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736
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 18, 2010, 09:17:31 AM »
Thanks for the feedback, dude. It's amazing how big this demo's gotten, especially considering how much more there is to come.

737
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 05:35:16 AM »
Quote from: "BEan"
Just curious is there going to be anything from MM 9 or 10?  I just want to see splash woman in the game.
Not in the first public release (which will include all RMs from 1-6). However, there's already people working on skins for RMs in 9, 10, and other MegaMan games, so they'll be in it eventually. (and splash woman for sure)

738
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 02:34:04 AM »
Quote from: "brawlman9876"
so im not the only one that wants o play as quickma*AHEM* the MM2 robot masters?
Playing as HeatMan and BubbleMan and...yea that would be awesome.

739
MM8BDM Discussion / Re: Screenshots
« on: July 17, 2010, 02:32:59 AM »
Quote from: "COG"
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
I guess posting it on youtube then WOULD be criminal!

lol!!

740
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 11:52:02 PM »
Quote from: "brawlman9876"
sniff...im terribly disappointed by it...then again...this maybe because i want a megaman powered up 2....
This is how I feel as well  :(

741
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 02:18:22 AM »
StoneMan's is HUGE! Tons of different areas to battle in!

Considering the listed improvements so far, I think you'll be very pleased by what the full game has to offer. Cutman really outdid himself making a variety of fun levels. GutsMan has moving platforms, you've seen WaveMan's, RingMan has this huge whole you get to fly over and have space battles over, DustMan has things that CRUSSSSH you.

And heck yea on the skins; everyone has a favorite robot master to pick. And if you don't, you can just pick the silliest looking one!

AND ITEMS!! <-these are absent in the demo which is too bad cuz I love em. You got things like Rush Coil, E-Cans, and Item 1 to help you reach tough places in the level (and *cough* AHEM Eddie who can give you almost anyyyyyy weapon). These really help the game feel more like MegaMan, and give people (like me) who aren't too good something to still have fun with!

742
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 12, 2010, 05:09:51 AM »
I would pick TopMan

with a PURPOSE!!

743
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 11, 2010, 09:39:44 PM »
And some poor dudes like FireMan have no hands for which to throw with : (

744
Mega Man Discussion / Re: Who has Mega Man 9 and 10?
« on: July 10, 2010, 09:23:42 PM »
Got 9 on the Wii, 10 on PS/XBOX/Wii.

Only DLC I've bought is ENKER though  :(  :(  :(  :(

SPEEDRUNN

745
MM8BDM Discussion / Re: Screenshots
« on: July 10, 2010, 08:18:28 PM »
Go straight for the gravity!!

746
MM8BDM Discussion / Re: Screenshots
« on: July 10, 2010, 01:20:42 AM »
Guys

that map

you don't even KNOW

THANKS SO MUCH FOR WAVEMAPPPPPP!!!!!

747
MM8BDM Discussion / Re: Anyone else have a good start?
« on: July 09, 2010, 04:19:25 AM »
Awesome man! Always great to have a good start. I feel bad for anyone who comes into these crazy matches, not knowing what's going on  :(

748
That was quite a battle!

749
Quote from: "CopShowGuy"
That was pretty fun.  At one point it was all Bass and Sniper Joe on Wily's side vs all Mega Man and Proto Man on Light's side.
Whaaa!

Now I'm sad I missed this   :(

750
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 08, 2010, 10:20:27 PM »
There's definitely a lot different from MM8BDM and the actual MegaMan games, but that's because they're running on different engines and have different gameplay goals. A perfect recreation of CutMan's stage would be wayyy too big, and would probably result in countless 'stage deaths', which means the map would never end : (

I think it's cool you want to retain the feeling of the old games Ivory, and there's actually a few other people who have said they wanted a more campaign experience from this. CutManMike's got a distinct goal for finishing this as a deathmatch game, but if you or anyone else wanted to work towards making a mod for it, that'd be awesome!

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