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Messages - ice

Pages: 1 ... 9 10 [11] 12 13 ... 166
151
Anything Goes / Re: Anyone's art thread
« on: August 04, 2014, 12:04:10 AM »
Welp, the other night in second life we were having a twerkoff in the megaman sim, flame stag was there, people commented on how nice his ass looked, everybody agreed, then the image was burned into my mind
(click to show/hide)

152
Anything Goes / Re: General Offtopic Discussion
« on: August 02, 2014, 02:26:31 AM »
...THAT'S HOW YOU USED IT ALL ALONG!? *goes to the next room and starts beating a large hole in the brick wall* It was so obvious @_@ *finally gets motivation for original stage mode*

153
Projects & Creative / Re: Justified Classes v2dh
« on: July 23, 2014, 03:12:06 AM »
that wouldn't make any sense as one, his propeller is WAAAAY too tiny to produce enough wind, and 2, why would he need oil slider when he can fly? Basically the class nails him for the most part, rocket launcher with flight and the ability to make stuff, really, if he were to get something else, it's anther craftable item

154
W.I.P Forum / Re: The Idea(s) Topic
« on: July 21, 2014, 04:34:48 PM »
A long time ago I tried to remake this into a map

(click to show/hide)

Sadly, the idea never got off the ground due to the flippers and bumpers not working correctly either not doing anything, or not bumping you in the right direction, not only that, the few times I DID get it working, I could never get enough force to counteract the "gravity". Basically I had the idea of adding all melee ranged weapons in the map like star crash, junk shield, or flame sword

155
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: July 21, 2014, 06:39:12 AM »
Actually, in my head canon, the reason he does the eyebrow thing at all times in the capsule is cause it's eyebrow powered... probably the reason he has such a huge head too... who would of thought it would be possible to have a ripped forehead

156
Projects & Creative / Re: Justified Classes v2dh
« on: July 20, 2014, 04:23:11 AM »
Quote from: "The Killer Nacho"
I see Auto as more of a support class to tank hits than a typical straight attack class. The things you listed all pertain to his offensive characteristics, so a buff is not necessary in my opinion.
the main issue is, it is EXTREMELY difficult to even land hits with his rockets, which is a red flag as his special ability relies on landing hits to get the screws to begin with. On top of that, what the heck is even the point of giving a "support" class a weapon if it's so difficult to even hit with

157
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: July 20, 2014, 01:56:41 AM »
want to have a laugh, just have a staring contest with him

158
Projects & Creative / Re: Justified Classes v2dh
« on: July 20, 2014, 01:55:37 AM »
any plans on buffing Auto any? (Slow ROF, long wind up, and slow moving rockets that you can see coming at point blank range isnt that fun)

159
Projects & Creative / Re: Ghouls vs Humans NES
« on: July 19, 2014, 04:21:55 AM »
Welp, I was looking around at the website most of the ghouls came from and other than a bunch of awesome stuff that I can't afford, I found a certain mask that might make for an interesting ghoul if it's possible to photoshop it enough into a suitable look

http://www.halloween-mask.com/viperfish_spfx.htm

160
Projects & Creative / Re: Class based modification (v7bh)
« on: July 18, 2014, 02:07:03 PM »
Actually, EVERY single classes mod on cutstuff done that already, especially KY classes and Justified

161
Projects & Creative / Re: Ghouls vs Humans NES
« on: July 16, 2014, 03:00:59 PM »
On the old (and possibly dead) subject of cacodemon, one thing I could of seen done with it was make it move a bit faster, drasticly speed up the fireballs but lower the rof and give it ammo for the fireballs that only recharges if you stay still so you couldn't spam it all day. As for the pit camping thing (Sjas can be guilty of this too but to a lesser extent), this is most likely an unnecessary suggestion, but, think it's possible to have it work on a timer, if you stay over a pit for too long you fall sortof like Astroman

(As for the argument of it being ranged, Choke has a strong raged attack, but a VERY low rof, frostbite has one that rips and fills hallways, but has a shortish range and runs on ammo, and the creeper has one that stuns but again, runs on ammo)

162
Projects & Creative / Re: Ghouls vs Humans NES
« on: July 16, 2014, 05:41:36 AM »
welp, we came to the conclusion that jitterskull lacks a cooldown and the aircon makes sjas impossible to escape

Edit: Also Arthor's axes give the screw crusher obituary

163
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: July 14, 2014, 03:54:54 AM »
According to my friend on SL it's going to be somebody not in a previous one

(click to show/hide)

164
MM8BDM Discussion / Re: MM8BDM Funnies
« on: July 10, 2014, 05:34:12 AM »
Fighting Gamma with justified Astroman

*DINK!* *DINK!*
0_0 I've come here, but I don't know what to do!
*dies horribly*

165
Projects & Creative / Re: Justified Classes v2dh
« on: July 04, 2014, 08:22:14 PM »
try wheeling somebody that's running for a quick 1 hit kill

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