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Messages - OrangeMario

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91
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: August 18, 2012, 11:29:27 PM »
Two questions.

1. With Homing Sniper, you usually see a little hud of what will be attacked. My question about this is will anyone be able to see the crosshair hud, or possibly only the individual that is using it?

2. Landing sound effects. the current vanilla build has everyone use the same landing sfx, but I'm wondering if that has been changed, to make the robot master's landing sfx match their corresponding MegaMan game: like FlashMan or CrashMan landing, they should have the MM2 sfx, as PharohMan and DustMan have the MM4 landing sfx.

92
MM8BDM Discussion / Re: Homies Unite!
« on: August 18, 2012, 06:33:11 PM »
Ladie-Homeis & Gentle-Homies, Ello, and welcome to Cutstuff!

I'm known as OrangeMario, or other various joke-names that has the colors Orange followed by Green, and I to am usually in-game. If you have any questions, im more than willing to help!

93
Quote from: "Daveris"
I beat wave 1 of MVM on Coaltown.
Alone.
As Pyro.
Without cheats.

Musta got alot of money then, huh?

94
MM8BDM Discussion / Re: Screenshots
« on: August 17, 2012, 08:05:21 PM »
de fawu?!?

(click to show/hide)

i didnt know this was possible, jimmy...

95
W.I.P Forum / Re: [SCIENCE] A Quick Experiment
« on: August 05, 2012, 09:28:30 PM »
Game crashed upon landing onto the ground from exiting off the first ramp.
-Details-
Offline
Point Limit: 3
Bots : 2
DeathMatch
Map: CSBNC01

96
MM8BDM Discussion / Re: Screenshots
« on: August 05, 2012, 05:14:11 AM »
Quote from: "Laggy Blazko"
...it has something to do with a blue and yellow ugly guy with a helmet.

Small hint to those who didn't quite get it yet.
(click to show/hide)

97
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: August 05, 2012, 05:08:23 AM »
Quote from: "SaviorSword"
Anyone figured out a way to not make it lag and still climb?

I also want to know this as well. I honestly loved the v1a search snake, regardless of how laggy it was. It did it's job and performed its relyability very well. The long awaited suprise some players get from v1a search snake (after they've already fragged my ass 5 seconds ago) feels very satisfying on my terms, a small passing of revenge redemption.  :mrgreen:

 Not to be judgemental on those who've worked on v1a searchsnake, but it feels like you could just simpily make it spawn a different snake/projectile that climbs up/down, after it hits the wall/slips off a ledge, and spawn the floor projectile after it meets the ledge/ground once again. what made v1a search snake so laggy in the first place?

98
W.I.P Forum / Re: MM1 original stage mode
« on: August 04, 2012, 03:49:00 AM »
Quote from: "ice"
Got started on gimicks and compatability with 3d floors

starting with
(click to show/hide)

Is it possible to get your character upside down like that in vanilla MM8BDM, or atleast by normal means through doom builder?

99
MM8BDM Discussion / Re: It's a gift by Dr. Cossack.
« on: August 02, 2012, 12:00:27 AM »
Quote from: "Michael712"
Hehehehehe, it's almost ready.
(click to show/hide)
:twisted:

This needs to be reconized on the RockMan 4 MI topic: Thank god someone noticed this too in the game! :D
Now a new instagib weapon i bet.

100
MM8BDM Discussion / Re: Screenshots
« on: July 31, 2012, 06:05:48 PM »
I am also interested in this map Jack Corvus made;

51 3d floors? thats more than my CSCM07!

101
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: July 24, 2012, 03:46:36 AM »
(doombuilder)
How do I--

Create a Polyobj sliding door, using 3d floors, or create a Polyobj sliding door that doesn't require you to only use closed linedefs/walls, but like a moving "platform"?

102
MM8BDM Discussion / Re: Screenshots
« on: July 22, 2012, 12:10:17 AM »
Somthing i noticed one day, as i was camping peacefuly in the middle of a roboenza match.
(click to show/hide)

103
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI
« on: July 16, 2012, 06:37:47 PM »
ready for two more questions?

1) The weapon color schemes. will they be based on the corresponding Robot Master's beserk (when they change color at half health and throw more bricks at you) colors, or based on the origonal in-game colors you were given?

2) This. :I
(click to show/hide)

Please tell me this isn't gonna be in a regular DM Will this be somthing planned only for single player, or what? (Cause theres never enough Instagib weaponery in this already)

104
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI
« on: July 11, 2012, 07:53:46 PM »
3 opinions incomming!!

#1 I voted for 8 seperate stages, because It would seem impossible, or prehaps very difficult and confusing which of the 4 cossack/wily stages to include. each stage has their own uniqe gimmics and traits that make them all different and memorable. besides, they all have different music tracks, and there would bound to be some angry fans ranting about "Why didn't you do cossack 1 instead of 3?!?"

#2 I've thought about Wily 2 being based on having a rotating circular room with a hole in the middle leading to the gradius-rippoff section, but idk what your plans are, so I must wait and see.

#3 Is there a concept or a idea on how the weapon *Toad will work? curious to know as it can seem alittle op...

105
Also one more favor,
Can you also white-list my friend Zellough? He's a user on these fourms from what I remember, and he has a good taste in building structures.

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