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Messages - OrangeMario

Pages: 1 [2] 3 4 ... 16
16
W.I.P Forum / Re: Destructible Terrain! (Very Early Alpha Stage)
« on: April 01, 2014, 08:16:49 AM »
Here's some shinannagins i got myself into in drills; ended up trying to drill to the heavens.

(click to show/hide)

A little disappointed that DrillBomb has a weaker effect on the enviorment, but its meant to be a drill, not a bomb I suppose.

however this might screw some players over if you use it at spawn, and they can't dig their way out. I'd suggest you find a way prevent this...

17
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 2 - Day 1
« on: March 22, 2014, 01:06:18 AM »
Alrighty;
To get things rolling...

##Vote: OrangeMario  (@o@ )/

18
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 2
« on: March 14, 2014, 08:24:12 AM »
"hurry-up" bump
Don't forget to check your Sent Messages and Outbox too. If your P.M. to copy has gone through, your sent message should move from the Outbox folder to the Sent Messages folder!

19
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 2
« on: March 06, 2014, 11:29:21 PM »
I've received my roll!

20
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 2
« on: February 24, 2014, 05:38:20 AM »
+Signup (I know copy)

Can these rolls fill for any team, or do they just have to be rolls, and not factions (townie, mafia)?
Also can I do 8 gimmicky rolls if i choose to, or does it have to be 4 gimmick, 4 vanilla?

21
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: February 21, 2014, 08:23:28 PM »
Those are some mighty long nails you've got there sir...

22
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: February 16, 2014, 08:36:30 AM »
Ugh-- Why am I seeing everything in PINK?!?

23
Anything Goes / Re: Anyone's art thread
« on: February 13, 2014, 08:31:19 PM »
The Yashichi.

"The item works as a turbine that harness the wind to produce vast energy. However, for some reason, it went largely unnoticed by the public and was forgotten." -Megaman knowledge base

Its easy to overlook the Yashichi as a easter egg.
Once a great item that provided everything you needed, only to be cared for once.
A simple reminder of what was once unique, never to be seen again.
Its almost as if we've forgotten about its existence.
As if we completely abandoned it...

...But the Yashichi has never forgotten about us.
In fact, the Yashichi has never left us.
Yes, it has been with us through every stage, every map.

The Yashichi has been there for us during our victories.
The Yashichi has been there for us for our defeats.
When we work together.
When we compete against each other and against all odds.

It wishes it could be there for you.
To aid and protect you.
It pains it to see you fight impossible situations.
But all it can do is follow you watching you triumph your own battles.
Cheering us on from a safe haven so it itself is not in harms way.
A love so strong that not even the stage transitions themselves stop the Yashichi from following you from map to map.

We may not notice or even see the Yashichi.
We may be fighting the blazing heat of infernos,
or enduring the cold arctic air.
In large oceans or even exploring historic pyramids of old.
But it doesn't matter how far you travel,
or where you go,

because the two of you will always be together.



The Yashichi.

24
Anything Goes / Re: Anyone's art thread
« on: February 13, 2014, 07:58:33 AM »
I told myself I was gonna post this on valentines day, but I can't wait any longer.

(This is a valentines pic btw)
(click to show/hide)

This is something I hope the community can relate to in any form.
Took a lot of clever thinking making this one

25
Forum Games Archive / Re: Describe the avatar above you!
« on: February 12, 2014, 07:57:52 AM »
Pokemon trainers a little too close for comfort!

26
Forum Games / Re: Rate the avatar of the user above you
« on: February 12, 2014, 07:49:18 AM »
9/10

Gotta keep that jellyworld train going! I don't even know how you find these...

27
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: February 12, 2014, 07:33:45 AM »
Bounce up high and out of the dark ally completely.

28
Projects & Creative / Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« on: November 11, 2013, 08:12:20 AM »
Quote from: "Gummywormz"
I tried a quick draw minigame before and it failed horribly. I can try it again but the only problem is: how would an odd amount of players be handled?

(click to show/hide)
With a odd numbered bunch, I kinda had 3 players in a triangle formation with a bomb in the middle.
Who'ever would punch the bomb first would slide the bomb between the other two players not quick enough, exploding shortly after it stopped between the losing two.

Also, I'm curious to how it failed horribly. weapon coding? player 'trigger-finger' speeds? just curious to see if theres a work around. I'd be more than willing to provide sprites for weapon rotations if you ever consider it.

29
Projects & Creative / Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« on: November 10, 2013, 11:41:28 PM »
I suggest a quickdraw Mini game!

(click to show/hide)

players would line up similar to how players would line up in LMS22, as they would face each other in a small western town, guns ready. How to win? be the quickest or smartest to survive being punched across the valley.

A timer will randomly count down to a certain time, and when the bell rings, quickly follow the direction shown on the screen.
- Shoot!
- Don't Shoot!
- Use Secondary Fire!
- Shoot 50 times!
- Hold 'strife left' and shoot!
etc.

Shooting too early will nullify the player from shooting.
When players are shot down, all the remaining players will gradually meet the center until theres only two players remaining.

30
Forum Games / Re: Rate the avatar of the user above you
« on: November 01, 2013, 05:20:53 AM »
7/10

You are not ugly, get that thing off of your head now.

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