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Messages - OrangeMario

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226
MM8BDM Discussion / Re: The OFFICIAL MM8BDM Gamercard!!
« on: November 01, 2010, 11:22:19 PM »
Quote from: "KeryoWolfe"
Made by me in Adobe White Rabbit.



Tell me what ya think.

Well at least someone likes my scout skin.  :lol:
other than that, its a good start, i like it. as the others say, its alittle bit blurry.

p.s. I'll work on an update for scout after im done with luigi. ^_^

227
Maps / Re: GGM's Maps of Mappiness
« on: October 30, 2010, 01:42:29 PM »
The level is well done, which made it hard for me to search around for places of improvment (which is a good thing too). all i have to say is you did a great job making this, and im sure that I would be glad to have this as an official ctf map.

suggestions:
I noticed that theres only 1 pathway leading into the castle (other than the dungeon pathway); mabe you can place at least one more way into the castle from outside.

improvment on map itself:
I found the hidden item... actually theres two of them located in Wily's base, not sure if you ment to have two there... just bringing that to your attention.
The middle section's glass walls allow weapons though it. im not sure if that makes sence cause its a glass wall.

228
Help & Editing / Re: What programs do you use to create 8-bit music?
« on: October 29, 2010, 02:43:16 AM »
I use FamiTracker/VRC7 for my 8-bit music.  :cool:

229
Skins & Bots etc / Re: Kirby Skin
« on: October 27, 2010, 01:31:53 PM »
I like the idea of kirby in the game; he's able to obtain powers like megaman. XD
*downloads*

230
MM8BDM Discussion / Re: Next release - Opinions wanted!
« on: October 25, 2010, 01:32:58 PM »
waiting is our best option here

231
Skins & Bots etc / Re: OrangeMario's list-o-skins
« on: October 21, 2010, 04:32:24 AM »
Quote from: "Yellow Devil"
That's scout? He doesn't have his headphones, or face, or trademark scattergun or dogtags or...

nevermind... first skin after all.
Actually I may reconsider re-making the skin when i get the chance, as i had alot of "what if's". I wasn't sure about the headphone at first as it would be a continuity problem as his headphone is on his right ear, and when the sprites switch over to him facing you, but slightly to your left, its now on his left ear. I'll see if i can add the dogtags (at first i thougt they would be too tiny to be noticed). Also I'll remove the MegaBuster with the Force-In-Nature, and I'll try not to focus his skin tone to be limited to megaman's skin color. (not sure what you ment by the face part)
...wait didn't he have shorts too?

232
Skins & Bots etc / Re: OrangeMario's list-o-skins
« on: October 21, 2010, 04:10:23 AM »
Quote from: "RainsLikeSnow"
Hey doesn't the skin have to have cyan and blue in it so the weapon's primary and secondary colors  are shown
thats why I have two versons. the one with the cyan & blue, and the one with my origonal colors. the one with my origonal colors is not ment to change into a different color as it is an UnFair skin (its unfair because you can't see what weapon the person is currently using, I rarly use this unless im playing with someone i know in real life or someone online wants a suprise/challenge)

233
Skins & Bots etc / OrangeMario skin pack 4/4/2013 oh god
« on: October 20, 2010, 03:49:54 AM »
I have returned from the grave to necro bump my skins!

My first two skins have been placed into one skin pack, so if you already have OrangeMario, and OrangeMarioUF, be sure to delete the existing ones.

http://www.mediafire.com/?7zoxsd7q7nwzdp3

Mario (super mario world) http://www.mediafire.com/?aj918xygtof96jl


Luigi (super mario world) http://www.mediafire.com/?m2usducouk9pz44

234
MM8BDM Discussion / Re: So, who are you online?
« on: October 20, 2010, 02:58:37 AM »
I go by the user name of OrangeMario [IRWC] or just OrangeMario.

Heres my story for how i got the name...
(click to show/hide)

Skins I will most likley use in game:
WoodMan, GeminiMan (only if someone is currently using WoodMan).
Custom Skins: OrangeMario, OrangeMario(UF), Scout (I have not posted any links on CutStuff to these links yet, as I still want to figure out how to post pictures on here of the skins first before posting them. But their are links to them existing).

EDIT: their up now in editing section.

235
Thanks for the tutorial, I didn't know i was suppost to use "skulltag hexen format" the whole time! now i can get back to finnishing up my oilman map.  :mrgreen:

236
Skins & Bots etc / Re: question of making megaman music... + poll
« on: October 17, 2010, 05:12:55 AM »
Quote from: "Mr. X"
The video links don't work.
fixed! thanks for letting me know.

237
Skins & Bots etc / question of making megaman music... + poll
« on: October 17, 2010, 04:56:38 AM »
I have been thinking about making music with stages that im working on, but I can't decide to try out making remixes of 8-bit music, or to keep the regular sounding 8-bit music. :?

My thoughts of differences:
origonal
I think that mabe i should keep the origonality of the megaman 8-bit music by keeping just 4 instruments; although this could make it hard for me to find a well sounding pattern as im limited then.
heres an example:


remixed
I would prefer this one because I have a wider vriatie of instrument channels to work with, making the music sound more profesional; although it could kill the origonal music style of the megaman 8-bit franchise.
heres an example:


so there should be a poll above. 2 choices of 4 are allowed, you can change your mind on any of them, and if you can, comment why / how come I should do the style of music.

Edit: before people get confused, I did NOT make these arrangments! these are just EXAMPLES!!  :shock:

238
Quote from: "Mr. X"
You have to control it the same way you control Rush Jet. Works fine on my computer. Also, is the music working?

Edit: Never mind, Beat doesn't work properly. I'll probably just remove most of the call items anyways.


Actually the music works fine now! now i can play the stage without hearing the results screen music play. XD

239
Just got the new verson with the new items. Beat Call doesn't lift me from a falling death but instead makes me invincalbe from taking the falling death action. is this normal?

btw thanks for the approval of the hidden item finds! I'll let you know with feedback on the weapons when i get the chance.  :mrgreen:

240
Hey Mr X. I was finally able to try out your stages (both blademan and wily station), and i wanted to give some helpful feedback somehow (bug and suggestion on MM10WLY)  :geek:

At first I already noticed somthing; did this stage have any animations on the wall in the origonal mm10?

Bug: Even after I had "Beat Call" eqquiped, when i enter the second area, I still fall to my doom.  :(

Suggestion: Just me, I think the support items (rush jet, beat call, tango roll, and eddie call" are too close and a single person can easily grab all of them in less than 6 seconds. Just thinking mabe we need to search for the items.

*i can't provide pictures at the time; I still have trouble with figuring that out*

other than that, i can't wait to see more releases of your stages!  :)

P.S. i found both hidden whats-it-called (the ones that almost look like punk's weapon)  :lol:

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