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Messages - The_Broker

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121
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« on: December 23, 2012, 08:19:47 PM »
Greetings Mr. Myroc! Several of the skins from this mod have had their primary colors broken due to the change in palette. I am going to fix the ones I have downloaded and I was curious if you wished for me to send them back to you so other can get them too?

122
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 23, 2012, 02:43:00 PM »
Quote from: "geno"
Quote from: "Kackebango"
(click to show/hide)
Some of these need to be in King's (MM&B) botchat.

Now you need to make Morshu's and Gwonam's botchats sir.

123
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 23, 2012, 05:20:16 AM »
Quote from: "Mr.shadow"
Kinda made this for Gimzo's Sonic skin
(click to show/hide)

And made this for Korby's MM and Bass Burnerman (in progress)
(click to show/hide)

Actually they were using my Burner Man botchat, but they misplaced it. It'll be used again once the mod gets back on it's feet.

124
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 22, 2012, 04:06:37 AM »
Quote from: "Knux"
Evil Robot sounds kind of monotonous to me, but it's a minor thing. They were interesting to read.

I tried to make him the opposite of Duo. As Duo was fixated on justice, the Evil Robot was fixated on evil. I deliberately made them both less jokey too, to show their status as more storyline oriented characters.

125
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 07:18:05 PM »
Quote from: "Ivory"
Quote from: "The_Broker"
Also, any reason why you changed Evil Robot's roll comment or not include the fixed Crystal Man sprites?

I lost the .txt with the RollComment. So I made up my own instead.

And the Crystal Man changes looked really, really ugly on many different color combinations, so it got reverted back.

Ah, I could have sent you the text again if you needed it. The roll comment is in my botchat thread so if you decide to insert my roll comment into the next update, there it is.

126
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: December 21, 2012, 07:10:36 PM »
It's MM8's botchats! Thanks to Mr. Brotoad for the assistence on these!

Tengu Man
(click to show/hide)
Clown Man
(click to show/hide)
Grenade Man
(click to show/hide)
Frost Man
(click to show/hide)
Sword Man
(click to show/hide)
Search Man
(click to show/hide)
Astro Man
(click to show/hide)
Aqua Man
(click to show/hide)
Duo
(click to show/hide)
Evil Robot (This one was done entirely by me.)
(click to show/hide)


They were also kind enough to include my Time Man and Oil Man botchats!

Time Man
(click to show/hide)
Oil Man
(click to show/hide)

127
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 07:09:06 PM »
Quote from: "Mr. X"
Quote from: "The_Broker"
SOMETHING ABOUT SKINS.

Yes, you're spoiling things, it's a secret skin.

Fixed, that's what I/they/you get for being kept out of da loop!

128
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 07:05:49 PM »
WOOPS

Also, any reason why you changed Evil Robot's roll comment or not include the fixed Crystal Man sprites?

129
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 18, 2012, 01:07:36 AM »
Quote from: "Ivory"
Quote from: "MusashiAA"
Grenademan NOT confirmed for v3a
Wrong, Grenademan's right shoulder confirmed for v3a. :cool:

Shoulder AND arm! Holy cow, that's gonna be my character every single time!

130
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« on: December 17, 2012, 09:06:52 PM »
Whenever the project gets a revival, I'll be sure to re-send you the botchats sir.

131
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 14, 2012, 10:12:10 PM »
Quote from: "Ivory"
Welp, I'm sure some of you want to know MM8's current progress.

So to fill you in. We're finished the last of development and we're doing final testing and fixing based on those tests. But the product seems to be very solid as there isn't too many issues cropping up. The Launcher being updated for v3a is the only major thing left to do. Mike is gone for a few days, but once he's back, he'll be getting the launcher done and we'll have a trailer for you guys and hopefully everything will be released next week.

Excellent news! Keep up the great work sirs!

132
Projects & Creative / Re: [MINI EXPANSION] Holiday Deathmatch 2012
« on: December 10, 2012, 03:36:49 PM »
I have posted the 2010 spritepack for all to enjoy:
viewtopic.php?f=34&t=5138

133
Skins & Bots etc / Return of 2010's December Holiday spritepack
« on: December 10, 2012, 03:35:46 PM »
Greetings and have a present:

2010's (slightly fixed up) December Holiday sprite pack! (Click picture for download.)

Credits:
    Blueiscooltoo: Mega Man Santa
    TheBladeRoden: Menorah Man
    Yellow Devil: Dr. Light Santa
    Korby: Christmas Tree Wood Man
    brawlman9876: Present Blocky and Snowman Blocky
    BumpBump: Metall Santa
    LlamaHombre: Blizzard Man Holiday and Flame Man Holiday
    Mr. X: Wreath Man
    jutopa: Rudolph Man
    Squidgy617: Kaona Geeno(MM10)
Also I updated Blizzard Man Holiday and Rudolph Man to better match their current skins. I also fixed up the sprite listings to use proper sounds.[/list]

134
Projects & Creative / Re: [MINI EXPANSION] Holiday Deathmatch 2012
« on: December 09, 2012, 03:56:32 PM »
Quote from: "Yellow Devil"
(click to show/hide)

That's kind of how I pictured it except the jewel should have two uncolorable blues like the original sprite and the face maybe should have kept it's uncolorable whitness.

EDIT: On second thought, I think just the additional uncolorable blues is enough:
(click to show/hide)
I didn't use the proper uncolorable dark blue most likely.

135
Projects & Creative / Re: [MINI EXPANSION] Holiday Deathmatch 2012
« on: December 09, 2012, 03:34:00 PM »
Quote from: "LlamaHombre"
Oh, I'd actually really appreciate that. Thanks!

I don't have any particular pictures of the revamp, but I know it's getting more cyan than just one or two pixels on each frame.

Alright, I'll make a topic for the skins tomorrow. And you're welcome sir!

(If you do get a picture of the revamp, I'd really like to see it.)

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