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Messages - Wartorn

Pages: 1 ... 3 4 [5] 6 7 ... 12
61
The Ghoul's Forest / Re: Bragging Thread
« on: December 11, 2009, 10:25:02 PM »
Quote from: "Mobius"
I would like it too if it wasn't for the human camp spots at the hallways or entrances.
Are you serious? Those are the absolutely easiest things to counter if you're anything that isn't a Creeper.

62
The Ghoul's Forest / Re: Bragging Thread
« on: December 11, 2009, 03:43:51 PM »
I like GVH00 :?

63
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 03:39:39 PM »
Quote from: "CutmanMike"
...I don't know if becoming the new dwango5 is a good thing or not though :P
If they start playing only one GvH map, you know what to do :mrgreen:

64
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 01:25:37 AM »
Quote from: "Mobius"
Oh! Oh okay.

Well Megaman is a very popular Capcom franchise. I can see why it would probably have a larger impact than Gvh.
I'd imagine the same as well.

65
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 01:12:34 AM »
Quote from: "Mobius"
Quote
Picked up by Joystiq

I don't get what he meant by the sentence.
http://www.joystiq.com/2009/11/30/mega- ... oom-2-mod/

It's also on Kotaku as well.

66
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 01:09:26 AM »
Quote from: "Firewolf"
How on earth did it beat Greenwar 2, Legacy of Suffering, Tribute, and UDMX?
Personally, I'm inclined to agree. Most of them are pretty much superior mods. That is to say, I don't hate GvH (well not as much considering most of the effort Cutman himself put into it, sans the maps included.).

67
The Ghoul's Forest / GvH got a Cacoward.
« on: December 11, 2009, 01:00:25 AM »

68
what

69
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 10, 2009, 02:17:48 AM »
Quote from: "Mobius"
Quote
Yurei's brother

heh

70
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 09, 2009, 05:11:47 PM »
Quote from: "pucy100"
Man, many people used this question for example Hetor because HE USES BAD WORDS EVERY TIME! :p
No, Hetor is just an example of "How not to act: Unnecessary Prejudice".

71
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 08, 2009, 03:59:51 PM »
His map seemed fine for me on my old laptop as well (on OGL)

72
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 07:08:15 PM »
Quote from: "CutmanMike"
aztec
I think the darkness is only there to block some people from seeing how shitty the map actually looks in fullbrights.

73
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 12:11:16 AM »
Quote from: "Frits"
For singleplayer, yes I totally agree.For Multiplayer, no.
what

74
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 06, 2009, 08:26:22 PM »
uhhhhhh


Well, honestly I don't really care since this seems to have good intentions, despite looking pretty dumb. I'll just see where this thread goes.

75
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 06, 2009, 08:21:52 PM »
It wouldn't matter if it was from some video or not. This looks retarded as hell.

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