Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NemZ

Pages: 1 ... 62 63 [64] 65
946
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 04:12:23 PM »
The real question as I see it is if bubble lead and weapons like it can go up slopes.  If yes then Brightman would be very much improved by not having the bubble at the bottom being such a gag gift.

947
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 12:14:42 AM »
Quote from: "CutmanMike"
Megaman is about platforming, but is MM8BDM really?

Exactly so.  FPS + platforming is almost always a complete trainwreck, so why keep fighting it?  Just do what feels good.   ;)

Besides, 8 had stages with the occasional slope... and no, I don't mean just in Frostman and wily1.

948
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: May 14, 2011, 10:24:33 PM »
I know I didn't say anything and that others are already at work and/or done with these (and I took a bit of inspiration from things others had already done, so props for that), but it looked like a fun project and I had some free time to kill.  It's totally up to whomever is in charge whether to use these or not, no hard feelings from me;  I already had my fun.

All are made with NES legal 3-color pallets on black (except Neptune, which uses white to allow a bit more shading of the skybox).  I also took the liberty to not just recolor but also alter them (for example, making the stardroid logos bigger to eliminate the kibble frames) and in some cases create new tiles from scratch to help fill out the set a bit for 3D.  Some sets also include animation tiles.

edit: made some slight tweaks/additions, most notably expanding the gun batteries on Mars.

(click to show/hide)

949
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 27, 2010, 06:46:51 PM »
If you can code one the other side should be very easy, actually just the reverse effect.  All it has to do is accelerate [player] towards [location] in both cases, with an "is this a player, yes/no?" statement resolving on the wire's point of contact to define the terms.

Now that I think about it though, if the acceleration was player controlled (using the seldom-used flight/swim vertical movement commands?) and it only let go when the use item button was pressed a second time (meaning you can't use other items while on the wire, preventing some level of camping abuse) it could be used not only to climb but also to lower yourself down a cliff or to dangle at a specific height.  That's definately not something any other currently existing item can do.

On a side note, I wouldn't put this item on any level with an open sky.  The possibilities of someone grappling onto thin air is just too stupid to allow and would destroy what little suspension of disbelief the skyboxes currently offer.

950
do you mean faster in terms of firing or traveling?  both?

951
No problem spiderhomie, just keep an eye out for someone climbing in windows and snatching your people up.

and yes, making dive fire in salvos (no or very little change to overall ammo limitations or damage dealt)  would make it more interesting... sort of like a launch octopus' charged weapon.  Make them initially scatter though, so it's a bit tricker to make them all seek the same target.

952
I haven't used mirror buster much... seems like a very rare item.  Is it only a directional shield like protobuster or does it cover you fully?

953
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 24, 2010, 06:36:18 PM »
there's no need to nerf the clinging because it isn't a good idea for long periods of time anyway.  Even if you totally dominate a particular area people will just avoid it and your frag total will not keep up with the leaders, or else someone will pick you off while you're stuck there.

In team CTF or LMS games, however, this is a much more interesting strategic option.

954
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 24, 2010, 03:44:00 PM »
How is it useless?  It enables movement tricks that rush coil can't, like pulling yourself across a gap too far to jump regardless of the ceiling height.  What's more, making it a FAST movement gives it utility in running away, having it reverse the effect on contact with an enemy makes it easier to hit with slow weapons, and the possibilities of using it to cling to a wall/ceiling out of sight are all things that Rush Coil. & Jet can't currently provide cover, just as the portable wall optional use of Item1 keeps it from being useless.

955
MM8BDM Discussion / Re: MM4 Wire Item?
« on: October 24, 2010, 03:26:39 PM »
Quote from: "DoomThroughDoom"
I don't really see the point of it...

Clearly you never played quake with the grappling hook mod.  there's a lot of fun to be had here, trust me.

Then again, if Thunder Claw (I totally forgot about that weapon...) can pull this off with repeatable uses, I'm sold.

956
Super Arm would benefit greatly from having a weak hit with on contact with a knockback effect, but only when you don't have a rock picked up.  Thematically speaking, you toss your enemy instead of a rock.   :)

957
MM8BDM Discussion / MM4 Wire Item?
« on: October 23, 2010, 09:14:06 PM »
Sure the balloon item is basically identical to item 1, but the wire item has some fun potential. Basically a one-shot automatic grappling hook, it would need to be coded as a zero-damage, mid-range projectile that pulls the player to whatever it contacts.  

Alternatively, if you hit an enemy it should pull them to you, enabling a wicked fun "Get over here!" + Top Spin combo.   :twisted:

958
MM8BDM Discussion / Re: How much time you play MM8BDM every day?
« on: October 20, 2010, 03:27:29 PM »
a couple hours a day.  New Vegas will be cutting into that significantly for the foreseeable future, however.

959
MM8BDM Discussion / Re: So, who are you online?
« on: October 19, 2010, 07:45:47 PM »
I said Gemini, not Gravity.  All Gemini man has on his back is a tiny strip of belt.

960
MM8BDM Discussion / Re: So, who are you online?
« on: October 19, 2010, 05:07:50 PM »
I change often, but at the moment I'm digging Gemini Man just for his smirk.

Somebody really needs to give him some detail on the back though... solid black is kinda blah, and according to official art in the Complete Works books he actually has a small backpack

Pages: 1 ... 62 63 [64] 65