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Mega Man Discussion / Re: Something curious about Megaman series intro stages.
« on: October 14, 2014, 02:37:36 AM »
I figured it's a clever hook/generally cool way to open a game. Huge robots like X1's Bee Bladers or MM7's Mad Grinder look impressive and intimidating, but they're also much easier to hit than later bosses and have less HP. The boss of X2's intro stage is so big that it takes up the whole screen, but once you know how to play it's almost like a joke with how fast it can die.
Big bosses in general is not just a staple of the Mega Man series but something it's kind of famous for pioneering. I've seen in multiple interviews with Mega Man related developers and artists them mention how impressive it was seeing something like the Guts Dozer appear. It's easy to take for granted now, but of course back then they had to figure out how to pull off such a cool graphical trick.
Big bosses in general is not just a staple of the Mega Man series but something it's kind of famous for pioneering. I've seen in multiple interviews with Mega Man related developers and artists them mention how impressive it was seeing something like the Guts Dozer appear. It's easy to take for granted now, but of course back then they had to figure out how to pull off such a cool graphical trick.
