Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ThaMarine

Pages: 1 2 3 [4] 5 6 7
46
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 21, 2009, 02:24:49 PM »
I haven't tried it yet (the download is slow).

You might want to update the first post.

47
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 19, 2009, 09:40:29 PM »
I think this beta will need some testing first or it atleast shouldn't be the last one because it is currently really damn unbalanced.

The flag that makes it all dark should really go away IMO.

P.S. The Creeper is too silent in the current Beta (Cutty, you didn't answer me about this despite I asked you why did you do that a million of times).

48
The Ghoul's Forest / Re: GVHv2b5 released
« on: November 15, 2009, 01:07:22 PM »
GvH11 isn't updated yet as it is a part of Endless War expansion, not the original GvH map pack.

49
The Ghoul's Forest / Re: GVHv2b5 released
« on: November 05, 2009, 09:06:33 PM »
Another thing for Cutman... he said that the Hunter teleport can teleport you through Ghouls... well, it doesn't work (which really makes it useless against Jitterskulls.)

50
The Ghoul's Forest / Re: GVHv2b5 released
« on: November 04, 2009, 08:46:25 PM »
Honestly, I couldn't stand playing this thing for 10 minutes... it is too unbalanced.

51
Anything Goes / Re: Music!
« on: November 03, 2009, 07:41:09 PM »
Quote from: "Frits"
Quote from: "DoomThroughDoom"
Quote from: "Frits"
Never gonna give you up, never gonna let you down, ...
No,
TTAAAAAKKKKKEEEE OOONNNNNN MEEEEEEEEEEEEEEEE!!!!!-(Take on me)
TTAAAAAKKKKKEEEE MEEEEEEEEEEEEEEEE OOONNNNNN!!!!!

You spin me round round baby right round..

In your face! LOL! Tear out your eyeballs by looking at the cover art of 80s albums



52
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 02, 2009, 10:22:59 PM »
Quote from: "DoomThroughDoom"
Creepers are perfectly balanced.

They were balanced until this Beta in which, for some reason you can't hear and you can't see because of darkened levels.

Quote from: "DoomThroughDoom"
Ghostbuster is slightly underpowered.

:O

53
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 02, 2009, 08:29:22 PM »
You forgot to mention that the Creeper is a lot more silent which makes him overpowered.

54
Anything Goes / Re: Music!
« on: November 02, 2009, 08:12:36 AM »
I love 80s music.

55
The Ghoul's Forest / Re: Yurei battle servers
« on: October 31, 2009, 10:15:20 PM »
Man I really hope someone sets up a permanent Yurei battle server.

56
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 04:46:03 PM »
I don't like how they darkened the game on OBLACEK. I have to turn the gamma all the way up to actaully see something and then it looks fucking ugly.

57
The Ghoul's Forest / Re: Yurei battle servers
« on: October 31, 2009, 03:21:17 PM »
Quote from: "CutmanMike"
More will probably show up when 97e is final.

I know I shouldn't be bumping, but there are still no servers...  :?

58
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 03:29:59 PM »
Update: Right now, I think fire arrows are underpowered against Sjas (I shot one guy 2 times directly and a few times with magic, but he still lived long enough to kill me). One more thing, did u make the Creeper more transparent, Cutty?

EDIT (because I don't want to triple post):

My comment on the new beta:

Well, after a few hours of playing I decided to review GvH v2b5.

The new abilities for humans are great as ideas, but not so greatly implemented in gamplay.

First, the Marine machinegun seems okay, and grenade distance throw is a good idea to "refresh" the Marine, but honestly, it will take time to get used to when the grenade booms if you hold it too long. My idea is: either make some times sound that accelerates over time so we know when does it *boom* if you hold it for too long, or make a sprite of holding the grenade and a visual indicator (a timer).

The Hunter. Hunter is the class that has been a subject to many changes. Some of them turned out well, some have not...

The ice and fire magic attacks visually seem powerful, but what I realised is that the original attack (normal arrows) is more effective. Now, the "controversial" lightning magic teleporting. Although the teleporting ability was a great idea, it is too effective. The delay after using the magic is slightly too short. Now, I know Cutman had good intentions by nerfing the fire arrows, but I think they're underpowered now. I think it is great that Cutman has lowered the damage radius, but nerfing the direct hit damage? Why?

And at last... the Cyborg...

The Cyborg hasn't lived through a lot of changes in beta 5, but the new changes are awesome, but I hoped you could dash left and right, but I suppose that would overpower him...

--------------------------------------------------

The new HUD is great, as before I couldn't decide whether to use the big or the small HUD (as the small HUD had info about grenades, and the big one had info about frags).

Two things I think you should do Cutman are: undoing the Creeper changes and slightly sizing up the Sjas hitbox.

In a conclusion, I believe the new Beta is for some reason terribly/horribly/absolute fail unbalanced in the favour of the Ghouls (or the Ghoul players suddenly became all pros), but that is something that is acceptable since there are many gameplay changes.

Waiting for GvHv2b6 for more balance.

59
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 03:16:33 PM »
IM PISD NAO.. I have to report something.

You can't hear the Creeper anymore, I know. I tested it. I turned the music off and I stil couldn't hear the Creeper who was right next to me.

Cutman, if you did this unintentionately or if it is a bug, please fix it. If it's not (if you did this intentionately), then... in the name of balance, I order you to undo that.

60
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 30, 2009, 02:42:28 PM »
Quote from: "Qent"
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.

Isn't that recoil?

Pages: 1 2 3 [4] 5 6 7