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Messages - ice

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2386
Projects & Creative / Re: megaman racing project
« on: November 16, 2010, 09:11:24 PM »
Quote from: "lightdasher"
All of this sounds nice, but what are YOU going to do for it first?
do you mean am I going to do some work in it too? answer's yes
and I'm going to try to script the cars to work similarly like the wave runners (minus the die after hitting the wall thing)
and put it all together into a pack

2387
Projects & Creative / Re: megaman battle & chase project V2A Released
« on: November 16, 2010, 08:48:16 PM »
After seeing some racing tracks, I was thinking of making a Megaman racing project

I'm going to add a track for each robot master and character

Current tracks
Quote
Main Tracks:
Bombman
Fireman
Iceman
Elecman
Airman
Protoman
Gyroman
Bass*

Special Tracks:
xCFx Racetrack
Mario Circuit

Current Racers:
Quote
Megaman
Bass
Protoman
Roll
Iceman
Shadowman
Toadman
Starman

Items
Quote
Etank: Small speed boost
Yashichi: Temporarily makes you invincible and makes you go faster and spin out anyone you ram into
Mine: Explodes if someone gets too close
Curlinger: Bouncing projectile that spins out whoever it hits


V2a Download
http://www.mediafire.com/?964q56i3zj7ix9a

2388
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Contributions
« on: November 16, 2010, 02:01:43 AM »
Quote from: "brawlman9876"
Does any one have Setgoras? if not ill take him.
I was going to do them ,but I'm way too stressed out working on burnerman's stage, so go ahead

2389
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Contributions
« on: November 15, 2010, 07:54:41 PM »
are the Stegoras sprites still open?

2390
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 15, 2010, 07:44:55 PM »
sounds desturbingly somilar to the zombies in roboenza mode so yeah, I think that would be posable

2391
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 15, 2010, 08:27:06 AM »
Quote from: "Korby"
(click to show/hide)
btw, the far right pose reminds me of this

2392
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 15, 2010, 08:18:40 AM »
update on burnerman's stage

I finnaly got the music to work
i added the inside textures inside the lower building (need ideas for the outer walls, I'm thinking trees)
added a upper part so there's a large building area above it that you can fall down to the forest and a teleporter hidden in the brush to get back up (any ideas for the upper area layout? I'm gonna impliment the spear's somwhere up there)
created bridges inside the building leading to the future spot for the wave burner
added a hidden yashichi (hint, not a cowards best friend)

Auther's note: this course might be pretty good for roboenza mode, plenty of places to hide but still easily accesed by infected. but I'm still having trouble scripting the giant telly, can anyone help me with it?

pics when I wake up
also, almost done with the museum tiles I'll upload them unconverted though (already have some hassles with the flashing lights in burnerman's stage) epecially cause I'm still having trouble sticking wth the 4 color rule even with the layer concept

also for a sugestion, in the museum, is it possable to add the crocodile boat?

2393
MM8BDM Discussion / Re: I Miss...
« on: November 15, 2010, 02:27:20 AM »
speaking of ttftw, play that in offline skirmish while watching bots run into lasers for epic lolz

2394
Skins & Bots etc / Re: The Ultimate Skin Pack (Volume 1)
« on: November 15, 2010, 02:20:43 AM »
Fixed a problem with the mechaduck skin where the tail disapears when you shoot

http://www.megaupload.com/?d=RPWBW8S0

also updated the original post

2395
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 15, 2010, 12:33:41 AM »
well, if there was reverse engineering involved, lets see
for remote mine I guess a mix of crashbomb amd gyro weapon
icewall, item 1?
magic card, I know it will be like shadowblade (no idea how to impliment the health steal)
tengu blade, charge kick + gemeni laser?
lightning bolt, same as any radiuse item
spread drill, gyro wepon again
copy buster,...well, you got me there
and king sheild as said a long list of posts back, a weaker permenant mirror buster that obscures vision (then again that might be waaaaay too broken due to its size and all you have to do is stand in a corner)

2396
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 14, 2010, 09:00:54 PM »
well, i finished most of them exept the spread drill (I need some help on the big one and yes I know, the some of the drills and icewall look horable)
anyway, for the remote mine explosion just cycle the top 6 sprites a few times (the ring around it cycles clockwise)then it dies down to the lower ones

next I'll work on ripping the GBA tiles (will need some help converting them to 8bit)
the bars on the left is how much energy they use (except the wave burner, I think that lasts 12 seconds nonstop)

and yes, I made a failed king sheild icon

2397
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 14, 2010, 01:02:48 AM »
I'm working on weapons sprites right now, I was delayed though cause I had to get my hair done, but I have the remote mine sprites done and I'm in mid spred drill

2398
Skins & Bots etc / Re: The Ultimate Skin Pack (Volume 1)
« on: November 13, 2010, 07:58:35 PM »

http://www.megaupload.com/?d=RPWBW8S0
you've fragged him over and over, all for a easter egg, and now he's out for revenge

2399
have you ever noticed that when zero or bass is low on energy there arm is always the first to crap out

wow, wily must be really cheap on the arm department

2400
Mega Man Discussion / Re: Most annoying megaman stages
« on: November 13, 2010, 08:31:22 AM »
adding another, Burnerman, if your doing it for speed, you'l die, ALOT not to mention, you'll probably use coldman's weapon alot and by the time you get to the end, you have few lives left, and barely any energy left for the wall, which leads to a bigger annoyence, burnerman himself, he has a crapload of attacks compared to all the other RM's and he rarely leaves himself open and usually destroys the ice wall before you can do anything with it. only time I had little trouble with him was when I used it while standing right up on him (pushed him as soon as he lands)

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