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W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 13, 2010, 08:19:56 AM »
idk, I think both tilesets look good, maby if you mix and match them (then again, it might remind me of X-mas with all the green and red)
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wow, that wasnt there earlier (quick edits it)
hilariously, even original tilesets don't seem to exist for mm&bI can rip the GBA textures out of the game, I'm using them, ones from this site http://www31.atwiki.jp/rockman8/pages/15.html , and existing sprites for mine, should I upload some tiles?
gonna bug you guys about one more thing. for some reason the deathmatch start points dont work for some odd reason and aslo a really weird one, for some odd reason nothing respawns, if I grab a weapon energy, its gone forever, proto, bass, E and W tanks dont respawn either, and when I grabed flame mans weapon, it dissapeared. can someone please tell me what I am doing wrong?still awaiting a answer
I had to work from the MM&B powerup icons and the 8bit sprites

That's odd considering about 2 thirds of the stage was indoors.I admit I could extend the building back further, and maby add holes in the ceiling with ladders that you can climb to go to the upper area with more of a larger building feel (seeing as most of the building had ALOT of electronics , it would look weird fresh out of the forest, and maby incorperate some spikes somewhere)
Hmm...That bottom part looks a little bland. Perhaps mess with the heights around there, similar, but nowhere near as drastic, as what was done in Stone Man's stage, or perhaps similar to Napalm's.I would of added 3D pics but unfortunatly, I cant get the textures to showup in the test, I added all the textures and the music into the wad but none of them will regester (and besides, it looks horable right now with its current textures. Airman blocks for the sky and bombman walls for the building) but the hardman rock textures do look exactly like the ones on burnerman's
Also, 2.5D screenshots plox.