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Messages - The_Broker

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61
MM8BDM Discussion / Re: Mega Man 9 & 10 custom skins
« on: April 24, 2014, 12:42:27 AM »
Please do not bump old threads (check the dates of the last post.) Your question could be better asked at this forum: viewforum.php?f=30

62
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 16, 2014, 07:50:35 PM »
Glad to see the 'upside down' water segment is still there (at least it looks like it's still there.) And it's always nice to hear the release drawing closer!

63
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: April 09, 2014, 03:10:55 PM »
I'll just close this thread to prevent any further bumps from spambots.

64
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 01, 2014, 05:24:48 PM »
Quote from: "!o! woohoo"

I think that language is Swahili.

You are correct sir, it is Swahili! (Computer translated Swahili anyway.)
Here's your reward, a cookie in the shape of a C.
(click to show/hide)

65
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 01, 2014, 04:52:45 PM »
Quote from: "HeelNavi"
Are these...japanese or random-typed chats ?

(anyways,April Fools everyone...)

Because my japanese is extremely limited,you see...

No sir, it's not Japanese. If nobody can figure it out by the end of the day (and if anybody truly wishes to know) I'll reveal it then. An obvious warning though: it was computer translated, so it could very well be rather inaccurate to the original language.

66
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 01, 2014, 04:00:03 AM »
Greetings all, With a new month beginning I decided I would unveil a botchat! I hope the jokes are easy enough to understand:
(click to show/hide)

67
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 26, 2014, 01:09:53 AM »
Quote from: "Kapus"
I agree that Leaf Shield is the only "change now please" icon in that list, but I think plenty of others would be good additions as well. Simply put, most of the original cut-and-paste sprite icons for the weapons are rather bland and unexciting in comparison (Quick Boomerang especially). The newer versions fit in a lot better with the MM3/4/5/6 icons.

Doesn't hurt to do some polish, really! MM&B weapons are also using custom made icons, so it's nothing new either.

I suppose so. Good luck with the icons sir.

68
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 26, 2014, 12:46:03 AM »
The only one I could see really 'needing' to be changed is the Leaf Shield and only because of consistency (all of the other shield items use one symbol in their icons.) Just my two cents in the matter.

69
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 15, 2014, 09:37:04 PM »
Quote from: "Ivory"
Random screenie time!
(click to show/hide)
Mostly because Mike really hates solid color skies, so Copy whipped up a thing to make it more interesting.
Before anyone asks, no, it's not playable.

Looks good! Has that pit been turning into a spike bed now or are those inaccessible cliff areas floating unconnected from the main arena?

70
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 10, 2014, 01:24:57 PM »
Quote from: "Magikarp"
no one does that anymore smoosh. it's all about ease and streamlining with today's generation

and honestly my only one true burning desire for this is that king's botchat is super hammy as it SHOULD be and that protoman gets cut in half at some point (which i don't doubt will happen)

I decided to base King off of Wade Duck from U.S. Acres, I knew you'd understand.
Kidding! Put the axe down!

71
MM8BDM Discussion / Re: is there any levels that have secret rooms?
« on: February 28, 2014, 12:55:17 AM »
Quote from: "andreasaspenberg"
quake 3 is based around arenas and there is secret rooms there.

My good sir, Mr. Ivory and others have made it clear that just because other games use secret rooms does not mean MM8BDM will use them (except in that one single player only level.)

72
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 23, 2014, 02:05:01 AM »
It's the start of a warm reception for Cold Man! Huzzah!

Did Cold Man's stage have any underwater sections? It's been a while since I've played the game.

EDIT: Oh yes, the jumping bit after Snoler.

73
MM8BDM Discussion / Re: This is also a note to self so I don't forget.
« on: February 18, 2014, 05:45:46 AM »
Quote from: "Ivory"
Quote from: "Skype"
[9:19:10 PM] Ivory: http://askhelixfossil.com/#wqzspf
THE GREAT HELIX FOSSIL HAS SPOKEN! I was considering it, but not tonight!

http://askhelixfossil.com/#jilz0h
Tomorrow isn't looking good either.

http://askhelixfossil.com/#3yckt8
Or the day after.

http://askhelixfossil.com/#fg1pgv
Or in three days.

http://askhelixfossil.com/#y3f6fg
It must be giving me the option to select if I want to or not.

http://askhelixfossil.com/#fk4dag
Oh, okay. New map show off in five days from now. THE HELIX FOSSIL HAS SPOKEN!
[9:20:43 PM] Kinopiko: on the 22nd of course
[9:20:47 PM] Kinopiko: that's a SPECIAL DAY
[9:21:30 PM] Linnie S.: What's so special about 2/22?
[9:22:24 PM] Kinopiko: just for me
[9:22:33 PM] Kinopiko: stuff for the classes contest is due
[9:22:43 PM] Kinopiko: and there's a fighting game tournament I'm attending that day
[9:22:51 PM] Linnie S.: I see.
[9:22:59 PM] Ivory: http://askhelixfossil.com/#cr0984
AND THE MAP WILL BE COLD MAN
[9:23:04 PM] Ivory: THE HELIX FOSSIL HAS SPOKEN!

I have consulted our savior, the Helix Fossil! It speaks to me, Cold Man will be revealed in five days from now (the 22nd). THE HELIX FOSSIL HAS SPOKEN!

ALL HAIL THE MAGIC HELIX FOSSIL!
(click to show/hide)

74
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 07, 2014, 02:50:48 AM »
Quote from: "Geno"
Ivory meant the player colours (you know, the things in WCOLORS.acs or whatever it's called now.)


I meant the weapon sprites THEMSELVES
You know, those little pixel blobs that come out of the buster?

My apologies sir, I assumed you meant the weapon colours when you said weapon graphics.

75
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 07, 2014, 01:43:52 AM »
Quote from: "Geno"
If it helps, I already made my own Bass versions of v4's weapon graphics.

I could always release them (after v4 comes out) for people to use them.

Actually, to be honest, I kinda like green W.Burner too, but I decided consistency>coolness

That is very kind of you sir but I see that Mr. Ivory said they are including Bass' colours in the main upgrade, so that will take care of that.

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