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Messages - The_Broker

Pages: 1 ... 9 10 [11] 12 13 ... 21
151
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 23, 2012, 06:59:25 PM »
Quote from: "Messatsu"
Well, nothing to see here....nope, nothing of interest...go away.
(click to show/hide)

Also, there are no screenshots of Grenade Man's stage here, none, nada, zippo.........
(click to show/hide)

I was going to ask about Grenade Man's stage yesterday actually. Very enlightening of you to read my mind like that. Oh and the stage looks great. (Do the bomb platforms regenerate?)

152
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 22, 2012, 03:30:34 PM »
If Mr. PressStart gives me his permission, I can send the fixed sprites to Mr. Ivory and perhaps he'll add them along with the other fixed skins I've submitted.

153
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 22, 2012, 03:13:20 PM »
Quote from: "PressStart"

Forgot if there was a reason for this. I included the frame in his original sprite sheet...

(click to show/hide)

Comparing that image to Dive Man's firing animations in the game, they just reused the F animations for all G animations EXCEPT for the 7/3 angles, where they used both G animations for. Now I've gotta fix this for my game personally until an official fix is done.

EDIT: It's a very simple fix. Just had to modify DIVMF7F3, DIVMG1 and DIVMG8G2. Thanks Mr. PressStart!

154
Gooooood eeeeevening. We are (roughly) 15 days away from Halloween and it's time for the rise of the dead old sprite packs!

2010's (slightly fixed up) halloween sprite pack! (Click picture for download.)

Credits:
    Brotoad: Batton(MM2) and Mummira(MM4)
    Squidgy617: Knight Roll(MMPU)
    Red_Lantern: Skeleton Joe(MM4) and Astro Zombeig(MM7)
    Korby: Docron(MM4)
    Also I fixed some errors in the skin listings and fixed up Docron a bit.

155
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween!
« on: October 13, 2012, 04:56:24 PM »
Greetings sirs, Mr. Ivory has given me permission to release the slightly fixed up 2010 halloween sprites and I had planned on releasing them on the 15th as an early present. But I just now noticed your project here and I do not wish to impede it or take any thunder out of it. So tell me what you would like me to do sirs.

156
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 13, 2012, 01:04:28 AM »
I've struggled in vain and I cannot contain this spoiler any longer! Though Mr. Ivory and his team might kill me when I tell you that
(click to show/hide)

157
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: September 01, 2012, 02:11:18 PM »
Quote from: "Michael712"
2) Junkman. Why does he seem so friendly? Really, in MM7 his expression makes him seem like someone who wants to mercilessly crush you down into junk and throw you somewhere in his factory, yet his botchat doesn't relate to that at all. Why does he seem so happy about recycling and not crushing everyone into scrap?

He's overly passionate about recycling, but I don't see his friendly-ness. Many of his quotes refer to him recycling his opponents for creating a mess, seems pretty unfriendly to me!

158
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 23, 2012, 09:24:30 PM »
Quote from: "Human Destroyer"
It doesn't, but it would still be a fun skin to play as XD

I guess I can't wait to play as it too. Heh.

159
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 23, 2012, 06:00:47 PM »
Quote from: "Human Destroyer"
I'd love to see something like BBA Mega Man.

One can dream, I guess...

I still don't see what BBA Mega Man has to do with MM8 though.

160
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 05, 2012, 05:12:44 PM »
Quote from: "Ivory"
Well here's the problem I'm seeing. MM1 and the standard health/energy aren't that confusing because they are both yellow and blue respectively.
MM7 and MM8 all have other colors attached. We currently have the MM7 versions in 8 bit format, but it does stick out being blue with a yellow core and green with a red core. If MM7 and MM8 are going to have their style respectively, for standardization purposes, they would be recolored to the yellows and blues.

Kind of like how a fan mod of an NES game just changes the sprite of something but leaves the palette alone! A very clever way of doing making the new health items.

161
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 10, 2012, 02:02:13 AM »
Quote from: "Kapus"
No.

Do you honestly want any?

I'd rather them than... *shudders* "JUMP! JUMP! SLIDE! SLIDE!"

162
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 05, 2012, 02:19:20 AM »
I just now discovered this thread, how very slow of me.

Greetings everyone! I hope the botchats are accurate enough for each character I created them for.

163
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: March 04, 2012, 12:38:46 AM »
Quote from: "Star Dood"
Games that are still up for grabs:

Rockman Strategy
Mega Man: The Wily Wars (aka Genesis Unit)
Super Adventure Rockman new characters (Ra Thor/Devil)
Dreamwave Comics

...and I guess that's it. :D

I might require your help with the Genesis Unit. I'm considering an Expansion for just Wily Tower.

oh damnit did I say that out loud

I've already done all three of the Genesis Unit, just been waiting for someone to do the Wily Wars.

164
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: March 04, 2012, 12:32:12 AM »
I have contributed botchats for the following official and fan-made expansions:

MM7 (Already released obviously, all 8 robot masters)
MM8 (all 8 robot masters plus Duo and one secret)
MM9 (all new characters)
MM10 (all new characters)
MMV (all the stardroids)
MM:Powered Up (Just Oil Man and Time Man)
MM1&3 DOS (Everybody but Wave Man)
M&B (all new characters)
R&F2 (Just Komuso Man and Konro Man)
Plus Genesis Unit as I said below

I would have done all characters for each expansion, but either they didn't tell me which ones were available or somebody else had already done those characters.

165
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: February 29, 2012, 02:56:40 AM »
That Pluto is pretty good! One or two of the lines are very similar to ones I wrote for the MMV fan expansion's Pluto.

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