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Messages - NemZ

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46
Resources / Re: NemZ's tileset emporium
« on: February 16, 2016, 07:49:41 AM »
I decided I didn't much care for the old background on PU_cut so I spiced it up a bit.


47
Resources / Re: NemZ's tileset emporium
« on: February 11, 2016, 01:19:42 AM »
More PU tweaking/expanding:



48
Resources / Re: NemZ's tileset emporium
« on: February 05, 2016, 03:33:41 AM »
But in the game that's a giant fixed-size block, kind of like Air Tikis.  Breaking that up is... weird.  I just figured you'd be taking that sort of thing into account in the stage design.

That floor was 48x16 originally, but I thought it was a bit too small.  It should tile fine though, so no biggie to just apply it all at once.

49
Resources / Re: NemZ's tileset emporium
« on: February 04, 2016, 12:01:44 PM »
They should all be a multiple of 16 actually.  Did something get cut off somewhere?

50
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 04, 2016, 07:51:48 AM »
It's pretty janky, not honestly worthy of such official status.  There are many fangames I'd rate way about that one.

51
Resources / Re: NemZ's tileset emporium
« on: February 04, 2016, 07:34:50 AM »
A few more updates, but some not worth changing the whole thing for.


       

52
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 03, 2016, 02:59:12 AM »
looking great so far.

53
Resources / Re: NemZ's tileset emporium
« on: January 24, 2016, 10:03:31 PM »
A few requested updates to my Powered Up tiles that were a little too flat when used in maps:



54
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: January 18, 2016, 11:48:05 PM »
That sounds like a background for an X game, not classic.  I don't expect there were many criminal robots when they weren't sentient yet.

55
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 17, 2016, 11:49:18 PM »
fireman v1 might make a solid CTF map with some tweaking.  Just saying.

56
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: January 17, 2016, 11:35:53 PM »
Quote
DSN-004: Knife Man -- law enforcement

Cops don't use bladed weapons for good reasons.  Try again.

57
Alright, enough of this whining.  

What really needs to happen is the integration of a script into the game's multiplayer code that detects the number of players currently on a server and then automatically skips over any maps in the rotation that are not flagged as appropriate for that number of players.  That also means either adding some sort of flag to the map files themselves or creating a list file that the script checks against.  So either editing old maps and encouraging map creators to add the term into their own works, or else some sort of judging needs to happen for the maintenance of the list as new maps are created.

There.  Someone go make that happen.

58
Resources / Re: FGG's resource stuff (Weapon Concept Updates)
« on: January 09, 2016, 08:09:40 AM »
Quote from: "fortegigasgospel"
Chroma Camo is the actual colors he used in the comic anyway.

Looks more purple and dark grey rather than red and black to me.

Quote
If I told you that the electricity for Bit Cannon is actually just the vertical shots of Thunder Beam ripped from MM1 and rotated edited in would you believe me?

I would, but it's still cool.   :mrgreen:

59
Resources / Re: FGG's resource stuff (Weapon Concept Updates)
« on: January 09, 2016, 12:56:16 AM »
Pretty cool stuff.  I especially like all the effort that went into the twin laser and bit cannon.

I'm a little iffy on some of the color choices though, especially Chroma Camo, Express Speed and Heat Wave.  I know they did it officially with Dynamo's Lightning Bolt but Megaman just doesn't look right to me when the darker color is used to replace the lighter blue.

60
Resources / Re: NemZ's tileset emporium
« on: January 02, 2016, 10:20:37 AM »
So a while ago I did the MM&B tiles and said at the time I wasn't all that thrilled with the version of Dynamo Man that I churned out.  Well, I finally got around to taking a second swing at that, taking some cues from the one used for that stage in mm8bdm...minus the weird pink stuff.

old:


new:

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