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Anything Goes / Re: What is your avatar from/of?
« on: October 11, 2011, 02:49:47 PM »
I'm sorry Ivory. I saw your avvie and I wanted to draw a jolteon and make it like your flareon.
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You would think. I'm just saying the issues I experienced in Brawl were not something I've ever seen in Melee. I think there is a balance between giving the person behind a bonus (IE Star in Mario Kart) and giving them something that removes any real skill (Bullet bill in Mario Kart Wii). You can say that hit boxes never change but I've seen it happen so you won't convince me otherwise. Brawl- is very much silly, but to me I find it a fun kind of silly. It strikes me more as something like SF2 Rainbow Edition, so broken that it's awesome. Brawl+ I find at least makes comboing a viable option and fixes some of the character imbalances so I prefer it. Not saying it's perfect, but I like it.
I'm one of those people who doesn't really like Brawl in it's default incarnation. I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome. The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game. I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing. (Seriously, I HATED MK GC and Wii since winning was almost random) The most obvious example is the Final Smash Ball. It will gravitate towards the player that's losing generally, but that's not enough. It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits. Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't. If I'm Samus and fighting Sonic, I'm basically screwed when one appears. Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards. Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot. Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem. I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone. Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc. You can tell me I'm just imagining things but replays have confirmed some of these oddities.
In either case, I'll stick to Brawl+ or Brawl-. I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.
Image still unchallenged. Commencing with 2nd half of operation.