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Messages - ice

Pages: 1 ... 157 158 [159] 160 161 ... 166
2371
MM8BDM Discussion / Re: Narrowly escaping death is . . . noobish?
« on: November 19, 2010, 12:15:54 AM »
whatse really noobish is piggyback fragging, youre attacking someone and youre about to frag them only to have someone behind you use a powerful 2hk weapon killing you and easily fragging the person that you spent all that time wearing down

2372
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 10:47:07 PM »
Quote from: "KeryoWolfe"
Looks like you need some road textures. Lemme help you wit dat.


Not exactly 8-bit, but it's close... kinda.

I could use those in street corses, I just have the plain grey one in mostly offroad ones like gutsman's

2373
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 07:45:49 PM »
when theyre all added theyre going to use there mug shots from there respective game except mm1 ones cause they never had one and also, I'll try to use the mm10 bass shot and also the joe is a edited breakman (obviousely)

2374
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 05:43:27 PM »
tripplepost

I made the car select icons and the road tiles
the icons, I'm going to make into floating signs above the teleporter
the green arrow is for a accelerator strip (makes you go faster obviousely)
the red square is for the decelerator strip (slows you down ALOT)
the dirt (makes you move slightly slower)
and the road...is just a road, enjoy


(P.S. IGNORE MY SPELLING MISTAKES, I dont want the thread getting congested with posts about those, as long as you know what I'm talking about you're fine)

2375
Skins & Bots etc / Re: List of Skins
« on: November 18, 2010, 05:14:48 AM »
Quote from: "RenzokukenL"
A friend of mine is creating a Travis Touchdown skin from No More Heroes.
However he doesnt believe that it needs more Cyan.
Progress thus far.
you cant tell 100% what weapon theyre using unless they have cyan

also, needs more beam katana and moe

2376
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 02:30:30 AM »
Quote from: "squidgy617"
Might I ask how you got the rotations for Yellow Devil and Racer Joe? They're pretty high quality, so they look like screenshots.
yes they are screen shots from the MMB&C
I have the game on my PC

2377
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 02:29:29 AM »
Quote from: "KeryoWolfe"
Ya know, i did a "Mod Garage" in my recent map, Galactic Highway, kinda as a joke, but if ya want, you can use it for the race mod as a racer select, or I can whip something up for ya.

Edit: AND I can make "wall ads" a la NASCAR too, if you want.
wall ads would be epic, go for it
also on my unofficial wily track, its designed after the mm2 wily map with the buildings in each corner and in one its a garage like this

_____________
Me
Ro
Ba
Pr
Gu
Cu  El  Ic  Fi  Bo  Jo
---------------
and in the far wall is the wily logo

you'll have to see it for yourself

http://www.megaupload.com/?d=BCY94MCK
(click to show/hide)
I'm going to probably have mets around the track drop items when you shoot certain ones like a yashichi that makes you invincble for 5 or 10 seconds
and of course add the mecha dragon

(also the track has a interesting layout)

2378
Projects & Creative / Re: megaman racing project
« on: November 17, 2010, 09:30:31 PM »
Quote from: "lightdasher"
Quote from: "lightdasher"
Quote from: "ice"
I finnaly finished the racer joe car sprites

The side frame could use a little more work....
yes yes I know, thats was just for a size comparison with the cars, but yeah, I'm working on the hood some more

2379
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: November 17, 2010, 08:56:02 PM »
bumped so the thread wont die

2380
Projects & Creative / Re: megaman racing project
« on: November 17, 2010, 06:49:14 PM »
Quote from: "Yellow Devil"
Quote from: "ice"
wiley's

You suck at this.
yeah I know :lol:  but thanks for being my spell checker
also, after looking inside the F-Zero mod, I saw an item called "lap counter"
and I know mike said to not edit the MM8BDM pk3, but I'm gonna try to see if I can replicate the lap counter in a dummy file

I'll also try to have a car select room that will warp you to the track
(I know 2 people choosing the same one will result in telefrag)

anyways, any takers for the custom cars or tracks?

2381
Projects & Creative / Re: megaman racing project
« on: November 17, 2010, 05:44:42 AM »
I'm going to try my hand at wily's map (unofficial) to see how I could do at one

also, you can download the doom f zero mod here
http://www.skulltag.com/forum/viewtopic ... 67&start=0

2382
Projects & Creative / Re: megaman racing project
« on: November 17, 2010, 05:03:48 AM »
I finnaly finished the racer joe car sprites


2383
Projects & Creative / Re: megaman racing project
« on: November 16, 2010, 10:14:41 PM »
This is basicly the size comparison of the cars (oddly joe's model is almost the same size as the sprite)
and heres the rotations for the yellow "devil"


2384
Projects & Creative / Re: megaman racing project
« on: November 16, 2010, 09:25:34 PM »
what can I say, I'm notoriuse for bad spelling when I type fast  :mrgreen:

2385
Projects & Creative / Re: megaman racing project
« on: November 16, 2010, 09:23:00 PM »
the yellow devil had a car in megaman battle & chase
It had no attacks but it was faster than the others and he could easily knock you off course
http://images2.wikia.nocookie.net/__cb2 ... kTroop.png

edit: there the evil missprint is gone

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