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Messages - Myroc

Pages: 1 ... 75 76 [77] 78 79
1141
MM8BDM Discussion / Re: Cut Stuff from the game
« on: November 17, 2010, 05:57:15 PM »
I'd like the earlier idea that Reggae appears very rarely instead of Eddie. Allows him to still be in older maps.

I like the "random effect" idea that was his original use, although the various effects should probably be tweaked, so it's not as rage-inducing such as quickbeams out of random walls.

1142
Maps / Re: FANMAP01
« on: November 14, 2010, 03:15:21 PM »
I have a strange feeling this is aimed at me somewhat. :p

1143
Maps / Re: Turbo Man Stage Draft
« on: November 13, 2010, 10:14:00 AM »
Quote from: "Yellow Devil"
Never heard of it...

and I call myself the biggest TF2 fan ever  :cry:
*pat pat*

Quote from: "Mr. X"
Quote from: "Myroc"
I came up with a rough draft of a possible Turbo Man stage which I drew in MSPaint in 5-10 minutes.

There's your problem.  It should take longer than 5-10 minutes to make.

Well, come with suggestions as with what could be changed! The map is not really to scale, and a lot rooms, hallways, or other areas could be added, removed, or resized.

Also, I am not a stage designer (which really questions if I should be coming up with stage drafts in the first place. <_<"). If you think the map needs improvements, feel free to change the draft yourself, or come with suggestions as to what can be changed.

Speaking of which, I am currently changing the map as I write this in order to remove the amount of open areas and the symmetry.

1144
Maps / Re: Turbo Man Stage Draft
« on: November 13, 2010, 10:02:44 AM »
Quote from: "Mr. X"
Yes.  Yes!  YES!

We're havin' ourselves a truck race!

You mean like TF2's Convoy custom map? That would be freaking awesome.

1145
Maps / Re: Turbo Man Stage Draft
« on: November 12, 2010, 11:00:37 PM »
To be quite fair, a large amount of the stages are symmetrical.

1146
Maps / Re: Turbo Man Stage Draft
« on: November 12, 2010, 09:53:06 PM »
Well, I don't see how that is a problem. I know that stages are supposed to be similar to the ones they represent, but I feel that some liberties can be taken when it comes to stage design. A racetrack is sort of memorable and connects well to the resident Robot Master. The amount of indoors/outdoors areas can be balanced, as the outdoor part is not supposed to dominate the whole stage like in MM2's Dr.Wily Stage 1.

But then again, I only have two opinions so far. But if a general consensus is reached and the idea is deemed unfitting, then I can comply.

1147
Maps / Turbo Man Stage Draft
« on: November 12, 2010, 09:20:19 PM »
So I have literally no idea about what stage the MM7 expansion for MM8BDM is in, but I came up with a rough draft of a possible Turbo Man stage which I drew in MSPaint in 5-10 minutes. It's a racetrack!

(click to show/hide)

This is just a rough draft and can use some major tweaking , but the basic principle is that the open racetrack area is optimal for long range weapons such as magnet missile and gyro attack, whereas the smaller side areas or the middle are are closed in and where more short-ranged attacks like metal blade and air shooter are effective.

Thoughts?

1148
MM8BDM Discussion / Re: So, who are you online?
« on: November 08, 2010, 10:39:41 PM »
Known as Myroc, and I primarily run around with Darkman3, but sometimes Bass or Commando Man as well.

1149
MM8BDM Discussion / Re: Myroc's Totally Awesome and Evil Server
« on: November 07, 2010, 06:07:29 PM »
Normal deathmatches, last man standing, racing, maybe some roboenza, the usual.

1150
MM8BDM Discussion / Re: Myroc's Totally Awesome and Evil Server
« on: November 07, 2010, 05:28:31 PM »
Nevermind, I've found the problem. Unfortunately, there is nothing I can do about said problem, so any hopes I've had for this server to go up has been shattered.

...

Damn.

1151
MM8BDM Discussion / Re: I have a Cheat Server
« on: November 07, 2010, 05:10:53 PM »
I've decided to give this server another try and figure out what is wrong. It is up, but please report if you're having trouble joining.

1152
Projects & Creative / Re: Mr. X's Stages - Sunset Canyon V1 Released!
« on: November 06, 2010, 11:59:52 PM »
I suggest a fire/factory-themed course with Fire Man, Heat Man, Metal Man and Dust Man textures.

Having disappearing blocks appear and hinder everyone's path in one section would be awesome.

1153
MM8BDM Discussion / Re: Another thread for a very silly server!
« on: November 06, 2010, 09:31:58 PM »
I demand that you bring the server back up.

Your Evil Overlord commands you.

1154
MM8BDM Discussion / Re: Screenshots
« on: November 01, 2010, 11:40:05 PM »
Quote from: "DoomThroughDoom"
Quote from: "Korby"
Quote from: "SmashBroPlusB"
I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:
That would certainly be interesting.
:shock:
Teehee. I had to try it. Even though I have mappers block. I just stole the theme from Flameman's map (Which I made).

(click to show/hide)


http://www.sendspace.com/file/1qh8bf
Code: [Select]
Map DTD01
Oh god this is the most awesome map I have ever played.

There needs to be a server with this map now.

1155
MM8BDM Discussion / Re: Screenshots
« on: November 01, 2010, 11:22:39 PM »
Quote from: "Mr. X"
(click to show/hide)

Step 1. Wait for infected robot to teleport in
Step 2. Use item-1
Step 3. HARD KNUCKLE PARTY
Step 4. ???
Step 5. Profit!
Step 6. Repeat from step 1 until victory.

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