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Messages - The_Broker

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136
Projects & Creative / Re: [MINI EXPANSION] Holiday Deathmatch 2012
« on: December 09, 2012, 03:22:50 PM »
Greetings Mr. LlamaHombre! I was curious if you would mind me also re-releasing the 2010 Holiday skins? I plan to give full credits to all the original authors (plus the fixes I applied to a few of them.)

Also off topic question:
Quote from: "LlamaHombre"
Stock Pharaoh Man is getting a revamp for a reason.

Any picture of this Pharaoh Man revamp?

137
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 03, 2012, 08:00:04 PM »
Quote from: "Knux"
Jax, Broker, I didn't get it.  :|

He was saying since in the older days the word "Gamma" was censored, it meant the team was trying to keep it a secret (Gamma being the final boss namely.) So I tried to be silly and indicate that Step Rooster is obviously in the game since it's censored. But it actually isn't.

138
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 03, 2012, 04:49:33 AM »
Quote from: "JaxOf7"
Auto, Duo, Evil Robot, Duo's evil twin, Oud, Wily Machine No. 8 but with cannon, Reggae, Quint, Bad Boxart Megaman, Yadokargo, Giant Enemy Crab, Atetemino, Bliking, Treble Boost Bass, Evil Energy Bass, Evil Energy, Green Devil, Green bank robbing robot, Zero, Rush Bomber, Rush Charger, Giant Gori-Three, Geama Eye, Gorone, Shiriko Da Gama, Sisi Roll, Ururuun, Thorn Vine, Clown Man, Power Shield, Shooting Part, Energy Balancer, Auto Shoot, Step Booster, Energy Saver, Super Recover, Spare Charger, Hyper Slider, High Speed Charge, Rapid Part, Boost Part, Exchanger, Tengu Bubble.

Oh don't mind me, just checking to see if any words are censored like Gamma was once.

Okay, you got em... Step R.ooster is censored... so it's in!

139
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 18, 2012, 02:32:35 PM »
Quote from: "Beed28"
I apologise for my ignorance last night. I'm sorry.

Anyway, when this comes out, will you be giving the major Mega Man news sites (e.g. The Mega Man Network, Rockman Corner, etc) a tip? It could help potentially boost popularity again.

I'm sure within a week or so (when a more firm release date is established), there will be a trailer and that should hopefully boost popularity quite a bit.

140
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 15, 2012, 01:51:06 AM »
Quote from: "Messatsu"
Here's a comparison shot of Skull man's stage before and after the new palette.  It's far more notable in game:
(click to show/hide)

Notice how the sky is now more orange rather than a bright red.  The pink in the floor is now replaced with the more accurate purple, same for the walls.  Many stages now look far more uniform in color with fewer grays and off colors (This is especially true for the MM7 stages)  Keep in mind that these are the ACTUAL colors the texture is supposed to look like, even though it looks a bit more bland in some cases, it's much better looking in action.

This will actually make all maps feel new for me! And now I must replay all of the Mega Mans!

141
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 14, 2012, 03:07:45 AM »
The one I really want to use I cannot say! But of the ones I am allowed to say, probably Search Man.

142
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 07, 2012, 02:13:35 AM »
All of the MM8 skins look great! The team deserves a pat on the back for a job well done. I can't wait to see them in motion (and with botchats... heh!)

143
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 06, 2012, 03:41:08 PM »
Quote from: "JaxOf7"
I recall a screenshot of each of them except for Astro actually.
Hold on, I'm gonna put em all in this post.

(click to show/hide)

Edit: Ok, that should be all of them.
And indeed, no Astroman yet.

Excellent! I did miss the Clown Man and Sword Man screenshots. Thank you very much sir.

144
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 05, 2012, 11:37:14 PM »
I'd hate to miss v3 launching, so I'm hoping it comes out after I return from my trip. But if it does, I'm sure there will be videos of the fun times I missed.

On a different MM8 note, which MM8 robot masters' stages have been shown so far? I know Tengu Man, Grenade Man, Frost Man and Aqua Man's stages have been shown but have I missed any screenshots?

145
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 02, 2012, 07:47:11 PM »
Quote from: "LlamaHombre"
I could've sworn I heard Alien Wily drop an f-bomb once but I don't have any evidence of that

Wave Man says damn, though. That, I'm pretty sure about.

Alien Wily has no official botchat, so you must have been using a mod to have heard that. And I didn't make any botchats in the MM1-MM6 games, everything from MM7 and onwards was made by me with aid from Mr. Brotoad.

146
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 02, 2012, 03:21:33 PM »
I can confirm that the strongest swear word I've used in a botchat is Freeze Man's Planet of the Apes reference.

147
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 01, 2012, 08:56:22 PM »
Quote from: "YGP1111"
what will a clownman bot say (like its verbal tuants, just like an airman bot would say: "im just here to support my fanbase!")
just wondering.

You'll just have to wait and see!

When MM8BDM V3 is out, I'll post all of my MM8 botchats in my thread as well.

148
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 29, 2012, 08:05:55 PM »
So now after every level, you return to the lab right? Does this mean you'll use the proper "round almost over" music for the wily stages in MM1 and MM3 now? I believe the concern there was that when the levels were played all at once in the old system, you'd go through the two/one wily stage(s) and then the boss fight stage would begin with the same music.

149
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween!
« on: October 25, 2012, 04:51:43 PM »
Quote from: "Yellow Devil"
Even more Reaper Skullman problems

A : Currently on the back frames, the only colour change is on his feet. I definitely don't want to sacrifice the cloak's black, so do I put a skull decal on the back that changes colours or leave it? Or other?

B : Should he fire with his buster, or magically conjure projectiles out of his staff? Vertical swing or horizontal?

I'M SUCH A PAIN

The Grim reaper is sometimes depicting with a book chained to his waist. You could add a book to your reaper and have it be mostly visible from behind.

150
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 23, 2012, 08:34:21 PM »
Quote from: "Atticus"
Is there jump jump slide slide?

In a way, yes. I thought I remember them saying it would not be in.

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