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« on: January 04, 2016, 06:28:53 PM »
I still dont undertstand the "logic" or the "gameplay line" the devroom of yd class try to make in their mod.
in each mod, we have total new weapons, not only evolution, but each release have a lot of important modification...see tomahawkman and shadowman.
There is no gameplay line, suddendly, you will add a new type of attack because "oh it looks funny and cool, we will add it !" it doesnt make any sens.
Even if the gameplay has some fun part (like new Slashman or Starman). Some ideas are really weird, not only totaly uncanon at 80% but you need to be logic when you make your mod.
It's really unaestitic.... but with some class, it seems You search a funny crazy set of attacks, you can make it, but ask yourself "why do i create this attack" Sometimes it can be with a sens, but often, it's without.
At least, i play the mod so i can say:
Fireman firestorm is underpowered and not fun. Fireman is made to be a cool rusher not something who spam from far to be sure to kill in TLMS lel (even if it's made for it...)
Ringman primary is broken, never see a so big spammy weapon with a so low damage..seriously.
Tomahawkman who throw 2 tomahawks like that? Heresy, better to keep the old one who was more agressive and fun' to play.
Shadowman, ok, you want a spread, but why have you removed the vertical one ? Could be helpful too in some corridors (maybe with making it stronger than the horizontal one because it's easier to hit with).
Galaxyman needs to be less boring, a class who is too much defensive who be used (except in Saxtonhale) because people want to FRAG. See?
But the only positive thing, Slashman is a "real" slashman in the yd class style...at least...
edit: well i didnt want post that and leave mm8bdm, but i suppose i will retry to play it, an other day.