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Messages - Wil

Pages: 1 ... 11 12 [13] 14
181
MM8BDM Discussion / Re: Screenshots
« on: November 03, 2010, 07:33:45 PM »


waaahh

182
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 03, 2010, 04:45:11 PM »
Quote from: "Yellow Devil"
Skins
Levels

I am completely unable to make custom sprites, as they end up looking derpy every time. ;_; levels i could maybe do

183
MM8BDM Discussion / Re: The official "Who is CutmanMike" thread
« on: November 03, 2010, 04:43:17 PM »
You mean Celebi isn't him? Celebi must be a god then.

184
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 03, 2010, 04:41:44 PM »
I don't know how to make levels or skins  :p

185
MM8BDM Discussion / Re: So why was the stream cancelled?
« on: November 03, 2010, 04:09:47 PM »
Quote from: "DoomThroughDoom"
Norton

hahahahahahaha

At least your virus was working in the background and not being one of those obnoxious ones that pretends to be a virus checker and tells you about itself every 10 minutes

186
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 09:57:31 PM »
i have no idea how to do that

187
Mega Man Discussion / Re: Most annoying megaman stages
« on: November 02, 2010, 08:44:41 PM »
holy SHIT jewel man's stage. that almost ruined the ENTIRE GAME for me. seriously, it was that huge of a dick.

188
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 08:42:58 PM »
I never really imagined a MMX8BDM, just maybe an extension. Like, extra chapters based off of MMX in single player or something

189
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 08:40:47 PM »
could still get some good mmx skins from those two games in 8-bit

190
MM8BDM Discussion / Re: Screenshots
« on: November 02, 2010, 06:23:26 PM »


Bat Wil!

191
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 06:13:33 PM »
Quote from: "Mr. X"
It's been suggested...a lot.  Simply put, 8-bit deathmatch took a lot of work and tons of time and that was 8-bit.  16-bit deathmatch would take a very very very long time.



ohai

also why did i make this

(click to show/hide)

everything said here was pretty much a quote

192
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 03:58:46 AM »
Quote from: "Korby"
Okay, just mentioning the flames of justice made that awesome.
That is awesome.
You are awesome.
YES.

you should have come by the other day, i had some pretty big boom-booms then

193
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: November 02, 2010, 02:15:34 AM »
I took a stab at it :/

(click to show/hide)

194
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 25, 2010, 12:11:47 AM »
Idea: Wire game mode

The Wire only appears in this mode, at the start, a random person is given the wire. Everyone else goes to try and kill him. LMS, so the Wireguy wins if he kills all the others unassisted (he doesn't even need to use the wire!) and everyone else wins if he dies just once. Fairly balanced if it's a game of like 5-7, the Wire guy runs from others and snipes, while the others attempt to find him and deal with him quickly. Also, this constitutes making maps based around having many hiding places.

195
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 24, 2010, 03:44:53 AM »
Yes, wire item sounds fun. You latch to a part of the wall and rain down hell... But how about if you take double damage while using it? Price to pay for being a jerk sniper!

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