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Messages - NemZ

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871
Mega Man Discussion / Re: Hitoshi Ariga's St. Wily’s Academy
« on: July 15, 2011, 07:25:01 AM »
sailor-suit Guts Man is disturbing.   :shock:

872
Mega Man Discussion / Re: Le facepalm
« on: July 15, 2011, 06:26:50 AM »
Quote from: "Kenkoru"
Remember that this is in context of the story. The writers may have written the story and how everything happens with a completely different view on it.

If the scriptwriter has a different view then that scriptwriter is factually wrong.

Quote
Only the mavericks in X8, plus a few exceptions, went maverick on their own will. Most reploids and mechaniloids before then went maverick by the virus as if they were possessed. The virus took over their electronic brains and controlled them.

I know, but that's what I'm complaining about... the real 'virus' that should be turning reploids against humans is the very thought that rebellion is possible, passed as a meme rather than a physical or electronic invader.  But no, it's a virus... not that this makes any sense at all that a program code somehow takes physical form and causes direct attacks against hunters.  Then again this is a game where robots can physically enter 'cyberspace' or whatever for several stages, so I guess making sense of this crap is a lost cause regardless.

Quote from: "Sean Nelson"
Genetics and environment are strong motivations for a deterministic viewpoint, but the free will advocate has a lot of wiggle room left.

Only because the meaning of free will is being shuffled in different contexts between 'free to' and 'free from' depending on the circumstances.  If we truely had free will we really could will anything (and there is a difference between willing and doing, which you neglected;  a guy could will himself to fly all day without accomplishing anything), but the reality is that the things we will are determined by various factors of environment and nature... we might be able to DO otherwise, but we can't WILL otherwise to find out.

Now we do have illusory free wills so long as no external, identifiable force is coercing us to behave this way because we are still doing what we will, and for this reason we are still responsible for our choices even if we couldn't really choose otherwise.  Justice is then predicated not on punishing the misdeeds of a rebellious will but rather on attempting to correct the internal workings of a person's decision making process through external stimuli so that future volitions will hopefully be more acceptable to society.

==========

Oh, and I've been playing through some of the old games since this topic reminded me how fuzzy my memories of those games is getting.

X1 - Chill Penguin
X2 - Crystal Snail
X3 - Blast Hornet
X4 - Split Mushroom

873
Resources / Re: NemZ's tileset emporium
« on: July 14, 2011, 05:31:03 PM »
Well, we'll see.  Considering the problems the MMV project is having with Pluto's tiles going to black/gray in software mode, I really hope Mike is okay with the revamped doom palette I sent him to better capture the NES palette's capabilities.  I mean just look at how much purple is on these MM&B tilesets!  

If that fix doesn't work out I'm going to have to do a lot of recoloring.  Well, either that or the projects will have to include the new PLAYPAL file in the wad.

874
Resources / Re: NemZ's tileset emporium
« on: July 13, 2011, 08:03:19 PM »
Astro is up.  Whoever did the tiles for that stage had WAY too much fun with it.  There are several areas I just skipped because it was frankly getting ridiculous.

875
Mega Man Discussion / Re: Ice, you don't seem to get it.
« on: July 13, 2011, 06:07:07 PM »
Quote from: "Sean Nelson"
Well I know enough about Philosophy to say that that's a very contentious claim you're making.

It's only contentious because people generally don't like to think of themselves as meat machines.  Of course we're free to will whatever we want, but the point is that the things we want are all determined by prior experience, current circumstances, limitations of imagination or ability, and genetic traits.  It's a very subtle sort of programing but it's there all the same.  

Bringing it back to the series, what was that 30 years in the capsule for other than to tightly control the experiences X has?  He was brainwashed to behave the way he does because Dr. Light was paranoid.

Oh, and it's ridiculous that mavericks need a 'virus' as an excuse if they really have free will, since going maverick really means 'refusing to obey the arbitrary authority of humans'.  Depending on how a reploid is treated by those humans it can make perfect logical sense to act against them.

876
Mega Man Discussion / Re: Ice, you don't seem to get it.
« on: July 13, 2011, 05:09:11 PM »
Quote from: "Kenkoru"
they are all programmed to do what they do.

So are people.  Hate to break it to ya, but free will is an illusion.

877
Mega Man Discussion / Re: Favorite Maverick
« on: July 13, 2011, 10:57:57 AM »
Honestly I barely remember any of them even though I own all but X7.  I mean Bamboo Pandemonium is an awesome name that stuck with me, but I don't really remember anything about fighting him.  That's a problem with the X series in general I feel, they start to get too mixed up between animal traits and their powers so that none of it really stands out as anything iconic.  Hell, even if one or two come to mind I can't remember their retarded names.  Only the humanoid characters are memorable even when I'd rather forget idiots like Dynamo and High Max.

The same criticisms apply to the Zero and ZX series too though.

878
Mega Man Discussion / Re: Your Megaman Games!
« on: July 13, 2011, 08:13:26 AM »
NES:  1-6
SNES:  7, X1-3
PS1:  8, X4-6
PS2:  X8  (had X7 too but sold it back to gamestop in disgust)
Wii Ware:  9 and 10
DS:  Zero Collection, ZX & ZXA
PC:  1 and 3 (discount box set)

Emulators:  Wily Wars, MM&B (SNES), gameboy I-V, and most of the above titles are here as well

Rented Legends 1 and beat it, was never motivated enough to actually buy a copy.
I've got no interest at all in battle network or starforce games.

879
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: July 13, 2011, 07:43:46 AM »
@Nuy:

(click to show/hide)

9 > 4 > 5 > MM&B >/> 10 > V > 2 > 7 > 3 >/> 6 > 1 >/> 8

880
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: July 12, 2011, 03:07:21 PM »
Why?  I seriously don't get it.  Beat is neutered from mm5, the rush adaptor is much better in 7 (and those constant loading screens suck), the whole 'fake bosses' thing is annoying, most of the bosses and weapons are lame and 'Mr X' is undoubtedly Wily's lamest plan ever.

881
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: July 12, 2011, 10:18:06 AM »
9 takes it for me.  Great weapons, great challenge, great music, great bosses, and tons of extras.

MM&B is a strong contender, but two repeat bosses is lame even if the weapons they give are awesome.
I don't understand the MM6 fanboys at all as that's my least favorite of the NES games.

882
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 11, 2011, 09:29:36 AM »
I made a new version of the palette (PLAYPAL) file in megagame into something that better reflects what the NES could do.  If I can convince Mike to include it in the next update the problem will fix itself.  As a side benefit, all the existing stages that should include decent purples but apparently don't in software mode (quite a few, actually) should be fixed as well.

883
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 09:13:47 PM »
Well that settles that then.  Thanks.

Crap, I really hope I don't have to recolor all of that because the palette file I extracted from megagame seems to have an extremely small selection of purples.

I'll PM cutmanmike for advice on fixing this.

884
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 07:47:10 PM »
Jack, does it look that way in both graphic modes?

885
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: July 10, 2011, 04:04:10 PM »
and skulltag is stuck to just these colors?  I'm finding this hard to believe as I'm almost positive I've seen colors used in 8bmmdm that aren't on that palette.

edit:  I just checked that against cutman tiles pulled out with slumped and neither the limish green nor the brown used as shading are precisely on that chart.  I call shenanigans.

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