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W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 10, 2010, 05:50:36 AM »
I wanted to try my hand at maps and I got help from VyseTheLegend96 for a burnerman lvl design and this is what I concocted from the original design we came up with

in the center of the room is the building with 2 ground openings and a high colomn that would have the wave burner and to get it, you have to cross a bridge that lines the walls, it seems easy at 1st but spears will come out the walls. also at the sides of the building, there are walls with ladders that can be used as a shortcut to the bridges, but to access the shortcut you have to cross the flamable ground area to reach it. the gound area has W and E tanks and the bass and protobuster by the walls. also, I'm planning on adding passable foliage that can be used to hide and sneak around. Also, for the cherry on the cake, there will be a large telly that comes from the trees that drops a bomb that ignites the ground, but you can avert the disaster incase your on the ground unable to escape by shooting down the telly before it drops the bomb.
anything you think I should add?

in the center of the room is the building with 2 ground openings and a high colomn that would have the wave burner and to get it, you have to cross a bridge that lines the walls, it seems easy at 1st but spears will come out the walls. also at the sides of the building, there are walls with ladders that can be used as a shortcut to the bridges, but to access the shortcut you have to cross the flamable ground area to reach it. the gound area has W and E tanks and the bass and protobuster by the walls. also, I'm planning on adding passable foliage that can be used to hide and sneak around. Also, for the cherry on the cake, there will be a large telly that comes from the trees that drops a bomb that ignites the ground, but you can avert the disaster incase your on the ground unable to escape by shooting down the telly before it drops the bomb.
anything you think I should add?


