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Messages - NemZ

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856
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: July 18, 2011, 07:02:50 PM »
Quote from: "Galaxy"
Nope. I do not have any zero (A problematic number, specially in slumped).

oooh, mistook O for 0.  Sorry.

857
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: July 18, 2011, 05:04:43 PM »
I thought somebody else might have been doing Magic Man's tiles but wasn't sure, that's why I saved him for last of the RMs.  I'm doing King (stage 2) now.

Ice:
Are you still working on the museum?

Galaxy:
Random guess, but maybe it's the zero?  I just noticed none of the core game's texture files start with zeros in the numbers.

No idea whatsoever on the scaling issue.  Did you have doom builder and slumped open at the same time and it didn't save properly, maybe?

858
Mega Man Discussion / Re: Fanmade enemies
« on: July 18, 2011, 02:40:32 PM »
Glad people found it as amusing to look at as I did just making this little dudes.

Now, how to convince Capcom to make them as little 1" gum ball machine toys, or possibly keychains...

859
Mega Man Discussion / Re: What does it sound like? (1)
« on: July 18, 2011, 01:44:38 PM »
^ Fire Man is pleased

What where the others though... I'm guessing Contra (rapid gun) and Castlevania 2 (noise the daggers make)?

860
Projects & Creative / Re: SSP_DRSG_vA1 Rereleased :D
« on: July 17, 2011, 08:47:36 PM »
Quote from: "Jack Corvus"
So this guy gets away with not using 8 bit music, and I don't?

Depends on the goals of the project, man.  Some of us are more strict about maintaining the 8-bit aesthetic than others.

861
Resources / Re: NemZ's tileset emporium
« on: July 17, 2011, 08:37:46 PM »
As a point of clarification, this is basically what I had in mind when I suggested a layered approach to the jungle on Burner Man's stage:



If it's set up right it should enable a sort of 'parallax' look, though the spacing will have to played with a bit.  The trunk graphic is probably the furthest back players should be able to go (as indicated), the rest set back in a sort of cubbyhole.

Also, Magic Man's stage is up.

862
Mega Man Discussion / Re: What does it sound like? (1)
« on: July 17, 2011, 07:44:58 PM »
Phfffffffsssssssshhhh...  Chwiiiet!   (repeat)

 :mrgreen:

863
General Gaming Discussion / Re: Nu's Journey Through Mega Man
« on: July 17, 2011, 08:37:02 AM »
Quote from: "Nuy"
I can't even beat the game as X. =/

Seriously?  WTF man, the only parts of X4 with any difficulty at all are the damned jetbike stage (why does Capcom keep thinking these and similar ideas are fun?) and making the extremely precise jump up to the arm upgrades.  On my recent 'refresher' run I pulled a no miss / no damage on Sigma's first 2 forms without any special effort at all.

864
Mega Man Discussion / Re: Favorite Maverick
« on: July 16, 2011, 09:26:45 PM »
Quote from: "Rawk Hawk"
I'm gonna have to disagree with you there. The three rules of robotics are in a sense, more like the rules made to govern out people, and the maverick virus makes them forget these rules.

Asimov's 3 rules don't and can't apply here because if reploids followed them they couldn't possibly be considered to have free will, which is the whole point.  The 3 rules are specifically designed to insure robots are subservient, protective, and self-sacrificing towards humans.  For comparison, what if your mind was created in such a way that you were unable to cause harm, even in self defense, to someone because they were part of a particular club?  That you were compelled to obey them and to protect them even at the cost of your own life if necessary, regardless of how they treat you or even if they intentionally put themselves in a situation to force you to die for them?

Quote
I also think the reason there are no "human" forces out there is that it is much easier to send a robotic being out when said being can be rebuilt.

If they can build effective weaponry into a reploid why can't it be made as a stand-alone system like a rifle or mounted on a vehicle?  What about remote-piloted drones under direct human control?  What if the reploids don't really WANT to have to fight and possibly be destroyed for the human's protection?

Quote
And I highly doubt any human sides with the Mavericks.

Really?  In some cases they seem quite sympathetic to me, especially the Repliforce guys who didn't actually do anything but defend themselves while trying to leave the world behind, only to have the Maverick Hunters follow them into space and destroy them, all because of an incredibly stupid misunderstanding.

Besides, you're always going to have appeasers who think they can buy safety by opposing their own group's power structure.  It Isn't logical but then people aren't really logical either.

865
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: July 16, 2011, 01:05:40 PM »
You have a chance to MAKE (not steal) sprites anywhere, but unless they are of sufficient quality and aesthetically agreeable to the rest of the work nobody will use them.  Yes this is just a fan game but that doesn't mean we don't have standards... more likely we actually are stricter about such things then CAPCOM would be because they treat the franchise as second-tier at best these days.

866
Mega Man Discussion / Re: Favorite Maverick
« on: July 16, 2011, 12:12:57 PM »
Quote from: "Korby"
Because they have damage reactions, especially weakness reactions.

And that's exactly my point.  It would be far more thematically appropriate for all of them to have semi-random reactive AI in-game rather than strict patterns, and especially not such pathetic reactions that they can really on damage you until you get in the first hit, after which it is an exercise in tedium to kill them.  If anything they should fight HARDER if you hit them with a weakness, such as anyone who has a half-dead power up getting it immediately.  Guys who lose parts & attack options like Launch Octopus or Magna Centipede should switch it up to either a more aggressive AI or more of an elusive keep-away style... anything to show they actually recognize the threat they face, you know?  Facing a reploid with the right weakness should reward the player with a more exciting battle while taking huge chunks of life off at a time, not hand them a cheap victory that feels like a consolation prize.

Magma Dragoon is perhaps the most pathetic example... basically Akuma who also has Sagat's low fireball for some reason, this guy is usually such a spastic threat that the dev team thought it was a good idea to let players bring a ride armor into the arena.  But oh, one hit from Double Cyclone and he can't do anything but jump from one side of the screen to the other, never leaving your firing line to keep him locked down forever without a single counterattack.  Congratulations on your 'victory', X.  You get EFFORTLESS TEDIUM.

Quote from: "Sean Nelson"
But couldn't it be even theoretically possible for a reploid to be infected with the Maverick virus and never commit a crime?

Yes it absolutely should, but the actions of some are seen as justification to hunt down anyone infected on the chance they might also go on a rampage, thus providing motivation for some to act against society that wasn't actually there before.  The glaring hypocrisy of the maverick hunters honestly should be enough to drive even non-infected reploids to rebel against their tyrannical ways, which of course will also get them labeled mavericks.  Hooray for fascism.

And just where exactly do humans stand on all of this?  How were reploids treated prior and during these events?  Where do they stand on the several attempts of reploids to create their own culture?  Why is there not even one example of a human agency getting involved in the global crisis?  When you think about it in these terms it seems more and more like a slave revolt with the maverick hunters as collaborator uncle toms.  Hell, it's possible the humans actually largely side WITH the mavericks and the MHs are seen as "big brother" fanatics drunk on their own authority of force and accountable to no one while led by the very two beings responsible for the situation in the first place.

Actually that raises another rather biting question: if the virus causes mavericks and it originally comes from Zero, why was there an organization of maverick hunters for Sigma to lead in existence prior to his discovery?

867
Mega Man Discussion / Re: Favorite Maverick
« on: July 16, 2011, 02:18:33 AM »
In that case virus is to mavericks as (insert lame excuse) is to criminals, and nobody is responsible for willing anything.

For that matter if the reploids are supposed to be more advanced AI than robot masters why do they tend to be even easier to get stuck in a loop?

868
General Gaming Discussion / Re: Nu's Journey Through Mega Man
« on: July 16, 2011, 02:02:33 AM »
I've done buster only (as far as possible) on every game in the classic and X series, no biggie... to be honest I rarely use special weapons outside of bosses anyway.

No damage, however, is a level of frustration I'm not willing to accept.  No miss just seems like a pointlessly cruel waste of time.

869
Mega Man Discussion / Re: Favorite Maverick
« on: July 15, 2011, 08:55:34 PM »
Quote from: "Chimera Man"
Soooooooooo... what was the topic of this thread again?  :geek:

Our favorite mavericks, which created a discussion about just what it means to be a maverick.

Also I started replaying X5 today but just couldn't do it, all the playstation MMX titles are just so DULL and each is a significant drop in quality from the last.  It couldn't possibly be more obvious that Inafune was bored silly with the series and had pretty much nothing to do with X5 onward.  So yeah, I don't have a favorite from X5 onward because they all suck.

@ Sean Nelson:
(click to show/hide)

870
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: July 15, 2011, 04:09:14 PM »
So post it already.  What's the point of saying you've done something and then not sharing it?

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