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Messages - Zombie

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16
MM8BDM Discussion / Re: Opening the Flood Gates: Rock Man no Constancy
« on: November 23, 2010, 07:51:54 AM »
I never should have brought this up, everyone and their brother will want to make a PK3 of every god forsaken MM2 Rom hack out there.

17
MM8BDM Discussion / Re: Opening the Flood Gates: Rock Man no Constancy
« on: November 22, 2010, 10:28:02 AM »
I don't want that to happen.

18
MM8BDM Discussion / Re: Opening the Flood Gates: Rock Man no Constancy
« on: November 20, 2010, 11:00:32 AM »
There are a few things that could be done.

1. Constancy levels are just that. Constancy levels. All Robot masters and Weapons stay the same, its just a different set of harder levels with new music.

2. Add Constancy Robot master powers. They are unique compared with stock Mega Man 2 powers.

3. Add a Unique Boss from Rock Man no Constancy.

19
MM8BDM Discussion / Re: Opening the Flood Gates: Rock Man no Constancy
« on: November 17, 2010, 07:22:24 AM »
Thats how it would be. You would do a specific set of events in the Mega Man 2 Chapter, and it would open up Rock Man no Constancy levels.

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MM8BDM Discussion / Re: Opening the Flood Gates: Rock Man no Constancy
« on: November 16, 2010, 08:15:04 PM »
Wil, if you haven't played Rock Man no Constancy, look up videos of it.

21
MM8BDM Discussion / Opening the Flood Gates: Rock Man no Constancy
« on: November 16, 2010, 07:01:30 AM »
This is probably setting a bad president to even bring this up. I was wondering if anyone thinks that Rock Man no Constancy deserves a third party expansion pack, or if this will start an inevitable  flame war about the trillions and unending sea of Rock Man 2 Rom Hacks. Most of which are horrible. I was just wondering if it would not be Heresy to produce a Rock Man no Constancy PK3.

22
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: November 16, 2010, 06:51:37 AM »
Are we going to use the Rockman 7 FC Sprites?

23
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 11, 2010, 05:20:38 AM »
I understand that, just if the are capable of adding stuff we should.

24
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 11, 2010, 03:31:06 AM »
NPC enemies are another good example, along with cooperative Rock/Blues/Forte gameplay.(Example, four players in the Single player camp.)

Additional NPC Boss battles: Cock Roach Twins? Turtle machine? Alien Hologram?

NPC enemies? (Metools are one example.)

25
MM8BDM Discussion / Additional Mega Man like Game Play Elements.
« on: November 10, 2010, 05:08:42 PM »
I understand that we are pushing the limits of SkullTag,m but I had some suggestions for entering more Mega Man like elements into MM8BDM, such as 'disappearing' blocks. (Maybe not quite so disappearing as extending and retracting from the side of a wall ala Hexen?) Or platforms that will smash you into ceiling spikes ala Spark Man.

The idea is to implement additional stuff to make it more like Mega Man with more uniqueness between levels.

Larger more platform based levels with additional terrain to cover? This doesn't mean that I would want to downplay the Multi-player Aspect of MM8BDM, just give the player a larger area with more variety to cover. Rather than just a square room with some hallways.

26
MM8BDM Discussion / Re: WANTED - Mac and Linux users
« on: October 30, 2010, 05:25:26 AM »
I suppose Skulltag's non-Open Source nature is not a serious stop-gap. But they could use a SPEC file to produce an RPM or a DEB such that installation of SkullTag is much easier.

A common tripe about Linux is that Linux application are too hard to install and get going. Ubuntu and Mandriva have shown that not to be the case. The problem is with people refusing to adhere to the Linux package management paradigm, and creating such odd and non-standard ways of installing applications.

This is not the first instance of this.

27
MM8BDM Discussion / Re: WANTED - Mac and Linux users
« on: October 29, 2010, 07:25:59 AM »
I am a Linux user. The biggest issue I have with Skulltag is the fact it is Closed source and extremely hard to package. Idealling, there should be a single file RPM  or DEB install of Skulltag and the WADs just be addon data. Sadly this is not the case.

RPM files and DEB files are what MSI files are to Windows users.

The serious problem is that the Skulltag developers don't release their source code, and they don't follow commonly understood orthodoxy of How Linux applications handle installation.

This makes installation of Skulltag much harder than it needs to be.

28
Help & Editing / Re: Progressing to the next chapter?
« on: October 12, 2010, 04:13:30 PM »
Another suggestion I have is that in the future, regular enemies be present that you could enable or disable in deathmatches,

29
Help & Editing / Re: Progressing to the next chapter?
« on: October 12, 2010, 03:22:59 PM »
Can the single player Campaign be played Multi-player in a Cooperative Humans vs. Bots setup including the Bosses?

30
Help & Editing / Re: Progressing to the next chapter?
« on: October 12, 2010, 02:13:34 PM »
Are there chapter skip cheats?

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