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Messages - NemZ

Pages: 1 ... 7 8 [9] 10 11 ... 65
121
Cutstuff Discussion and Feedback / Re: Departure from MM8BDM/Cutstuff
« on: October 12, 2014, 06:31:44 PM »
The secret to greatness is to always leave them wanting more.  Well played.

122
W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: October 09, 2014, 01:02:40 AM »
If you want to see the original stages they're all right here: http://www.vgmaps.com/Atlas/PC/index.htm#MegaMan, back to back.

Be aware that the original games used a VERY limited set of tiles (the same rocks and bricks on practically every stage and always in the same color scheme) so some creative liberties were taken.

123
W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: October 08, 2014, 07:23:14 PM »
Oh, is this almost actually done?  Awesome!  

So few of these projects get anywhere so it makes me really happy when my stuff might actually get used.  :D

124
General Gaming Discussion / Re: Final fantasy discussion
« on: October 08, 2014, 08:15:05 AM »
6 is so much better if you get the brave new world ips patch.  suddenly characters aren't interchangeable anymore!

125
General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: September 24, 2014, 07:28:35 AM »
Best NES explosion sound ever... player death in MetalStorm (jump to 6:45):

(click to show/hide)

126
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: August 12, 2014, 02:27:37 PM »
Why not just embrace the jetbike-nes and eliminate the whole rest of the stage?  Starting platforms around the edges that lead to launch pipes and then just everything is in the water?  Add some buoys and such to give it a basic structure but otherwise just pure mayhem.  Maybe different levels of water with ramps to jump up and waterfalls to leap off of?  Think of it as a hydroelectric river damn with a side system of locks to bypass it for boat travel.

127
Blue and green are both considered just different shades of the same color "Aoi" in Japan, so that's not actually a problem.

128
Quote from: "Knux"
Only after beating MMV a few times did I notice that the jump button can be used for dodging in the Rush flight segment.

Jump does what now?  :shock:

129
Mega Man Discussion / Re: Megaman Unlimited
« on: August 04, 2014, 06:38:11 AM »
Quote from: "Threxx"
The game doesn't use the NES palette at all. It deviated many times in the main game.

Yeah, looking at it again you're right.  Not sure how I got that mixed up.

130
Mega Man Discussion / Re: Megaman Unlimited
« on: August 03, 2014, 02:05:59 PM »
Unlimited stages (not counting alternate paths) average somewhere around 35 screens.  Most megaman stages are around 20.  So yeah, it's a significant difference.

Edit:  Started messing around with Endless mode... right off the bat, first screen and I'm already annoyed at the use of non-NES colors.  I'm surprised by this as the rest of the game as far as I've seen does stick with the real palette. but apparently many of these sections were fan submissions.

131
Mega Man Discussion / Re: Megaman Unlimited
« on: August 03, 2014, 04:42:58 AM »
Oh I beat it already, I just really don't like fighting those things.  It's really tedious to do so safely, especially since there doesn't seem to be any pattern to the horizontal shots.  Rainbow also works well, but I'm a 'buster only' guy at heart so it bugs me when I'm almost forced to use them to blow through particularly annoying things like this.

Does Whirlpool Man have a weakness?  I didn't notice one, but I may have just missed something.

132
Mega Man Discussion / Re: Megaman Unlimited
« on: August 02, 2014, 03:10:11 PM »
it's accessible from the special menu, similarly to the special stages in mm10.  also an endless mode and boss rush mode.

133
Mega Man Discussion / Re: Megaman Unlimited
« on: August 02, 2014, 06:15:40 AM »
So, anybody play the new update yet?  Whirlpool man's stage is pissing me off, primarily because of the bullet hell minibosses.

134
Mega Man Discussion / Re: Mega Man, easy, moderate, or difficult?
« on: July 27, 2014, 04:51:02 AM »
9 is definately harder than most of them, no worries.

135
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: July 26, 2014, 08:50:37 AM »
Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.

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