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Messages - OrangeMario

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106
I would like to be White-listed, please.

107
Maps / Re: Laggy Battlefields: Exploitation
« on: June 26, 2012, 04:28:28 AM »
(click to show/hide)

I'm surpised that no one else thought of this item, I see this very useful and entertaining to use. No longer do i need to have to wait for a eternity (felt time) to reach places any more, and it get's me out of those tough binds quickly without letting my guard down as long as it use to.

I look foward to your progress on these maps, and items!

108
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI
« on: June 25, 2012, 04:59:51 PM »
Quote from: "Jack Corvus"
HD said I can post this here, so yeah

(click to show/hide)

I'm half expecting that this stage will limit a player's vertical view, preventing them from seeing other players or projectiles if their not in the correct line of sight.

...3d floor magic?

109
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI
« on: June 24, 2012, 10:32:01 PM »
I'm curious to how the campaign will work, as far as some stuff go. just a few questions though, because the game finally has a completed storyline.

- Will Campaign work like the vanilla mm8bdm campaign works, or is there plans to make it an actual Adventure, going through the stages, surviving the horrifying amounts of enemies, defeating the bosses one at a time?
- Whats the approach to making bosses? as far as them being eather Bots, with custom weapons and actors, or Monsters just running around with custom attaks?
- Last question finally. Will Skullman's stage really include all the platforms that were used in RM4MI? (I kinda look foward to this one)

110
Mega Man Discussion / Re: Rockman 4 Minus Infinity
« on: June 24, 2012, 04:56:04 AM »
I have to agree that this is the best hack ever, especally now that you can see this in English with the push of the Select button at the main menu.

Oh! before I forget...
(click to show/hide)

111
Skins & Bots etc / Re: MM8BDM Sound Effect Rerip Project
« on: July 04, 2012, 07:08:53 PM »
Make it so!

112
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 20, 2012, 05:41:57 AM »
Sence the CTF compo has recently settled down, I'm just wondering what will become of Eddie in CTF maps?

Anything that would make him less op, such as mabe droping hp and ammo, instead of weapons?

113
Skins & Bots etc / Re: MM8BDM Sound Effect Rerip Project
« on: June 19, 2012, 07:53:02 AM »
Might need a refrence of both sounds...

114
Skins & Bots etc / Re: MM8BDM Sound Effect Rerip Project
« on: June 18, 2012, 05:19:32 PM »
Actually, theres a bug i just found seconds after posting the first comment.

(click to show/hide)

The hud background for this apparently dissapeared from existance. :L

115
Skins & Bots etc / Re: MM8BDM Sound Effect Rerip Project
« on: June 18, 2012, 05:07:20 PM »
As far as i see this, theres no bugs or problems with it (understanding you were not able to find mm1's source files). The sounds entering the water sounds more clean, landing hits and shots on opponents sound more rewarding, and those dissapearing blocks in MM2HEA no longer sound obnoxiously loud!

I actually like this much better over the curent version in vanilla mm8bdm, because it just sounds much more crisp, if that makes any sence. As far as suggestions, I suggest you revisit the health/ammo pickups one more time; they still have that buffered sound to them when you pick them up.

continue the good work, can't wait for the mm1 rerips, and hoping that this will somehow make it to the core MM8BDM next update!

116
I'd also pefer the vanilla jelly world; the current jelly world in this build usually lags the server to the point where it's unbarable.

117
MM8BDM Discussion / Re: Skulltag => Zandronum
« on: June 18, 2012, 04:58:21 AM »
Here's a better solution to this problem.
For now, we'll have to rely on SSB (Skulltag Server Browser) to find our mm8bdm servers. follow instructions on the post (of course, the only instruction being different is posting "  master.zandronum.com " into the master server location.

viewtopic.php?f=27&t=511&p=9687&hilit=skulltag+server+browser#p9687

let me know if theres any trouble shooting issues.

118
Happened to stumble across this one day, and I can't beleive I didn't know about this for, mabe 2 or 3 years.

This is amaizing what your doing here!

119
Events / Re: [MM8BDM] Flag Fiasco
« on: June 16, 2012, 10:16:47 PM »
Today's the day, and it happens to be the time that Doomseeker is not doing it's best to allow mm8bdm servers.

...what do we do now?

120
Because many of us in the community is having problems, savior sword kindly provided the manual connection IP to Mess's ctf compo server.

24.147.116.110:27890

Be sure to add all the compo map files in order to join!

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