Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Blueiscooltoo

Pages: 1 2 3 [4] 5 6 ... 15
46
Skins & Bots etc / Re: Renegade's Projects! (W.I.P.!)
« on: November 23, 2010, 03:22:55 PM »
why do they have to be a edit of mega man?

47
Skins & Bots etc / Re: Renegade's Projects! (W.I.P.!)
« on: November 23, 2010, 02:38:02 PM »
I would have gone for a different approach...
(click to show/hide)
(click to show/hide)
Brotoad suggests this, it can be found in the link.
(click to show/hide)

48
Skins & Bots etc / Re: Super Forum Skin Pack (SEE FIRST POST FOR DOWNLOAD)
« on: November 23, 2010, 04:11:06 AM »
Welcome.

49
Skins & Bots etc / Re: The Mega Holiday Pack
« on: November 23, 2010, 02:10:23 AM »
Quote from: "RainsLikeSnow"
Oh it is just for a quicky, and how about adding  *4*6 and *3*7 and *2*8 they are just reverse for some sprites because it is needed like my vegeta sprite do the scouter otherwise it would be on the wrong side

They are not hard to reverse. If you have any type of image editor, you can use a flip image effect.

50
Skins & Bots etc / Re: The Mega Holiday Pack
« on: November 23, 2010, 01:56:03 AM »
Quote from: "RainsLikeSnow"
I like you hat but santa has his special hat.

That hat is for the other characters, not santa.

51
Skins & Bots etc / Re: The Mega Holiday Pack
« on: November 23, 2010, 01:33:38 AM »
Santa Hat rotation:
So I did the Santa Hat rotation to make it easier for people to apply to skins like so
(click to show/hide)

52
Skins & Bots etc / Re: Super Forum Skin Pack (SEE FIRST POST FOR DOWNLOAD)
« on: November 23, 2010, 12:25:17 AM »
I'll try to add that at a later date.

53
Skins & Bots etc / Re: Super Forum Skin Pack (SEE FIRST POST OF DOWNLOAD)
« on: November 22, 2010, 11:56:17 PM »
Pack up. Please let me know if I'm missing anything in the credits.

54
The WWW board / Re: Blue's Deviantart
« on: November 22, 2010, 02:48:19 PM »
Yeah, I know.

55
The WWW board / Blue's Deviantart
« on: November 21, 2010, 10:48:14 PM »
My Deviantart

Yeah, It's were I draw stuff.

56
MM8BDM Discussion / Re: So, who are you online?
« on: November 21, 2010, 10:10:12 PM »
Let's see
I used to be:
Nooboftheworld
Nack
Riolu [CS]

Yeah...

57
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: November 21, 2010, 07:32:46 AM »
05/10/20XX

Hmm... Seems Dr. Wily has made a disease that makes Robots act like Zombies, even my own Robots. I'll have to make a new Set to try and destroy these processed Robots. Ideas I’ll put into each Robot will be on how to kill the other robots, without risking infection.

I'll classify my Robots as Zombie Hunters. They will attack zombies hoping to destroy them before getting infected. They will use the most powerful weapon they have on them, whether it be Hyper Bombs or Rolling Cutters, They will use it to stun zombies and create massive damage to them. I would love to have an unlimited amount of Ballade Crackers, they fly far, fast, and do lots of damage within a large radius, but I only have a few so I'll give them what I can.

They will attack in a group because they can do more damage and use different types of weapons to stun the zombie. The risk in this is that there are more targets to be infected by the zombie, but it is most effective if it's one zombie vs 2 of my robots. My Robot will start to retreat if there are more zombies than robots in view.

When retreating, my Robots will set traps/attack the zombies to keep the zombies farther away from my Robots. They will always remember to look forward to make sure no zombies are coming for the direction they are retreating to.

My Zombie Killer Robots will always fire at a zombie who is trying to infect another robot (unless the Killer Robot is being attacked by a zombie). The logic being if there are fewer zombies on the field, there is more of a chance to kill all the zombies. So if they save a robot that was about to be a zombie, that's one less zombie they have to worry about.

My Fail-safe Program I put into them (I'll call it Camper) is when my Robots see that they are outnumbered and running will no longer help. My Robots will seek refuge on the highest point of the map and preferably the smallest (so that Zombies can't seek up on them easily). If they are able to "camp" with more than one zombie, then the chances of Survival are increased because they would be able to defend all the sides of the high point. Again this is a last resort where running would increase the chances of getting infected.


Also, one little rare action that might happen is that they look for spots that zombies can't get to. With the Item-1 I installed in them, They can get into spots like on top of the goblin in Air Man's Stage or the Crystal Towers in Crystal Man's stage. They got to do whatever to survive.

Dr. Cossack signing out.

58
Anything Goes / Re: Where did you get your name?
« on: November 21, 2010, 06:12:29 AM »
Quote from: "Pieman"
For some reason, I kept thinking your name was Blues is cool too instead of Blue. Don't I feel like a donkey now...

Yeah, it also occurred to me that I should have had like Blues is cool too to be more Mega Man fitting.

59
Skins & Bots etc / Re: Namo's Addons
« on: November 21, 2010, 06:00:06 AM »
With NAMO's Approval, I'm allowed to post his wonderful Barrel Skin! Sprites used are the third Barrel.

Barrel Skin Download: http://www.mediafire.com/?ghupkz25lwk89dg

60
Anything Goes / Re: I hate...
« on: November 21, 2010, 05:56:41 AM »
I don't get it...

A surge of stupidity came into my brain. and out came this
(click to show/hide)

I hate myself.

Pages: 1 2 3 [4] 5 6 ... 15