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Messages - Myroc

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166
Anything Goes / Re: Post your desktop!
« on: June 30, 2013, 04:22:21 PM »


[14:55:33] *** Myroc sent Wallpapers.png ***
[14:55:40] Myroc: I don't think I have enough wallpapers.
[14:57:46] Myroc: (Of all those backgrounds, about a half of them are MtG related and roughly a quarter are, strangely enough, curvaceous women in dark attire, for whatever reason.)
[14:58:50] Jafar: I always knew you had some kind of evil harem

So, yeah, my folder of desktop background isn't anywhere near as large as I want it to be, so I have embarked upon a mission to increase my hoard. If you have a wallpaper you think I would like, by all means, send it to me! Loose guidelines to consider:

    Aim for the darker spectrum of colors. That's not to say I only approve of wallpapers as black as the souls of heretics (I do in fact have a few lighter ones) but as a general rule, dark is the way to go.
    Not too garish and distracting. It is still a desktop background.
    Curvaceous women in dark or sinister attire, while a plus, is not a requirement.
    I generally don't go for wallpapers with an anime/manga artstyle, but it's not an automatic disqualification.

167
W.I.P Forum / Re: [Mod/Game Mode] Under Siege (Working Title)
« on: June 30, 2013, 08:54:41 AM »
Quote from: "SmashBroPlusB"
CALLING ALL ARTISTS OF ANY INCLINATION
This reminds me of something, have you people decided on an artstyle yet? By that I mean an artstyle that isn't just "mega man with more than 8-bit colors thrown in", because I find that to be quite lazy when you can easily do much more. I'm not asking for Ultra-High Detailed Hand-Drawn HD Sprites (TM), nor for you too look like any of the other infinite amounts of doom mods out there, but there are plenty of pixelated artstyles available. For example, you could trying to make it look similar to, say, a 16-bit era JRPG, in the likes of Seiken Densetsu or Chrono Trigger. I just want something other than a lazy poorly thought out megaman-like aesthetic.

168
Quote from: "Korby"
Personally, I find it strange for the super attack to be a mainfire, but it's your class, so w/e.
CutmanMike works that way*, so it's not at all unprecedented.

*Last time I checked, at least.

169
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 25, 2013, 05:51:51 PM »
Hm, maybe a Lotus Bloom- nah, people would have a far too large window of opportunity to react to that. Maybe a Palladium Myr can finally activate that disk.

170
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 22, 2013, 10:25:32 PM »
I lob a Darksteel Ingot through the door. Nine Hells, all I want to do is to activate a world-destroying artifact of doom, it should be a trivial task, really.

171
MM8BDM Discussion / Re: Show some love for SBWT Mapping Competition!
« on: June 22, 2013, 07:20:37 PM »
Signing up for Top Man.

I would also like to request rotations of that enemy that creates spinning tops. Purely for decoration purposes.

172
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 22, 2013, 07:55:05 AM »
Screw the elves, I'll send in an Alloy Myr with Swiftfoot Boots equipped. That disk shall be activated, I say!

173
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 21, 2013, 08:37:57 AM »
Damnations, I got the disk in, but I can't get any lands to activate it! Hm, this is a conundrum...

Ah, yes, of course. I send in some Llanowar Elves. My plan is slowly coming to fruition.

174
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 20, 2013, 11:20:46 PM »
I throw in Nevinyrral's Disk. Surely no good can come of this?

175
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 20, 2013, 12:05:55 PM »
Quote from: "Yellow Devil"
It has been 18 pages and nobody's tried to figure out the code yet.
People have been solving the code since page 2, they're just not stating it out loud.

It's quite obvious, when you come to think about it.

176
W.I.P Forum / Re: [Mod/Game Mode] Under Siege (Working Title)
« on: June 18, 2013, 08:37:01 PM »
So, I made some changes to Mordecai, juggling around a few of his skill mods and, most importantly, adding an actual background.

(click to show/hide)

177
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 17, 2013, 09:08:52 PM »
Quote from: "Thunder Electros"
I'll bring whoever is in there some cheerios.  It's a shame I can't go in, I wanted to see the mystical land beyond the door.
Here, have this cheetah costume, you should be able to sneak right in. Just don't take it off. Or ask why I have a cheetah costume.

178
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 17, 2013, 12:07:55 PM »
...your mysteries do not elude me, door.

Pray tell, Ivory, I have a small number of varied things, including a message, a note, a computer, a computer screen, a bag of potatoes, a bag of sweets, a hare, a rabbit, the color blue, the color yellow, time, and pressure, and lastly, myself. Which of these items or concepts can fit through this green glass door?

179
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 17, 2013, 09:05:55 AM »
...a green glass key.

180
Allow me to finally submit my hilariously complicated class in the thread proper, instead of just yelling at people over skype.

(click to show/hide)

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