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Messages - Wartorn

Pages: 1 ... 4 5 [6] 7 8 ... 12
76
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 06, 2009, 08:17:40 PM »
the fuck is this

77
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 06:23:47 PM »
Quote from: "Ivory"
This is probably one of the biggest problems with ZDoom/GZDoom/Skulltag/Etc. They are way to user friendly and map makers either have to go through needless ACS just to enforce the users to play their maps right, or leave the player to his/her honor.
The point of this command was to force the settings required/recommended by the maps without intruding on their configuration. Before, Hide and Seek used this stupid ass brute-force tactic that actually forced your GL settings to default, and kept it that way until you changed it in an environment that didn't have Hide and Seek's scripts present.

78
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 11:35:53 PM »
Quote from: "Possesed"
I hate this because it limits us gl users just because other software using people dont have fast enough computers  :mad:

Why should we have to be limited just for wanting to see doom even better than software users?
It's not even about that, it's playing the map the way the author intended it.

79
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 01:38:41 AM »
I dunno then. If it's really not working as you claim it isn't, then there should be no need to change it regardless as GL users can see through it anyway.

80
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 12:43:36 AM »
Quote from: "Qent"
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.
Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.

81
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 04, 2009, 10:20:05 PM »
Why?


(Other than "OMFG EVRY1 IN SERVAR DUN LIEK IT EVEN THO IT NEVAR HAPPANS!!!!1111", because I will not do anything unless a valid reason is provided. I take requests, not orders, just FYI.)

82
Thread was bumped like twice. Also dead, so

83
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 06:48:54 PM »
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

84
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 11:34:17 PM »
Quote from: "r_rr"
It's the rain.  One big mistake I made with this map is not considering people running slower GPU's, non openGL and so on.  Because it's raining in such a large open area, it lags when playing outside.  
You sure as hell didn't consider people with newer computers either. GTX 260 OC'd, Dual-Core, 6 FPS average.

85
The Ghoul's Forest / Re: Like Santa?
« on: December 01, 2009, 12:15:38 AM »
Indeed.


Anyway, I honestly don't mind Santa all too much.

86
The Ghoul's Forest / Re: Like Santa
« on: November 30, 2009, 05:56:14 PM »
Quote from: "CarThief"
But i must admit, Santa is an incredible stretch for an originally horror themed... series.
It was a stretch when the Ghostbuster was introduced :roll:

87
Cutstuff needs it's own IRC channel.

88
The Ghoul's Forest / Re: Bragging Thread
« on: November 26, 2009, 01:15:06 AM »
Quote from: "Mobius"
I suppose you were never on when I was either  :)
Kinky ;)

89
The Ghoul's Forest / Re: Bragging Thread
« on: November 26, 2009, 12:05:27 AM »
Quote from: "Mobius"
I wasn't aware you get more frags than me when we're both sjas  ;)
I wasn't aware we played together :p

90
The Ghoul's Forest / Re: Bragging Thread
« on: November 24, 2009, 06:40:28 PM »
Pfft stop trying to top me <(

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