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766
Mega Man Discussion / Re: Mega Man remixes/originals
« on: June 23, 2010, 10:35:14 PM »
Original final battle of Starforce 3


Cool 8-bit version!

767
The Ghoul's Forest / Re: Bitching thread
« on: June 18, 2010, 03:03:48 AM »
Not enough Eddie.

768
Mega Man Discussion / Re: MEGAMAN YOUTUBE DUMP!
« on: June 17, 2010, 11:29:21 PM »
The whole thing was an effort to pilot an idea for a full animated series, while acting as an intercultural service as well to educate other countries about Japanese customs. It sounded like a good idea, especially when you had someone like MegaMan selling the facts to kids, but they went with a Ruby-Spears cartoon instead. Thus, you have 3 MegaMan OVAs with a lot of boring Japanese factoids and only a few cool action scenes (the music's pretty cool too despite not being from the game).

BUT what I REALLY wanna see is, there's some rare promotional footage for the show that is like, ALL action.

http://www.mmhp.net/Marketing/Promo.html

You can see bits and pieces of this footage used in the American Cartoon's commercials, and in MegaMan 7's Japanese game commercial, but the whole thing has never been uploaded anywhere. I'd kill for this baby to be uploaded on youtube or somewhere...how can people be so cruel??

769
MM8BDM Discussion / Re: Screenshots
« on: June 17, 2010, 10:21:36 AM »
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
Haha yeah that's gonna be impossible. It will have varying gravity amounts though  ;)
Not really, you could make it a teleport that teleports you to a copy paste version of a few rooms, but the rooms looks likes their upside-down and upside-down textures of course.
But that could be for only a small section of the map.

You could could even change sector heights and textures in the same room to create that effect.
I was kinda thinking this too, but then that'd be more of a trick than a solution. And the only reason that bugs me is cuz you couldn't be on the ceiling shooting at someone below.

770
Mega Man Discussion / Re: Mega Man 11
« on: June 17, 2010, 10:17:59 AM »
Graphically, I just want it to stick to the good old Inafune designs. 8-bit works great, MM7 style even better...just not 8 (8 wasn't so bad but UHH) or anything that makes him into a next gen mess. Hand drawn Inafune style...now that'd be something!

Probably most important of all: keep up the good work with the music!! Every main MegaMan game for me except 8 has had a soundtrack packed with songs I love, and they did a fantastic job with 9 and 10. I'm worried if they do stray from 8-bit, they'll go for more ambient and trance music...NOOOO

Like CutMan said, more throwbacks! Fans obviously love the huge roster of old Robot Masters, so save some spriting/design time and have them jump out and kill MegaMan! Anything of this sort is cool, and it's kind of nice whenever it's a surprise so I dunno...Playing as them is always good too! Or...just havin the old weapons *cough wily warssss*

2Player co-op would be the bomb.com. I'm guessing they don't want to do this because it would change the game too much, having to account for co-op play and making level design different. Doesn't have to be in MegaMan 11 for me, but at least a spinoff would be nice.

More Eddie

Actually most important point JUST MAKE IT I LOVE YOU CAPCOM

ALSO I'm a big supporter of always fighting Wily. Dr. Wily is just too crazy cool with his huuuuuge robots, and if he ends up not being the last boss in a main MegaMan game I know it will spell the end for MegaMan and I will cry as he fades into the distance jk not really.

771
Mega Man Discussion / Re: Mega Man remixes/originals
« on: June 17, 2010, 10:06:44 AM »
RM10's Image Soundtrack: SheepMan for sure

Spirits of the Fallen is so good thank you CutMan!!


I <3 MM medleys

772
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: June 17, 2010, 10:01:29 AM »
They're all SO GOOD.

My first favorite like REALLY favorite was ShadowMan cuz his blue ninja design and awesome weapon with RAZOR BLADE noise it was off the hook. Then I started liking ElecMan more cuz he has cool red/yellow/black color scheme with Electro mask, zapping powers, and the best music known to mankind.

But thanks to MM8BDM I'm starting to like TopMan more NOoOOOoo (he can spin???)

773
Mega Man Discussion / Re: Favourite NetNavi counterpart?
« on: June 17, 2010, 09:58:08 AM »
NapalmMan and ShadowMan for sure are some of the coolest. I like GateMan a ton, but no Classic counterpart so doesn't count...ElecMan disappointments me greatly...

SkullMan wins!!

774
Mega Man Discussion / Re: Favorite Maverick
« on: June 17, 2010, 09:53:27 AM »
X1 has all the good ones: Storm Eagle, Chill Penguin, Launch Octopus...

It felt so good beating Storm Eagle for the first time, so I'll go with him.

775
Mega Man Discussion / Re: MEGAMAN YOUTUBE DUMP!
« on: June 17, 2010, 09:49:32 AM »


The bestest MegaMan intro ever

776
Mega Man Discussion / Re: Fave "Classic" Mega Man game?
« on: June 17, 2010, 09:47:46 AM »
MegaMan 3 cuz of SLIDE but I will change my mind if anyone knows cool Game Genie codes for other ones...

777
Mega Man Discussion / Re: MEGAMAN Q
« on: June 17, 2010, 09:46:56 AM »
I did not know we had this wonderful forum.

Also let me get my money out of my wallet.

778
Cutstuff Discussion and Feedback / Re: New to the forum - Medals!
« on: June 17, 2010, 09:45:33 AM »
I wear this medal with pride

779
MM8BDM Discussion / Re: Playable demo at Screwattack SGC!
« on: June 03, 2010, 06:40:13 AM »
The actual demo only has those 4 playable. However, at the end of the demo, there's a transition screen showing almost all of the Robot Masters, including screens with them in action.

I wonder how many, if any, will play with Roll...

780
MM8BDM Discussion / Re: Screenshots
« on: May 31, 2010, 06:58:41 AM »
Quote from: "brawlman9876"
just a wonder, how many weapons are we going to be able to hold at once...? is this an obvious answer that my tiny non-common sceneful mind cant comprehend?  :|
You can hold as many weapons as you pick up. However, you lose all of your weapons when you die. Of course, if you grab too many weapons, you have more you have to scroll through (but you have more options to choose from when you run out).

Cutman also came up with shortcut keys on the numbers, which go through weapons depending on their categories. As an example (cuz I forget what's what), '1' might be all short range weapons, while '2' is rapid fire weapons.

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