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Messages - Orange juice :l

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151
DECORATE and ACS Modifications / Re: Red Health
« on: January 04, 2016, 12:07:07 AM »
The whole "can't heal forever" end result more or less exists in the form of Brutal Duel (viewtopic.php?f=28&t=5922) except it instead gives diminishing returns on healing before cutting you off entirely (plus making healing in combat less viable), but it was obsoleted somewhere along the line and was never updated.

This way of going about it is risky, as I assume you start losing max HP much earlier on, so the game is now balanced around not having 100 HP most of the time. Much harder to "bounce back" from a bad first engagement or a near-death scenario.

152
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: January 02, 2016, 07:25:22 AM »
The rematch showdown between WHM and M2K:

Map 1, M2K's pick:
(click to show/hide)

Map 2, WHM's pick:
(click to show/hide)

Map 3, Mutual pick:
(click to show/hide)

And thus ends the YD Classes V8AB Team Hoyp Tournament! I hope that it was enjoyable and that you found new ways to play your favorite classes, both old and new. Most importantly, the tournament managed to conclude before KD's did. Keep an eye out for potential show matches and post-commentaries...

153
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2016, 05:53:34 AM »
Make sure to ring your new year in on a high note, everybody

(click to show/hide)

154
Projects & Creative / Re: Class based modification (v8b)
« on: January 01, 2016, 04:02:44 AM »
Make sure it's only the alt. Otherwise, what you're suggesting is dangerously close to a Toadman who can throw his rain flush, is super fast, and can teleport away from you.

155
Skins & Bots etc / Re: OJ posts the work of others
« on: December 31, 2015, 06:18:05 PM »
EB and MML packs have been fixed

156
Skins & Bots etc / Re: OJ posts the work of others
« on: December 31, 2015, 03:04:19 AM »
Bump for Taunts

157
Anything Goes / Re: General Offtopic Discussion
« on: December 29, 2015, 05:46:28 AM »
Quote from: "Geno"
when it comes to video games, $150 is actually a really small amount of money, seeing as, like, one wii u game would eat up almost half of that

CS:GO: $7.5
Left 4 Dead 2: $4
Portal: $2
Portal 2: $4
Mount and Blade Warband: $3
Pack of 14 Star Wars Games: $23
Terraria: $3.4
Metal Gear Rising: $7.5
Starbound: $10
Torchlight 2: $10
Borderlands GOTY: $8.8
Magicka: $2.5
Dark Souls: $5
Skyrim GOTY: $10
Oblivion GOTY: $8.5
Morrowing GOTY: $6.8
Fallout 3 and NV: $6.8 Each
Spelunky: $3.75
Civ 5 Complete: $12.5

Total: $145.85 on Steam

[??$??(?? ?° ?? ?°??)??$??] Sometimes you just gotta know where to look [??$??(?? ?° ?? ?°??)??$??]

158
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: December 27, 2015, 06:32:43 PM »
What's so bad about the big shelf? Sure you're gonna get gunned down if you try to go up there during high grav, but you have more than half the map that's out of sight of that shelf. Just go elsewhere when gravity's like that (bear in mind you have an escape at both ends of the main hallway regardless of gravity) and come back when it's low grav so you can climb up and shoot them.

159
Events / Re: THE HOUSE OF BUTTCHEEKS TOURNY
« on: December 25, 2015, 06:31:57 PM »
Shitposting has reached a new level and we have Juicy to thank for that

160
Events / Re: MERRY CHRISMASH HOLIDAY RAFFLE
« on: December 25, 2015, 06:30:21 PM »
http://steamcommunity.com/profiles/76561198047846123/

I am one of the two that doesn't have the ship, just put me in for combat against the other one who doesn't have it

161
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: December 24, 2015, 08:36:44 PM »
What if the high stairs that are unclimbable in high gravity to the high ground above the main highway had ladders, but on alternating sides? That way it'd be somewhat slow to climb still but you could still access the area.

162
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: December 24, 2015, 08:00:11 PM »
Unfortunately TSM has dissolved (as far as I know) so My B will advance to fight M2K.

163
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: December 24, 2015, 07:11:24 PM »
MM5GRA is in a great spot. Only thing I can think might be worth mulling over would be ladders in the ghold room to teleporter exit and end of hallway to ghold room (plus making the previously mentioned stairs walkable) to let players get around in high grav mode a little easier. If possible, maybe let people "kick off" the ceiling in low grav to fall faster to make gameplay a little more dynamic/feel better and make actually using the third dimension less of a "ghold me please bby" move.

164
Anything Goes / Re: General Offtopic Discussion
« on: December 21, 2015, 09:56:51 PM »
And if he doesn't I'll do it for you:

The only game EU gets first is the one we already got on the original Wii VC????  :evil:  :evil:  :evil:

165
Help & Editing / Re: Doombuilder absolutely will NOT work
« on: December 15, 2015, 06:22:02 AM »
Rule #1 of tech support:
Did you restart your computer?

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