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Messages - NemZ

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61
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 21, 2015, 06:14:48 AM »
You could really use more of a transition between those sections.  Some of those colors are godawful together.

62
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 25, 2015, 02:41:29 AM »
If you aren't keeping some semblance of the original flavor I just don't see the point.  But whatever, good luck actually finishing something for once.

63
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 25, 2015, 01:48:22 AM »
I really don't get why you'd abandon a project that was nearly complete in favor of starting over from scratch yet again, especially when now it pretty much is just a fangame expansion and nothing to do with the originals at all.

64
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween - 2015
« on: November 01, 2015, 02:11:48 AM »
Fine, I guess I need to be more blunt:  It's in very poor taste to complain about an entry for not being something it didn't set out to be while trying to promote your own work that has nothing to do with the project.  Downright rude, actually.

65
Mega Man Discussion / Re: Project Miracle-M is a Must-See for MM Fans!
« on: October 31, 2015, 07:00:59 AM »
Ugh, of all the things to steal from mm games why the stupid mighty no.9 ram-dashing?

Seriously do not want.

66
...Because it's a robot master in a costume, you nitwit.  This has been explained earlier in the thread.

67
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: October 23, 2015, 07:47:21 PM »
Yep, very nice tutorial made making my first skins a breeze.

68
Exactly... it's Halloween, so these are costumes.  I very much intentionally wanted it to still be obvious who was under the mask.

69
Kickstarter game costumes, woo!

(click to show/hide)

70
Resources / Re: NemZ's tileset emporium
« on: October 21, 2015, 04:09:07 AM »
Sweet.  I'll have to check that out.

71
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: October 09, 2015, 03:16:14 AM »

72
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: September 24, 2015, 11:53:30 AM »
Fans are in elecman's GB stage though, so it's not completely from nowhere as it is here.

73
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: September 23, 2015, 07:48:20 AM »
I feel like crashman really needs a total overhaul because we really need to see that sky.  Maybe something like a 'treetop village' sort of thing built around weird pipe towers reaching up from the abyss, connected by a tangled net of highspeed rail platforms?  I kinda want to be able to have shootouts mid-ride with people on other platforms or stable balconies as we zip around between limited cover in confusing ways.  Maybe harmless Tellies that continually respawn up to 3 in a given area along the tracks that just wander around aimlessly like flying roombas to block shots and annoy people?   :mrgreen:

74
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: September 16, 2015, 05:35:33 AM »
Random thought... are destructible floors a thing that can happen?  Because it would be awesome to have Ice be one large open frozen lake that you can get above or below the ice nearly anywhere by temporarily cracking through it.

75
Mega Man Discussion / One day only Cutman shirt
« on: September 16, 2015, 05:24:33 AM »
I figure some folks around here might be interested, eh?

https://www.shirtpunch.com/

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