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Messages - The_Broker

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91
You should have PMed him your support for making a new thread instead of necrobumping an already necrobumped thread. A new thread should be made for this poll.

92
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: October 12, 2013, 01:40:31 AM »
Quote from: "Ivory"
*dusts topic off*

I think it's about time we reveal something new. Yet no &bass map still. I'll do a new &Bass map next time. So for now, have a new version of wind man. At first I was only working on making the black dead end part of the map less sucky, but Mike was up for a whole new version. So I made new Wind Man more true to the original stage, a tower. But unlike Elecman, there are plenty of ways to tackle the verticals of the map. The map also now features Wind Fans which behave like the actual wind man stage wind.

(click to show/hide)

Wind Storm itself is current up to debate, the only new feature it (and Gravity Hold) has is death by either weapons results in players being launched into the ceiling and then exploding. Weeee fireworks!

Yay! I loooove making stages closer to their game versions! Can we have a view inside one of the buildings by any chance sir?

Oh and fireworks are always a perk.

93
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 23, 2013, 01:09:24 PM »
Gentlemen please, Mr. Ivory has made it clear that he and the MM8BDM team are not changing Cutman's stage or the themes of Oil man and Time man. I believe these discussions no longer have anything to do with v4's discussion and if they must continue to be talked about, should be moved to their own threads.

94
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 19, 2013, 06:22:41 PM »
Quote from: "Ivory"
Allow me to explain.

Plant Barrier now works like this: Pressing fire brings up the shield. The shield now functions like most other shield weapons and stays active. If your heath is at 100, then it just idles around and looks pretty. If your health is under 100, it eats up one bar of ammo to heal 4 hp. The heal is gradual, but you heal about the same amount of health back as you would with old Plant Barrier in the same timeframe as Old Plant Barrier's delay. At any time you can fire off the shield as a projectile. Which is reasonably fast and a 4 hit kill.

Overall, the revamp has greatly boosted Plant Barrier's usefulness as both a healing tool and allows it to be a respectable weapon. While it sounds like you heal less than the old one, due to ammo consumption rates, you actually get more healing out of it.

I'd been hoping it'd do something like that in a future update! Will the Skull Barrier be receiving similar changes? (Maybe it could be a far weaker Star Crash type? "X 's skull was crushed by Y's Skull Barrier")

95
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 13, 2013, 04:49:14 PM »
Quote from: "Superjustinbros"
So any reason why Slashman bots use Slashman's sprites from RM7FC instead of the ones from MM10?

I'm just guessing it was because RM7FC used those sprites instead of the MM10 Slash Man sprites (unlike what they did with Frost Man in RM8FC.)

96
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 12, 2013, 01:14:45 AM »
Quote from: "Game&Watcher"
I believe FD is considered a Counterpick stage now (even if it was just APEX), Battlefield's the new competitive stage.

I know, I was just quoting that old meme of SSB as an example.

Quote from: "Kapus"
No, it only requires people to download the item removal mod. It's not a modification of a specific map to change the item layout, it's completely removing specific items and weapons from the game.

Ah, that does make it easier.

But anyway, Mr. CutmanMike has said it's been fixed up and that most likely means it won't be super random anymore. I wonder what uniqueness it will bring?

97
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 11, 2013, 11:21:36 PM »
Quote from: "Kapus"
Quote from: "The_Broker"
Here, that couldn't have happened,
Dunno, people have removed items from duel that they deemed unfair.

Doesn't removing items from a map require all players who wish to play without those items to download an edited version of a map? Seems like a rather cumbersome option.

98
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 11, 2013, 10:14:22 PM »
Quote from: "CutmanMike"
Only remains of Reggae's code was ever in the official builds. Reggae himself has never appeared functional in a final MM8BDM build but the idea behind it was he would appear and a random effect would occur.

Ah, I see. Well, it's nice that he's being brought back.

Quote from: "CutmanMike"
One of them was a ring of atomic fires. I took it out because I didn't want the game to end up just being an RNG fest like smash bros brawl. Reggae's role in the game has been completely changed. :)

Well, at least in SSB, you could go the "NO ITEMS, FOX ONLY, FINAL DESTINATION." route. Here, that couldn't have happened, so it's a good thing to eliminate a bit of uncontrollable randomness.

99
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 11, 2013, 09:28:22 PM »
Oh boy! I never was around when Reggae was in the game and now so many new (and returning old things) to look forward to in this upcoming update!

And it's nice to see how the botchats look in-game.

100
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 02, 2013, 07:48:23 PM »
Quote from: "Ivory"
Quote from: "The_Broker"
I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)
Don't count on it. The whole reason the PU theme was used in the first place was because I (and some others) hate the MM1 Boss theme. PU version did the song great justice in not being a repetitive mess. I'd rather replace the MM1 Boss theme with the PU version if anything.  :ugeek:  :ugeek:  :ugeek:

I guess it's a case of agree to disagree and anyway I'll just keep getting rid of the PU version, so that keeps me content. Just like with the MM1/MM3 Wily stages and their missing songs.

101
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 02, 2013, 06:52:21 PM »
Quote from: "Messatsu"
Heh, the PU theme is still FC......someone should hopefully be able to Famitrack that one soonish.

I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)

Quote from: "Ivory"
But they would never blend in no matter what. The entire composition of the tracks themselves do not fit the MM1 tracks.

Quite saddening indeed Mr. Ivory. If they were gonna make a game based on MM1, they could at least have the decency to better emulate MM1.

102
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 02, 2013, 04:32:34 PM »
Never mind my request, I've heard both versions and I'm gonna have to say I liked the newer versions more. (But I still prefer the normal MM1 boss theme to the PU versions.)

103
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 02, 2013, 01:36:09 PM »
I haven't really had a chance to compare the old and new Time/Oil man themes, is there any way I can hear both sets without having to re-download the older version of MM8BDM? (Sort of on this subject, I always replace Time/Oil man's boss themes with the normal MM1 boss themes to make them sound more like they came from the actual original MM1.)

EDIT: Nevermind, I've now heard both versions.

104
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: August 31, 2013, 03:32:39 AM »
Quote from: "ThePlayer"
I look forward to GroundMan.
Will his Drill form be used for walking?

The mod was going to use it, so maybe they are keeping it for the official update (I sure hope so. I love those transformation walk animations.)

105
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: August 31, 2013, 02:35:24 AM »
If there can not be a mix and match of weapon colours (IE, one colour scheme for the weapons, but some are Bass' and some are Mega Man's), then I vote for consistency. But I doubt this is being put to vote anyway sirs.

To keep this from being a useless post, which new skin are you looking forward to most? I'll probably be using Dynamo Man myself.

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