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Messages - ice

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46
It's on the 1st page. It mostly works, though I'm pretty much reworking a bunch of stuff

47
there's also my class that goes into a combined form when enough damage is taken

48
Anything Goes / Re: Anyone's music thread
« on: February 11, 2016, 01:08:40 AM »
For the longest time since I heard it, Mettaton's theme always made me think of flashman's theme so I decided to see what would happen if I played them side by side... they fit together alittle TOO well...

http://www.mediafire.com/listen/yiq788a ... +Flash.wav

(click to show/hide)

49


might be of some use

50
Skins & Bots etc / Re: Official Request Thread
« on: January 21, 2016, 12:21:15 AM »
Actually I could of sworn someone, I think Kapus, made a mobile roll skin

51
Anything Goes / Re: General Offtopic Discussion
« on: January 15, 2016, 01:39:52 PM »
there are several different endings with different complexity levels. have fun with the final boss of the neutral ending ;)

52
I use GIMP all the time, but yeah from the look of it it's a brush thing, there's several different types like the fuzzy one you used, and the solid ones, you can also change the size and opacity of the brush with the sliders on the left.

Another fun thing to bring up is you can find some interesting brushes on DeviantArt like a grunge brush, a fur brush, lightning, snowflakes, and even randomized sparkles

53
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 12, 2016, 02:06:44 AM »
I doubt it, plus, going by that argument, Ice Slasher would have to be changed too being almost a clone of metal blade other than projectile speed. Besides, nothing's wrong with 2 weapons being similar, if anything, it adds to theming for map design purposes. And as far as I know, I don't think any maps have both Ice Slasher and Metal blade at the same time

54
The original MM1FIR to me just felt like "grab hyper bomb and spam it in the central rooms to win" more than anything. On the old MM5WAV map, I actually liked it how it was back when the bikes used A_Recoil since you could actually control how fast/slow you where going (one of the things that ruined the map for people was roboenza, though I think the same issue will just be around for saxton hale too), and lastly for MMBMAG, I think the main thing alot of people agree is that the map is too big and open with long distances to traverse between buildings, I would personally suggest teleporters to speed up movement and map flow

55
I think I might be one of the few people that actually misses/liked the original mm5 wav >.>

56
Projects & Creative / Re: obvious mapmaker's bias but god damn
« on: January 08, 2016, 09:32:00 PM »
Quote from: "Thunderono"
Honestly, why does he even have the item to turn off flight?  There's no reason to turn it off since stamina can be regained without turning it off, and being able to dodge floorhuggers and low bouncing projectiles by default is incredibly powerful.

Gravity hold, Gravityman, and Tenguman existing, Quick vertical dodging, and you need to jump deep gaps otherwise impossible to float over

57
Anything Goes / Re: What did YOU get for Christmas?
« on: December 30, 2015, 06:30:38 PM »
alittle late to the party but

2 sets of these
(click to show/hide)

Bro accidently ordered a 2nd one

58
Projects & Creative / Re: Re: megaman battle & chase project V2A Released
« on: December 19, 2015, 12:29:02 AM »
(click to show/hide)

Still feels bland, buut still a WIP anyways

59
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 08, 2015, 08:08:54 PM »
It's already been done, it's just the portate with the eyes removed and there's a wall behind it with pupils on it, basicly a perspective trick. In fact there WAS a download for it somewhere, probobly buried in the suggestions forum

60
I'd personally say go back to the old idea you had that I coded and work from there (recharging ammo bar with bouncing projectiles on 1 click, but holding makes it more of a quick boomerang type weapon, and the altfire made sortof a wall/platform that the shots can bounce off of)

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