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Messages - Wartorn

Pages: 1 ... 6 7 [8] 9 10 ... 12
106
The Ghoul's Forest / Re: Yurei battle servers
« on: November 01, 2009, 01:04:09 AM »
When a box I'm dubbing "Super-Box" comes in, it's on the list :)

107
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 03:12:24 PM »
I knew someone was gonna quote me on that :p

108
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 05:52:19 PM »
Quote from: "Possesed"
Is it just me or is the marine shotgun stronger?
Yeah, it feels a hell of a lot stronger now. It's hard to counter a bitch on that shitty Aztec map.

109
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 29, 2009, 10:10:13 PM »
Should've just said that then.

110
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 29, 2009, 05:51:32 PM »
Quote from: "BloodRaven"
Oblacek can be quite stubborn. ;) I knew him before
Oblacek is a person? :?

111
The Ghoul's Forest / The Hunter: My thoughts on him in V2B5
« on: October 29, 2009, 05:13:37 PM »
First off, I just got around to play V2B5 online, decent stuff Cutman :)

Buuuut there is some stuff that isn't really decent; namely the Hunter's balance. Mainly, back a few versions ago, pretty much the only thing the Hunter class had was his over-powered Fire [which is still over-powered btw], super-accurate Railgun-like thing, and annoying close ranged shotgun, and, of course, his speed. When the new abilities were introduced [Anti-Creeper thing, Anti-Sjas following thing, super speed hax respectively], this just seriously threw his balance out of the fucking window, and there is no point playing anything else on the Humans side, since the Hunter seems like he's got everything goin' on for every situation.

I'm not proposing that you should cut the new abilities, but they really do require some attention. First off, the Anti-Creeper fire thing is fine, but it needs a limit. Last night, I saw 8 guys get dominated as a Creeper by a single Hunter, because all he was spamming was Fire-related attacks. This really could use a delay in usage.

Next up, the spikes aren't that annoying and are sometimes kind of useless against a good Sjas/Jitter, but the Creeper falls kind of short of countering it with the spikes' range. Not big of an issue though.

Lastly, and this is the biggest issue, the teleportation magic. The Hunter is already ridiculously fast [One of the fastest class out of everything else] and the fact that there is no delay/decrease in speed really does not help. My suggestion for remedying this is to severely slow down his speed for a couple of seconds, and include a delay as well after using it. [Or really, one or the other.]

That pretty much sums up my only thoughts on the new abilities. You don't have to agree with it all, but that's just how I feel about it.

112
Cutstuff Discussion and Feedback / Re: My Tribute To Cutstuff
« on: October 29, 2009, 01:25:19 PM »
(It's not though when people abuse admin and delete your stuff when you're not looking)

113
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 28, 2009, 02:12:41 AM »
Since Filefront is not Linux wget friendly, I uploaded it to my personal hosting stuff here

http://files.phenomer.net/wads/GVHv2b5.zip

114
The Ghoul's Forest / Re: The ghoul's orgy :mrgreen: (Just joking)
« on: October 27, 2009, 04:38:10 PM »
Moved to correct forum.

115
The Ghoul's Forest / Re: Incoming problem with the new GvH Betas
« on: October 27, 2009, 01:22:48 PM »
There's no easy way to combat this, from a server admin's point of view. kickfromgame_idx doesn't exactly remedy it.

116
Anything Goes / Re: Anyone got xbox 360?
« on: October 27, 2009, 01:40:34 AM »
My 360 is borked, but I play on Games For Windows Live. If anyone's got SFIV, RE5, Halo 2, or any other GFWL game hit me up :)

BurntNacho

117
The Ghoul's Forest / Re: um...... 3-bet washington gvh wad's?
« on: October 26, 2009, 07:39:18 PM »
He is on one very long vacation.

118
The Ghoul's Forest / Re: um...... 3-bet washington gvh wad's?
« on: October 26, 2009, 07:35:42 PM »


I swear to god this is what's going to happen if I get another fucking message about the servers. Since 98a it's been fucking hectic for me and fellow server admins.



Anyways, I'm done raging.

Quote from: "CutmanMike"
Are supergod's back up?
No, and they will not be for a very long time I'm afraid.


Edit: PivotDJ, the server has always had falling damage. To be honest, I'm not the one to blame here, even though I did set it :roll:

119
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 03:08:47 PM »
asdfgasdfghhasjkldf;das what

120
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 24, 2009, 04:24:30 AM »
Yes, we can give newbies a chance, but let's be realistic here. Batman? Tails Doll? What is this? Come on. A little more effort can be put into some of these, not to mention some of them could have adjusted a little bit more to make them have somewhat of a better place in GvH. In my opinion, to say and for example, the Ghostbuster was one of the most tacked on classes in EW (No offense to Cutman), and if Cutman ever decides to use one of these with small effort in question, it kind of would make little to GvH should he make the same.. err, "turn" with the classes. All I'm saying is, these all are potent ideas, but they need to be bloomed up a bit more and present an approach that makes sense.

Also, you shouldn't have to bring up a better idea/presentation just to make a point.

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