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« on: October 30, 2009, 03:29:59 PM »
Update: Right now, I think fire arrows are underpowered against Sjas (I shot one guy 2 times directly and a few times with magic, but he still lived long enough to kill me). One more thing, did u make the Creeper more transparent, Cutty?
EDIT (because I don't want to triple post):
My comment on the new beta:
Well, after a few hours of playing I decided to review GvH v2b5.
The new abilities for humans are great as ideas, but not so greatly implemented in gamplay.
First, the Marine machinegun seems okay, and grenade distance throw is a good idea to "refresh" the Marine, but honestly, it will take time to get used to when the grenade booms if you hold it too long. My idea is: either make some times sound that accelerates over time so we know when does it *boom* if you hold it for too long, or make a sprite of holding the grenade and a visual indicator (a timer).
The Hunter. Hunter is the class that has been a subject to many changes. Some of them turned out well, some have not...
The ice and fire magic attacks visually seem powerful, but what I realised is that the original attack (normal arrows) is more effective. Now, the "controversial" lightning magic teleporting. Although the teleporting ability was a great idea, it is too effective. The delay after using the magic is slightly too short. Now, I know Cutman had good intentions by nerfing the fire arrows, but I think they're underpowered now. I think it is great that Cutman has lowered the damage radius, but nerfing the direct hit damage? Why?
And at last... the Cyborg...
The Cyborg hasn't lived through a lot of changes in beta 5, but the new changes are awesome, but I hoped you could dash left and right, but I suppose that would overpower him...
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The new HUD is great, as before I couldn't decide whether to use the big or the small HUD (as the small HUD had info about grenades, and the big one had info about frags).
Two things I think you should do Cutman are: undoing the Creeper changes and slightly sizing up the Sjas hitbox.
In a conclusion, I believe the new Beta is for some reason terribly/horribly/absolute fail unbalanced in the favour of the Ghouls (or the Ghoul players suddenly became all pros), but that is something that is acceptable since there are many gameplay changes.
Waiting for GvHv2b6 for more balance.