Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PressStart

Pages: 1 ... 46 47 [48] 49 50 ... 53
706
MM8BDM Discussion / Re: MM8BDM Fan-Made Trailer
« on: August 16, 2010, 11:15:42 PM »
Totally rad dude!

707
Mega Man Discussion / Re: Fanmade robot masters
« on: August 16, 2010, 08:50:28 PM »
Quote from: "PressStart"
Quote
http://dictionary.reference.com/browse/quick

the tender, sensitive flesh of the living body, esp. that under the nails: nails bitten down to the quick.
That'd be an even worse robot master than GlueMan
LOL I say this and today this gets posted:
http://www.themmnetwork.com/2010/08/16/ ... /#comments
BondMan could've been one of the FIRST robot masters omg.

708
Skins & Bots etc / Re: Masked Man(Skin Attempt)
« on: August 16, 2010, 06:45:53 AM »
Who is...the Masked Man?!

If by abilities you mean special class modifications, then nope. Cutman's not having separate classes in MM8BDM; everyone plays the same.

If you meant like, would it be possible for your own mod though, then sure!

709
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 15, 2010, 06:53:50 AM »
I'd much rather have a Shadow Blade in a duel than an Atomic Fire.

Actually, I'd rather have Gravity Hold...

710
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 15, 2010, 06:50:25 AM »
Sounds like my kind of dude, lol.

Usually, you can pick up kills faster with other weapons if you're actively battling.

711
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 14, 2010, 05:26:39 PM »
On one hand, sucks you can't have levels for buildings and castles like this one.

On the other hand; will force creative thinking on anyone wanting to directly 'remake' levels from the original games.

712
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 13, 2010, 10:46:24 PM »
I think Cutman's gonna change the colors or something...I know he's definitely heard the complaint.

It's definitely some very hectic chat/text to keep up with.

713
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 13, 2010, 10:27:24 PM »
You can get a lot of really cheap kills with Search Snake, hiding off in a corner and firing them off. There can be a giant wall in front of you, which shields you from any attacks, and the snakes will climb riiiiiiight up it and off to where people are walking.

AKA I love snakes!

714
MM8BDM Discussion / Re: Screenshots
« on: August 12, 2010, 09:20:48 PM »
NEW ROBOTS IN

old territory!

715
Mega Man Discussion / Re: Favorite Tips for megaman games
« on: August 09, 2010, 10:02:36 AM »
RULE #1

Don't get cocky!

716
Mega Man Discussion / Re: Fanmade robot masters
« on: August 08, 2010, 09:23:17 AM »
Quote
http://dictionary.reference.com/browse/quick

the tender, sensitive flesh of the living body, esp. that under the nails: nails bitten down to the quick.
That'd be an even worse robot master than GlueMan

717
Mega Man Discussion / Re: Fanmade robot masters
« on: August 07, 2010, 06:58:08 PM »
Live forever, Nail Man

718
MM8BDM Discussion / Re: Screenshots
« on: August 07, 2010, 06:56:07 PM »
haha, love the floor design!

It's like a ZELDA dungeon now!

719
Mega Man Discussion / Re: Fanmade robot masters
« on: August 06, 2010, 06:06:04 AM »
I should make a new robot master...but here's an old one instead!

http://img844.imageshack.us/img844/1688 ... meowth.png

720
MM8BDM Discussion / Re: IRWC | Insurgent Robots of Wily and Cossack |
« on: August 06, 2010, 05:59:38 AM »
Clans?! Already?!

It'd be pretty cool to go on a server all as one robot master...like a flood of HeatMans joining in.

Good luck on your clanning!

Pages: 1 ... 46 47 [48] 49 50 ... 53