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Messages - ice

Pages: 1 ... 5 6 [7] 8 9 ... 166
91
Anything Goes / Re: What did YOU get for Christmas?
« on: December 25, 2014, 10:48:34 PM »
a dollar origami book and another multitool

92
MM8BDM Discussion / Re: What do you guys think of "scheduling" servers?
« on: December 17, 2014, 01:26:43 AM »
Or unholy >_>

Hosted a CTF server with the imbalance mod on best ever, sat on the server all day, not a single person joined

93
Skins & Bots etc / Re: Ice's zoo of skins, maps, and mods: IT'S SNOWING!!!
« on: December 15, 2014, 05:16:23 PM »
To bring the winter spirit to cutstuff I bring you

Megaman 8 bit winter
https://www.mediafire.com/?5uab24w6z81zikl

Basicly a texturepack that covers everything with snow, just drop it in the skins folder and enjoy
[DISCLAMER] This was only made with Vanilla in mind and will look weird with some custom maps, use at your own discretion

(click to show/hide)

94
W.I.P Forum / Re: mario 8 bit deathmatch
« on: December 12, 2014, 07:05:11 PM »
I have a question
At the moment as the current play style is, you start off with no attack whatsoever other than a 50 damage stomp, but weapons are scattered throughout the map that are fairly close to the spawns. Should I start the player off with the 3d mario game's punch punch kick attack or leave it as is? (especially as all the mario skins use throwing animations for attacking)

95
Quote from: "Trimagus1"
(click to show/hide)
I'm guessing from the highlighted text you can pick up weapons like megaman correct?


Quote from: "zero1000"
(click to show/hide)

P.S. Back finally

96
W.I.P Forum / Re: mario 8 bit deathmatch
« on: December 05, 2014, 04:13:12 PM »
Here you go
http://www.spriters-resource.com/nes/su ... heet/4237/
I hadent really done anything at all all month cause I was on a hiatus, but I'll start back up on Dec 8

97
I'm currently on coding hiatus till Dec 8 so other than the last build, no progress

98
MM8BDM Discussion / Re: SERVER READY Thread
« on: November 28, 2014, 02:03:31 AM »
Hosting 1 flag CTF with team imbalance
:: [BE] Montreal :: one flag CTF
192.99.6.150:15003

99
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 25, 2014, 02:43:55 AM »
Quote from: "Korby"
turn off your skins folder if you have it on
Not sure how I go about "turning it off". The game flat out doesnt even load if I have a skins folder (still not even sure how the heck the mod breaks from the presence of a skins folder)

As for the new stages, yeah, the difficulty spike is a bit too much, might need to either add more health or nerf the damage of the enemies, other than that, great work on Blizzardman's map and the whole submarine segment

100
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 24, 2014, 12:57:03 PM »
Quote from: "TheDoc"
I was playing online by myself and, after I had beaten Stoneman with Vile, I decided to try to fight Heatman. Right when I spawned in Heatman's stage, the server crashed (this was my own server). I restarted the server, putting in the progress I'd made via Cvar, and the server didn't even get to start the MMXHUB map before it crashed again. On a hunch, I removed the CVAR saying I beat Stoneman and the server booted up just fine. This doesn't happen offline, I haven't tried it with Blizzardman, and keep in mind I was playing on my own server by myself.

EDIT: Scratch that; this is happening offline, but it's not because of me finishing Stoneman or anything. I'm just completely unable to enter Heatman's stage.

my ENTIRE computer crashed when I tried to go into stoneman's stage as vile ;>.>

P.S. The Au-au's are so adorable <3

101
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 23, 2014, 03:30:45 PM »
You might want to add a pause before stoneman 1st attacks like the rest of them did, the very instant he finishes talking he comes at you with a 1 hit kill before you even noticed the fight started

102
Anything Goes / Re: General Offtopic Discussion
« on: November 22, 2014, 05:46:25 PM »
welp, I'm officially overworked @_@ all month Ive had about2 days off, finally gotten my 3rd, and Ive worked myself to the point my back, ribs, legs, wrist, and elbows pop, then yesterday we got xmas trees in and I had to help put them up outside for sale againsed the wall, after we got all of them up, my coworker went to lunch and I was left to sweep up the mess, and then most of the trees ended up falling over and I had to put them all back up myself. After I finished and went to the other side, I went to sweep not even touching the trees or no where near them, and almost all of them fell over. Put up most of them,  only to end up getting a minor hernia while lifting the biggest one (managed to push it back in and it doesnt hurt anymore but still), after getting someone to help me put up the trees. after finishing sweeping up, we had a produce truck to put up inside, had to put up most of it myself (apparently the trees fell over again when my coworker came back).

Long story short, by the end of the day, my bones all cracked when I move, and I had to walk with my hand on my lower back like an od man, and today after FINALLY getting some rest, now my everything hurts.

103
General Gaming Discussion / Re: Five nights at Freddies
« on: November 14, 2014, 04:09:42 PM »
To me, I will agree the jumpscare screams were toned down too much, the only suprise you get is suddenly seeing them standing in front of you causing a panic to put the head on (Foxy is really the truly surprising one), but otherwise you'll see alot of them coming. Then you have the game's lore that actually sortof makes you start to feel bad for some of the characters (especially the phone guy R.I.P.), then you have the minigames which adds to it (and also acts as a pallet cleanser between deaths). then you have the game over screen. The original was kinda disturbing looking and you get kicked back to the title screen nothing taking you away from the tension. In the new game, the game over screen is just Freddy looking at you through the mask, then you have the minigames taking you away from the tension (until the jumpscares in them, but after seeing them the 1st time you'll know exactly when they happen again)

though there are a few game crashing things that will pop up similar to golden Freddy

104
Projects & Creative / Re: Stardust's Workshop
« on: November 11, 2014, 02:03:28 AM »
Not sure if this was mentioned before, but have you ever thought of releasing the player classes for SHR++ as a standalone mod? *Always wanted to try the more team oriented playstyles of these classes with team modes like TLMS or CTF*

105
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: November 01, 2014, 07:24:28 PM »
Feeling the cold of fall settling in, I decided to have some winter fun
(click to show/hide)

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