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Skins & Bots etc / Re: Joseph's Skins and Bots **Metall EX Skin/Bot released!**
« on: June 23, 2012, 05:06:39 PM »
Originally posted Fri Jun 22, 2012 11:12 pm
Though admittedly, I didn't consider how it might look when charging a weapon. I'm going to have to remember that if I make another skin.
Edit: You're right. That looks absolutely ridiculous. And unfortunately, not in a good way. And so... I've updated the skin (Sub-Edit: This link now works again. Oi. >_>;), just for you. ... No, I'm serious. I would have never have noticed how silly that looked had you not said something. So, thanks! :D
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... I screwed up bad.
Have you ever uploaded and released a skin without testing it? I just did that yesterday. >_<; Not only did it lack the SKININFO file, but... the sprites didn't have their proper offsets! It's all fixed now, plus I changed the secondary firing frames to the "surprised" look. It works pretty well!
Quote from: "Zerokk"
I dislike the firing pose.You're right. The helmet should be lower, going by how Mets fire in the games. However, if I did that, then you could hardly tell the thing was firing at all. So I decided to use the "pop up" frame of animation instead. I thought it looked more interesting that way.
When it's shooting/charging something, it looks like it's freaking out.
The helmet should be lower.
Though admittedly, I didn't consider how it might look when charging a weapon. I'm going to have to remember that if I make another skin.
Edit: You're right. That looks absolutely ridiculous. And unfortunately, not in a good way. And so... I've updated the skin (Sub-Edit: This link now works again. Oi. >_>;), just for you. ... No, I'm serious. I would have never have noticed how silly that looked had you not said something. So, thanks! :D
----------
... I screwed up bad.
Have you ever uploaded and released a skin without testing it? I just did that yesterday. >_<; Not only did it lack the SKININFO file, but... the sprites didn't have their proper offsets! It's all fixed now, plus I changed the secondary firing frames to the "surprised" look. It works pretty well!


