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Messages - Pvtskittles619

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1
Anything Goes / Re: Death Cargo (A Fighting Game)
« on: September 13, 2011, 11:52:43 PM »
Quote from: "sonicfan966"
Quote from: "Pvtskittles619"
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Hmmm, that guy looks very familiar...
Oh,



Howdy, Stryker.

Ahem......Problem?

2
Anything Goes / Death Cargo (A Fighting Game)
« on: September 08, 2011, 10:39:49 PM »
I love fighting games of any kind. But my favorite among them is mortal kombat without out doubt. At first I was excited about the new Mortal Kombat and have been looking for some gameplay (mostly the Fatalities) until I came across this guy who made these fake ones. At first I thought they were real such as this one
then when I went to his channel turns out he is Freelance graphic specialized in: traditional animation, 2d and 3d animation, digital compositing (basically he works for a movie company). This company is known as necrostorm and they have been working on a game called death cargo which they are briging back the fighting games to PC and from the looks of things they are going for that blood and Gore like mortal kombat so far it looks very interesting from a couple of gameplay footage
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Now you may say to yourself that it is not much but the project is in its early stage for it just started this year. Now since it is going to that road with blood gore obviously its going to have finishers like mortal kombat. How ever this time its called a deathrip. Here are some
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Now to introduce some characters
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Here is the most recent
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Here is the website for further information
http://www.necrostorm.com/games/deathca ... cargo.html
To me this game has potential

I hope you like my Picture

3
Anything Goes / Silly Pictures
« on: August 15, 2011, 12:59:33 AM »
Rules are simple just post a awesome picture from the internet dats it


4
General Gaming Discussion / Re: The worst game you've ever played
« on: August 15, 2011, 12:51:59 AM »


nough said  :|  :|

5
Maps / Re: How do you add secret bosses in a map
« on: April 25, 2011, 02:57:03 PM »
so I have to make a script that will activate a certain teleport that will take a player to the secret boss?

6
Maps / How do you add secret bosses in a map
« on: April 24, 2011, 08:51:21 PM »
Iam making a map for MM8BDM mod that I am doing and I want to put in a secret boss like in the actual game
ex Drillman secret boss is punk

How do you do it? is it with ACS?
 :?

7
Quote from: "OrangeMario"
Quote from: "SmashBroPlusB"
You'll also have to modify a LOT of the weapons. Especially Air Shooter, it's too shotgunny for a 2D game.

This is very true, espechaly with weapons like metal blade, pharoh shot, and other weapons that allow 8 directional shooting. I'm guessing your already planning on making the up and down buttons server a purpous, espechaly with ladders?

Of course ladders and when it comes to the weapons I may need a lil help with some of the weapons cause its not really my specialty and I dont want to screw up any of the weapons in the game to not work in this mod

8
Quote from: "DoomThroughDoom"
Would if work if you made a MASSIVE texture with transparent bits then apply a 3D midtex to make it solid?

dont know yet still thinking about that option though

9
Quote from: "Ivory"
Believe me, I had a few portal effects in the Ivory Pack. After software issues, only Sand Canyon still uses them I believe.

Quote
Portals are an absolute pain in the ass to do. OpenGL, it works fine, but 9 out of 10 times, software users just see the hall of mirrors effect.

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Believe me, I had a few portal effects in the Ivory Pack. After software issues, only Sand Canyon still uses them I believe.

not a problem.......... I hope with this script I have develope a unique way of the portals to teleport I will make another video to show the mechanices of this mod  :p

10
As of now its just a test map im just seeing if this script works

11
Quote from: "Ivory"
The biggest problem I see with this right now is the lack of floors over floors. It will really limit it a lot. Also, I'd think jump height would need to be way higher. But well, just judging from what I can see, it has promise.

Dont worry there is a special button that you can zoom in or out to your character. Though Im using most of my scripts form my surrican project

12
Projects & Creative / Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« on: February 19, 2011, 10:20:39 PM »
Quote from: "Mr. X"
Seems very pointless to me, especially since somebody is basically already making online multiplayer 2-D Mega Man (forgot what it was called, though).

the game is just called "megaman 2.5D" and considering that the game is taking forever to be made I might as well just put a script into a side scroller
and when it comes to multiplayer Im pretty sure that it is just a co-op game its not going to have capture that flag team deathmatch or even that new gamemode Roboenza. I will ensure that I will make this mod pretty awesome for you just you wait

13
Projects & Creative / 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Released)
« on: February 19, 2011, 10:04:08 PM »
Sorry about the wait guys I had so much stuff to do and finally with spring break here I have finally get a chance to finish this

 :p  :p


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There is a possibility that this mod can work with all the gamemodes even capture the flag

http://www.youtube.com/watch?v=wPP_VaHtg7o

Preview video
http://www.youtube.com/watch?v=BWS3pOXXsio&feature=channel_video_title

Here is the download
http://www.mediafire.com/?d543hez35s7ed3c

14
Anything Goes / What Grinds my gears
« on: November 13, 2010, 11:29:12 AM »
You know what grinds my gears people saying that call of duty is the best fps game of all time. Hmm last time I check Doom and wolfenstien Defined what is FPS so yea for all you ppl out there know your history of gaming

Tell me what grinds your gears

15
Maps / Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« on: November 13, 2010, 02:51:26 AM »
Nice what songs do you have in mind for these maps your making?

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