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Messages - NemZ

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76
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 21, 2015, 09:36:36 AM »
still looks like you need a new texture for magma's floors though.

77
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 24, 2015, 07:00:11 PM »
Those chain platforms from Jewel's stage that I see off in the distance... Is that just decorative or do those crazy things actually work?

78
Mega Man Discussion / Re: Fanmade robot masters
« on: May 16, 2015, 01:58:26 AM »
Nothing to be sorry about.  You asked for feedback so I gave it, do with that whatever you like.

79
Mega Man Discussion / Re: Fanmade robot masters
« on: May 14, 2015, 11:17:43 PM »
Too many colors on most of them.

The NES has 4 palettes for sprites, each with 3 colors and one of those three is pretty much always black.  Yes, on all 4 palettes.  And two of those 4 can't be changed because mega man uses them.  And you have to also make any attack animations they have also fit into this limitation.

So here's what you have for palettes:
#1 = (unusable - changes with mega's weapons)
#2 = white, peach, black
#3 = A, B, black
#4 = C, D, black

On top of all of this you have limitation of 8 sprites per scanline (including any attacks flying around, of which mega can easily eat up to 4-5 when spamming uncharged shots) which severely limit the use of multiple overlapping sprites to create more colors.  Generally you want to use one main palette for the RM and limit other colors to a highlighted area or two, or projectiles/shields/whatever.  Not paying attention to this would produce screen flicker and slowdown.

Your mugshots ALSO have to work with these limitations, though you can make use of 4 background palettes each with 3 colors... but also remember the rest of the screen and any selection indicators will eat into this limit as well.  Generally this means your RMs need to have some common colors, and the amount you're using for shading purposes is just not workable.

80
Help & Editing / Re: What's Your Weapon ? Explain [For Newbs]
« on: May 05, 2015, 06:22:41 AM »
I don't play that often, but when I do I prefer powerful weapons with some sort of area blast, that launches additional projectiles on contact, or that can rip through multiple targets.  Basically anything I can shoot into an existing skirmish from a semi-safe distance and have a good chance of stealing a few easy kills with before they even notice I'm there.  ...because I'm not that great at mixing it up at close range.

A few stand out favorites of mine are Water Wave, Crystal Orb, and Flash Bombs.

81
Depends... are you counting fps rpgs or just quest/arena shooters?  Because I play the former WAY more.

82
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: April 17, 2015, 07:32:46 AM »
Cool, I'll look forward to an extra special reward for finishing the game then.  :D

83
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: April 16, 2015, 02:44:27 AM »
I haven't finished the game yet, but I will be very curious to see if you gave proper credit for using my Magic Man tiles.

I don't mean to imply I'm mad or anything, I did say they were free for others to use... but some credit would be appropriate.

84
Dude, awesome job!

85
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 28, 2015, 02:55:22 PM »
Hmmm... now that's interesting.  Some new sort of buster replacements?

86
Projects & Creative / Re: Rozark's Palace: NEWSLETTER II
« on: March 27, 2015, 05:07:32 PM »
Nice to see so much of my stuff being put to cool uses.

Doublecheck the spiral column textures in carnival though... you have to use the correct ones on each side for the spiral to work right.

87
Resources / Re: NemZ's tileset emporium
« on: March 24, 2015, 07:22:42 AM »
Been busy IRL, but here's the last of Wily Wars:



88
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 16, 2015, 05:35:42 PM »
it's official in that those are the alternate colors that can happen in mm6.

I'm thinking replace the grass with dirt/gravel.

89
Resources / Re: NemZ's tileset emporium
« on: February 26, 2015, 07:10:30 AM »
tweaked something, I guess the file name wasn't exactly the same after reloading.  Should work fine now.

90
What didn't work with the wwbomb stuff?  My fault or not I do want it to not suck... shoot me a PM and maybe I can tweak it somehow.

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