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Messages - OrangeMario

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136
MM8BDM Discussion / Re: Screenshots
« on: June 02, 2012, 02:48:05 AM »
Quote from: "DarkAura"
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.



What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?

...A item that forces everyone to another stage, still continuing the deathmatch?

137
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: June 01, 2012, 06:44:53 PM »
I'm greatly looking foward to this, but I can't come up with another questi-- Oh wait!

Is there a pre determined date when this will be released, after the judging and adding of the CTF maps from the compo?

138
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 27, 2012, 04:09:38 AM »
Question regarding AquaMan's stage.

How will the water functions work? will we be able to swim/multijump like we did in the origonal MM8, or will it just be jumping higher like in the NES MegaMan series?

139
MM8BDM Discussion / Re: Screenshots
« on: May 25, 2012, 01:40:10 AM »
Like being a GravityMan 24/7?
Well join the Smunch Bunch Today!!

(click to show/hide)

140
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 22, 2012, 05:57:32 PM »
Other than just the mm8 related maps, have you ever thought about some of the Wily maps others made (one being cossack themed) being official maps in mm8bdm?

Snowed in Cossack (MM4DC2)
Made by: Blaze
Map-pack: CSCM
(click to show/hide)

MM4 Dr. Wily Stage 1 (MM4DW1)
Made by: Kapus
Map-pack: Kapac
(click to show/hide)

MM4 Dr. Wily Stage 2 (MM4DW2)
Made by: Kapus
Map-pack: Kapac
(click to show/hide)

MM6 Dr. Wily Stage (MM6DW1)
Made by: Kapus
Map-pack: Kapac
(click to show/hide)

141
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 21, 2012, 03:33:52 AM »
I actually think that it would be nice if FlashStopperWep gave that little Sound effect you hear when you use it. I mean, if you pick up a item/weapon while time is frozen, the sound still plays as it should. I think it would be better than hearing absolutly nothing as soon as someone uses it.

(click to show/hide)

142
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 19, 2012, 10:20:07 PM »
Quote from: "Game&Watcher"
I have an idea on how it could:
(click to show/hide)

I also support this idea for the trailer/intro screen because it would have more of a feel to what people should expect when they play the game (if that sentence even made sence).

Ivory, if you and your team decide to go with this, I'm more than willing to help out with the trailer!

On a different note, 2 questions.
1. other than just weapon layouts, is their any plans on altering the current existing stages (adding gimmicks/3d floors/changing area or recreating the stage from scratch/etc.)? I'd think it would be nice for MM1CUT to have sicciors spawn from those machines like it did in the origonal, when you did get close to them.

2. Ivory, you've mentioned that there was some changes/tweaks to weapons. can you give an idea of some weapons that might of been altered?

143
Forum Games / Re: Rate the avatar of the user above you
« on: April 20, 2012, 03:36:26 AM »
8/10

"Do you think you can fool time, you idoit?" ~TimeMan

144
Forum Games / Re: Rate the avatar of the user above you
« on: April 11, 2012, 04:17:38 AM »
8/10

Nothing better than highfives!

145
Forum Games / Re: Rate the avatar of the user above you
« on: April 11, 2012, 02:56:35 AM »
7/10

You give auto a good name.

146
Quote from Minecraft Wiki:
"Cats in standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using them."

...I have like 10 cats in the server.

147
Ah no, the server is Outdated Again!! damnit ver. 1.2.4, and your annoying new cat funtions!

148
I am able to get in.

I also noticed that when entering, i saw a message saying "your in 'cutstuff9' world". what does this mean?

149
Forum Games / Re: Rate the avatar of the user above you
« on: March 06, 2012, 04:53:43 PM »
7/10
His face emits smoke apparently. :P

150
sounds like a good idea to me! I'm just thinking though that mabe reseting the point-penalty at each death might be abused... someone could jummp off of a cliff or self kill themself if their penalized; thus getting rid of it, and continuing to fight without worry.

Why not extend the penalty (for deaths/sucides) up to 3 spawns, or make it that the penalty is lifted only when your killed by another player, and never by sucide?

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