Firstly, you should know that being Sjas is no easy task, if you want to be the
EVIL Sjas.
Very basic requirement: Set your controls up like this;
Move forward - W
Move backward - S
Strafe left - A
Strafe right - D
Strafe(on) - R
Mouselook always on
Mouse strafing, mouselook, turning and overall sensitivity/speed should be at their limit.
Fire - Mouse1
Altfire - Mouse3
Jump - Mouse2
Believe me, the mouse3 is very practical. And only very old mouses don't have a mouse3 button. (Mouse3 is the scrolling wheel, just press it down.
Explanation on why we need the controls.
First, the most important. SR50 is pretty easy to trigger in Skulltag, all you need to do is hold down "R" and move forward/backward and either hold A or D (In this case) but I recommend you to move the mouse to the left or right. Because it's easier, and you can change the SR50 direction easier and faster, while you're still ready to scream in their face.
Then, comes the (WASD/WSAD) controls, why do we need them? Well, because they're very good at just this combination of controls. And because they're close to our "most important movement" button.
Then there are the mouse controls. Well, you need them at such a high speed to turn around quickly. Which could be guessed, and you need it to change the SR50 direction faster. Oh, and did I mention that you can fly up and down while in SR50 ? Well, it's easy. Just move your mouse up or down, and you'll be good to go! And don't you worry about changing direction while doing it, SR50 forces you to hold the direction. And if you have to change directions a lot of times, use normal strafing (SR40) instead of SR50, which is for direct chasing/escaping.
Effective things:
Effective chasing
If the one you're after is fleeing, cross your prey's path.
Example;
If enemy is strafing forward |
Then you should move at a sideways angle, but still to the point where the enemy is moving to. In this case it's this one /
This way, you'll come to the destination [i]faster[/i] than your prey. And that, can only be dodged by changing direction, but that won't help for long, you'll only cross the path again.If the enemy is not only running, but also shooting. You should be prepared to either dodge, or reflect the attack. This requires speed, but it'll save you from damage.
The timing for the reflect depends on class but dodging is always the same thing, but in different directions and patterns. But since I suck so horribly at explaining, I'll explain it in another manner.
Marines: When they turn around, you should look up and strafe to either the left or right. Or reflect the attack if "he" throws a grenade back. Or if there are more players around, because they'll send you to oblivion. And that's not what we want!
Hunters: Again, when they turn around you must react. But this time, it's smarter to reflect, because you might as well send their arrows back into their faces. Which is just what we want, right?
Cyborgs: These guys are nasty, I recommend you to be flying up high and dodge a lot. and when you can't dodge, reflect. Thus sending back plasma into every direction in front of you. Cyborgs love to spam. And that's the thing that forces "us" to dodge their shots when possible. Another trick is to dodge like there's no tomorrow until they run out of ammo, then charge and make them explode. ;D
Gho(ul)st busters: These guys are the easiest, I just recommend tricky dodging at a decent height so that they'll spray their beam. Thus drawing them very vulnerable. And that means that we can charge and scream at them without problems. But don't even try straight-forward charging these guys! Their beam might be weak, but in the big numbers. You'll get fried in a second.
Tip: If marines, cyborg or ghost busters are just running away, catch up with them with SR50 because not many know the trick. And crossing their path draws you even faster. :D
Effective dodging
Firstly, never do the same pattern over and over again, because your enemies will quickly learn it. A better idea is to use the same pattern over again, with some delays, where you use another.
A effective and yet easy to control dodging pattern would be one where you keep looking DOWN and turn a lot while strafing like mad. But still lurking for a moment to attack. Eek, always the most interesting I skip, oh well. Gotta work on it a bit later. And if you really want it, I can post a demo of the "moves" :L
Now, I hope it's a bit better now!
Edit: Okay, my problem strikes yet again - I-Fail-At-Explaining. :-|