Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ice

Pages: 1 ... 3 4 [5] 6 7 ... 166
61
Projects & Creative / Mutant yoshi was made by megaman :p
« on: November 16, 2015, 01:41:00 AM »
Quote from: "Messatsu"
Since Prism is a reboot so to speak, those are the only classes at this time.  Each new version going forward will add new classes, both brand new and from previous versions.  10 Classes was what I felt was a good spread for an initial reboot.  In general the goal was to make each class more unique than just Primary Fire / Alt Fire and that's it.  Each class has something unique to itself and I hope it's something everyone can enjoy, but we certainly welcome constructive criticism and positive feedback.

yours was actually part of the coin flip as to who the last class added was, but dont worry, we'll try to get them in the next update

As for CF's class, he actually had an idea of some kind of mask system, but that didnt really get too far off the ground. The thing that makes his class unique is his air mobility

62
Quote from: "Messatsu"
Actually I kinda posed that same question to Rozark. Honestly, given everything about MM8BDM, I think having robots bleed is probably not the craziest thing around. Besides, it's not like Mega Man can't bleed oil .......that's red. .........oh just go with it!
Quote from: "Davregis"
Eyy, robots bleeding red is canon per MMZ ain't it? Haha
Just popping in to say it was in X too, zero had red stuff coming from his mouth when he was destroyed in the 1st game, in 4 he had red stuff all over his hands and one of the dead reploids in that same cutscene had red oozing out of him.

63
yes classes will all be added back in the future most likely including the ones sent to me when I was working on CSCWT

64
Those maps are just DOOM maps, they're inert due to the fact that you normally have to pay for doom, in order for mm8bdm to be free the core content had to be gutted more or less.

As for maps, anything much said about Turboman's map? (ooor was it already updated)

65
Just popping in to say technicly this mod is Co-op too, those mods just add more stuff but can still be played in single player, and nobody was being a smartass, anywho, before this escalates any further, could a mod lock this?

66
that's not useless, it's called EV training, all of the MLGs do it

67
Projects & Creative / Re: Class based modification (v8a)
« on: July 13, 2015, 03:06:19 PM »
BRG is fine imo, use the chainsaw alt along with the illusions to create a large zone of damage, with the way it rips trough enemies combined with the clones, the regen seems justifiable, along with his speed and if you move in crazy ways with the illusions, the opponent will have a hard time hitting you making the low armor perfect too.
As for the other classes, Maga water's harpoons feel alittle TOO small, I can barely hit anything with them, but the alt is oddly helpful with team games shooting allies that's about to get hit by a projectile sending them flying out of the way.
Magmaman is no longer a run all over the place killing everybody in 1 hit class anymore
hornetman was cryptic at 1st but after getting used to him/her, seems interesting, not sure about balance yet though
magicman, I honestly don't get the point of the fake cards at all, also to quote musashi "the altfire Magic Ball will not teleport you to where you aim your ball at, but it also fires homing birds." It doesnt seem to do that at all
pirateman , not sure what the heck is the point of the treasure counter
astroman, I LOVE the aiming clones
and lastly I LOVE what you did with sniper joe *sniffs as he wipes a tear* He grew up so fast, he went from a simple mook to a man

68
Anything Goes / Re: Anyone's art thread
« on: June 23, 2015, 12:06:21 AM »
Daaaaw it looks so cute. Meanwhile Ive been getting into sonic again

(click to show/hide)

Also my friend asked me why havent I made a frog mobian
(click to show/hide)

69
Anything Goes / Re: Anyone's art thread
« on: June 17, 2015, 11:37:24 AM »
wow, dat quality

70
1st person always had been a thing

71
Not dead yet

I have been purtifying some stuff though (Character portraits on the top left might be a thing depending on popular demand)

The thing that's holding me back at the moment (other than laziness) for items and such is the placement system @_.._@ Trying to figure out how to get it to give better items to people in the back and better items for those in the lead, but items at the moment are as following

Curlinger: Works like the green shell
ETank: Gives a speed boost
Yashichi: Invincibility and speed boost
Kaminari: Slows everybody but the user down
Mine: Leaves a mine on the track
(WIP)Spike Trap: Turns all enemies into Gabyoalls temporarily
X3: Triples the next item you get

72
Closed / Re: [Suggestion] Pit in MM4BRI
« on: June 04, 2015, 09:00:11 PM »
I agree with this wholeheartedly. That pit has taken so many lives people normally vote a different map

73
Anything Goes / Re: General Offtopic Discussion
« on: May 24, 2015, 01:10:19 PM »
I'm okay with roms but I rather have the actual game on the grounds as roms tend to be very buggy or emulators just can't run a game fast enough

Ex: SSB N64 just looks horrible while DK 64 looks great but lags like hell in an open area then moves impossibly fast in a small area

74
General Gaming Discussion / Re: Five nights at Freddies
« on: April 28, 2015, 06:46:10 AM »
...that's okay... I didnt need to sleep anyway...

also if you look closely (or brighten it) it says "Nightmare" along the bottom... also the picture file is called "4"

fnaf 4 confirmed I guess

75
Anything Goes / Re: Anyone's art thread
« on: April 15, 2015, 03:29:19 AM »
Meanwhile I got back into game maker and Ive been working on a game based on my character Bubble Frog

(click to show/hide)
I do gotta say, my spriting has not gotten rusty a bit ^^

...and yes that is him in a poorly sprited chicken suit on the top right. Basicly an inside joke in the MMX sim's RP on Secondlife and was thinking of making that a joke armor


made more sprites

Jet Jackrabbit, Rappid Rabbix (gift sprite for a friend, just left her there for size reference), Spike Blowfish, and Drill Catfish
and for a bonus, edit of the X5 sigma someone did to make him look more like his X5 Grump faced self >:C Still have Velocity raptor to do (and he is going to be hell to condense into the GBC pallet with his crapload of colors)

However I'm having a bit of trouble making Jet's chest fin and Spike's spikes look right

Pages: 1 ... 3 4 [5] 6 7 ... 166