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676
Mega Man Discussion / Re: Rockman 7 FC
« on: September 03, 2010, 03:12:12 PM »
Quote from: "Yellow Devil"
HAMMER BEAMZ
Do it!

Hell yea, Gauntlet!

677
Mega Man Discussion / Re: Your most difficult Mega Man boss fights
« on: September 03, 2010, 07:01:36 AM »
Yea Gemini's fun but hard despite bein a 'REACTION' boss.

For DiveMan, all I can say is SHOOT his missiles right as they come out (and since you're firing at him anyways, you'll be hurting him) and just be ready to hop immediately when he goes into dive pose. You don't wanna do huge leaps either; he usually does em in a row so you wanna land quick and be ready if he does another. If he doesn't, open fire again!

I followed the above strategy the other day and...still got hit a million times cuz I can't jump right  :cry:

678
Mega Man Discussion / Re: Mega Man Universe
« on: September 03, 2010, 06:56:15 AM »
Quote from: "brotoad"
i want a megaman game based on the ruby spears cartoon.
With the bad box art MegaMan being in, I'm realllllly hoping that SOMETHING from the cartoon will show up.

It really would be awesome  :cool:

679
Mega Man Discussion / Re: Your most difficult Mega Man boss fights
« on: September 02, 2010, 08:32:56 PM »
I still have SUCH a hard time with MegaMan bosses. Playing on Mugen's stream last Saturday, I couldn't even beat SnakeMan or GeminiMan with 3 live on The Wily Wars. Any battle like that where I come out with 1 hp is like 'oh god thank you'.

Most stressful fight though...has to be one where it's multi-tiered, like MegaMan 9's final battles. You have to fight ALL the Robot Masters, then ALL of Wily's stages without dying.

But the highest level of stress probably came from trying to beat MegaMan 10 without getting hit. I was trying this on MegaMan 9 but only got so far as the next to last level, never quite made it all the way. It's alot more doable on MegaMan 10, but the last few boss battles are REALLY stressful.

680
Mega Man Discussion / Re: Mega Man Universe
« on: September 02, 2010, 07:54:17 PM »
Yea; as weird as this game's graphics look, I'd still say it'll be 10X more fun than any MegaMan MMORPG that's coming out.

681
Mega Man Discussion / Re: Mega Man Universe
« on: September 02, 2010, 07:21:36 PM »
http://www.themmnetwork.com/2010/09/02/ ... y-trailer/

Gameplay trailer.

Don't like how the game looks in a lot of places (mostly the ugly enemies and plain backgrounds). Here's hoping it has a lotta cool features, like level creation and or multiplayer.

682
MM8BDM Discussion / Re: Screenshots
« on: September 02, 2010, 02:54:58 AM »
Happy land!

Cutman's entering dangerous new territory!!

683
Mega Man Discussion / Re: Mega Man Art
« on: September 01, 2010, 07:10:14 AM »
(click to show/hide)

LAST WONDER OF THE WORLD

684
MM8BDM Discussion / Re: Screenshots
« on: September 01, 2010, 12:56:05 AM »
Quote from: "Mr. X"
Game modes are looking great, I think the non-deathmatch ones will be my favorites, actually.  I don't play any other FPS's besides the demo, so I'm sick of deathmatch.
You'll probably like ye old deathmatch still; fun mode for when you just wanna go all out and do whatever without having to worry about objectives.

Won't blame you if you wanna, say skip out playing on Cutman's map again though lol.

685
MM8BDM Discussion / Re: Screenshots
« on: August 31, 2010, 11:52:06 PM »
Hell yea awesome!

Mission START

686
MM8BDM Discussion / Re: Screenshots
« on: August 31, 2010, 12:56:40 AM »
Posted em in the tutorial topic but I'll post em here too!


NO NEED TO CHANGE ANYONE CUZ
-Changes are very small and might actually look worse like squigy was sayin
-More FUN work for Cutman
-I like games

687
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 31, 2010, 12:54:00 AM »
NEW MegaMan sprites


688
Skins & Bots etc / Re: Skin template
« on: August 31, 2010, 12:52:51 AM »
NEW MegaMan sprites


689
MM8BDM Discussion / Re: Screenshots
« on: August 30, 2010, 11:31:10 PM »
Sorrio  :(  I'll make an updated version with the new sprites when I get home.

I also realize that the old base affected the edits that were strongly based off of MegaMan, such as ProtoMan and anyone else who kept the legs/arms looking as they did. Fortunately, I don't think it is as noticeable on them as it was for MegaMan, but once again, it was just a case of me being picky about my own sprite.

Sorry bout all this!

690
MM8BDM Discussion / Re: Screenshots
« on: August 30, 2010, 10:49:37 PM »
Also, love the stage select Cutman! Endless song is burned into my brain as Light's Lab song now  :shock:

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