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Messages - Joseph Collins

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376
Help & Editing / Re: Can't beat chap. 2 boss DX (spoilers)
« on: October 30, 2010, 04:55:14 AM »
Destroy the core! -- Er, aim for the jewel on its forehead, though just above the jewel seems to work best.  Once you get Item-1, Quick Boomerang or not, he's totally yours though.  Unlike Mega Man 2, the Mets can't find you if you're on top of the Guts Dozer.

377
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: October 30, 2010, 04:49:08 AM »
Quote from: "brotoad"
I AM THE LAW!
RESPECT MAH AUTHORITAH!!

378
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: October 30, 2010, 02:09:32 AM »
Oh, you people and your impatience.  Heh.  Welp, I was gonna wait to release these, but since my hand's been somewhat forced...  X3

All of these strings were made from gathered personality traits and whatnot, so I tried to keep everyone as much in-character as possible.  Galaxyman might seem extremely chatty, but mind you, some of those strings are duplicated so that he theoretically won't be babbling percentiles every other chat.

Commandoman
(I know Kackebango already shared his, but I made these a few days ago with the intent of putting them with my bot script for the skin, so...  And despite his name, he's actually fairly docile.  I mean, how tempermental can a mine-sweeping, clock-watching oil connoisseur really be?)
(click to show/hide)
Duo
(Pretty basic stuff for Duo.  He's not really in it for the "tournament" aspect.)
(click to show/hide)
Galaxyman
(Braaaaaniac!  The guy does literal rocket science for a living and likes to name stars in his spare time.  Needless to say, he's a chatty bugger.)
(click to show/hide)
Splashwoman
(She likes to sing and seems to know she's pretty and such, given her known information.  Also add to the fact her weakness is hornets, and well, there ya go.  Sidenote: She is a bitch when fighting her!  I wrote these lines way too well...  XD)
(click to show/hide)
Springman
(I love Springman.  He's my hero.  X3)
(click to show/hide)
Edit: May as well toss this one up as well, just in case.  :B

Jupiter
(He hates prop-powered flight and seems to have a temper, plus with as fast as he flies, he loses stuff a lot.  I can only imagine that the Earthling robots he encounters would only infuriate him since they're so "inferior".)
(click to show/hide)

379
MM8BDM Discussion / Re: MM8BDM Wiki
« on: October 30, 2010, 12:49:05 AM »
The new logo and new favicon should be up within a day or two. (The cache needs to clear "as it can take a few hours for the logo to start working".)  If not, I guess we'll be contacting Wikia about it.  If you're curious what it looks like, it's just the normal Japanese-style red-triangle logo with the words "8-Bit Deathmatch Wiki" written under it. (Or in other words, the in-game logo with "Wiki" slapped on it.  XD)

380
MM8BDM Discussion / Re: MM8BDM Wiki
« on: October 29, 2010, 11:47:09 PM »
Whoa!  Whoooooa-hoo-hoo!  o_o  XutaWoo replied.  Sssssorta.
Quote
? 16:44, 2010 October 29 XutaWoo changed group membership for User:Doc Lithius from (none) to Administrators ?
? 16:42, 2010 October 29 XutaWoo changed group membership for User:Cutmanmike from (none) to Administrators ? (oh hello there)
Looks like I did enough damage to the wiki to impress.  More importantly, though...we're on the right track!  Now, Mike (and I) can assign moderators and block vandals and such.  :D

Still can't change the layout design ourselves, though...  XD  At least I don't think.

381
Skins & Bots etc / Re: Megaman's Custom Skins
« on: October 29, 2010, 04:59:06 PM »
Quote from: "brotoad"
most people i know action replayed to get that level
Yo.  XD  It has to be the absolute most "not worth it" secret in the existence of video games.  If the emblems were a little easier to collect, or maybe even just more interesting than "go here really fast, get the rings, save the chao" over and over again, maybe...it would be worth it.  But no such luck.

382
Help & Editing / Re: What programs do you use to create 8-bit music?
« on: October 29, 2010, 11:54:20 AM »
Quote from: "Korby"
Press space, then use your keyboard as a piano.
Thank you.  For some reason, I couldn't figure this out for myself.  I'd been trying for some time, too!  ASKJKJSA.  >_<

In any case, I was using FruityLoops Studio and SoundFonts for my 8-bit music, in the rare occasions I felt like being retro.  I made a(nother) Quint remix back when Mega Man 10 was still fresh, but due to the fact no one's made a good Mega Man drum SoundFont, I ended up using Game Boy drums in it.  The song itself sounds alright otherwise.

383
MM8BDM Discussion / Re: Music
« on: October 29, 2010, 11:50:25 AM »
Don't quote me on this, but I think Unwad might be what you're looking for.  It's a little harder to use than SLumpEd would be, but no one's been able to compile that program for Linux, just as you said.  >_o

384
MM8BDM Discussion / Re: Music
« on: October 28, 2010, 09:52:59 PM »
Quote from: "CutmanMike"
I think you can name them the same names as the original tracks to replace the MM8BDM ones if you like.
That is correct.  For example, I've tossed the 8-bit rendition of Wily's chat theme from Rockman 8 FC into the "Wily Crisis" spot in my own custom music WAD.  It really makes the introduction cutscene all the more nifty, in my opinion!  But that's just one example.  You could replace Metal Man's theme with "Metal Dancer" by TheMegas, or Centaur Man's them with "Zoolook" by Jean Michel Jarre, or even a boss theme with the "Tense Up" boss theme from Sonic Advance 2!  The possibilities are only as limited as your imagination!

385
MM8BDM Discussion / Re: MM8BDM Wiki
« on: October 28, 2010, 09:05:58 PM »
No reply yet from XutaWoo.  But he'll get to it eventually.  I figure if he doesn't reply by next Wednesday, I'll try contacting him through a different method. (His YouTube account isn't exactly bustling with activity...)

386
MM8BDM Discussion / Re: Music
« on: October 28, 2010, 08:21:39 PM »
viewtopic.php?p=20961#p20961

The search button is your friend.

387
Help & Editing / Re: MY PC DETECTS 8BDM AS A VIRUS D:
« on: October 28, 2010, 07:53:05 PM »
In the meantime, how about this and that handy-dandy pair of topics regarding custom content using the Skulltag executable or ZDoom Launcher?  :D

388
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: October 28, 2010, 02:30:47 PM »
Mm.  To each their own, I suppose.  Heh.

389
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: October 28, 2010, 01:46:03 PM »
I...know you already have a bit of work into this, buuuuut...



There's a reason 2chan (or whomever) made Magicman so "small"...  ^_^;

Also, don't try and mimic the exact pose his feet are in.  That perspective stuff simply doesn't work with tiny 2D 8-bit sprites.

390
Tutorial Collection / Re: [TUTORIAL] Using Custom Content in MM8BDM
« on: October 28, 2010, 12:12:39 PM »
Annoying bump, to help people out until later tonight.  And...people that like running the game via command line or shortcut, like me.  X3

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