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MM8BDM Discussion / Re: MM8BDM Weapon-by-Weapon Discussion
« on: July 26, 2014, 08:32:01 AM »
The explosion effect is just weird, so screw that.
What if it fired 16x16x16 projectiles that hitstun and toss you up (and only straight up), and also spawned non-stunning copies of itself at fairly close regular intervals that move upwards at the same rate they shove you? That way you only get hit by things you can actually see, there's no randomness involved, and the juggle itself can be escaped by moving in any direction (other than towards the shooter, as that would likely move you into the previous spawned projectile). Also you can still jump over it, which will hurt a bit but doing so avoids the hitstun effect.
What if it fired 16x16x16 projectiles that hitstun and toss you up (and only straight up), and also spawned non-stunning copies of itself at fairly close regular intervals that move upwards at the same rate they shove you? That way you only get hit by things you can actually see, there's no randomness involved, and the juggle itself can be escaped by moving in any direction (other than towards the shooter, as that would likely move you into the previous spawned projectile). Also you can still jump over it, which will hurt a bit but doing so avoids the hitstun effect.
