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Messages - Myroc

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91
Quote from: "Swordkirby"
Pft... Easiness, who gives a shit about easiness? I don't, if it ends tragically then I laugh.
I didn't say anything about easiness. It is merely something to ensure the game continues should we experience a lack of volunteers.

Quote from: "Magnet Dood"
I've been reading this and must say it's pretty funny. Dwarf me if you ever get the chance (but you'd have to name me Dwarf Dood- tradition, ya know?)
Sure, added to the list. An equally viable alternative would have been "Magnet Dorf".

92
Noted.

In related news, I've noticed that we aren't exactly drowning in people signing up for the sucession list/dwarfing. In the case of the latter, I highly recommend everyone who reads this thread to sign up for dwarfing if they haven't already. Things become much more tragic hilarious Fun if a well-known community member receives an involuntary quadruple amputation than when the same happens to some unnamed shmuck. The fortress needs you: Apply today!

In the case of overseers, it's more understandable, since this game is not exactly everyone's cup of tea. I'm just posting to let everyone know that, in case we should ever run out of overseers (which seems fairly likely, at this point), I am going to assume leadership for years where no leaders are available. In addition, if you wish to sign up for a second year, feel free, although people that haven't played a year before, or have played less years than you, will receive priority, even if they sign up after you do.

93
Anything Goes / Re: What is your avatar from/of?
« on: March 29, 2014, 04:29:46 PM »
I wasn't aware there was such a thing as "good creepypasta".

94
(click to show/hide)

And that's the first year! The save will be passed onto King Dumb shortly. You can see the fortress as it currently stands here.

95
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 25, 2014, 08:19:44 PM »
A little something I've been working on.

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96
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 24, 2014, 09:35:57 AM »
Quote from: "Ivory"
And before anyone asks, yes the belt does work exactly like the stage.
Oh for- I thought we were still discussing this. If you want to change how the gimmick works, fine, but it'd be nice if you didn't go behind my back in the process.

97
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98
Quote from: "Swordkirby"
PS. can you release the map once the entire succesion is finished so everyone can play on adventurer?
Sure, that sounds like a good idea. I also plan on uploading the fortress at the end of each year to the Map Archive so people can look at it at various stages of development, although I'm debating whether or not I should do it at the end of each year or after the game has finished entirely.

Also, I will start the game proper the first thing I do on sunday morning, due to being slightly pre-occupied with real-life matters. If anyone else wants to be dwarfed for the first year, now is a very good time to let me know.

99
Tutorial Collection / Re: How to Write a Forum Post
« on: March 21, 2014, 10:42:46 AM »
Updated. Now contains slightly less swearing (keyword being "slightly"), updated a few of the paragraphs, and added an additional paragraph about post clutter.

100
I sincerely hope it ends like Boatmurdered! The best succession forts are the ones that ends in utter chaos and ruin. To go out in a glorious armageddon worthy enough to honor the heritage of Boatmurdered is a feat to strive for, not to avoid.

101
Let's get this show on the road.

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102
If you find that you can't actually play your year when your turn comes around, then that's fine. We'll just pass it on to the next in line.

103
An in-game year is twelve in-game months each consisting of 28 days, or a total of 336 days. A single in-game day passes in about twelve seconds, and a full year takes roughly one hour (give or take depending on your actual framerate). Of course, since the game is real-time with pause, it usually ends up being closer to two or three hours, plus you're going to have to put in some extra time to write down logs of the fortress events. Still, you should be able to easily do it in a single afternoon, two weeks is being extremely generous (and may even be reduced to one week if it ends up being way more time than actually required).

104


"Losing is Fun."
-Unofficial Motto

"I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness."
-Andreus, Failcannon Succession Game

Greetings, I am Myroc. If you aren't completely new to this community, you most likely know who I am by this point (or at least know of my existence): An angry swede who frequently procrastrinates, likes videogames, and spends most of his free time on the internet ranting on and on about things of utmost insignificance. What you may or may not know, is that I am also a huge fan of Dwarf Fortress, which is why I've decided to host a succession game of it for the Cutstuff community.

What is Dwarf Fortress?
Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress, or plain simply Dwarf Fortress is a "roguelike" simulation game in development by Tarn Adams (aka ToadyOne), and co-developed by his brother, Zach Adams (aka ThreeToe) that aims to be a fantasy world generator, simulating entire procedurally generated stock fantasy worlds, from nations and history right down to individual characters and creatures. The game is known for being notoriously complex in simulation, keeping track of hundreds of thousands of characters with stunning detail, not only names, skills, profession, and the like but also things like layers of skin, nervous systems, and individual teeth. If a person has had his third tooth from the lower left knocked out, the game knows when it happened, who caused it, WHY he caused it and where the tooth ended up.

Did I mention this game is in alpha?

This game is ridiculously realistic in that aspect (as far as fantasy can be, at least). Combat isn't about hit points or damage rolls. Not only does where you hit someone matter, it matters what weapon you're using, how you're using it, what the weapon is made of, what armor he's wearing, what that armor is made of, how thick his skin is, what material the skin consists of, and so on and so forth. There are no healing potions. If someone attacks you with a sword and chops your arm off, that's it. You're not getting it back. In fact, your opponent might even pick it up and beat you to death with it. And, if you somehow manage to survive that, you're likely to just bleed to death. Or die to an infection. Should you at all odds survive all that, you're still spending the rest of your life without an arm.

Did I mention it does all this while rendered in ASCII?

Okay, we get it, it's very very detailed. What's the game about?
The game currently features two modes of play: Adventurer Mode, where you delve into a generated world as a random adventurer, and go exploring. Far more popular, however, is the titular Fortress Mode, in which you guide a band of seven short, bearded fellows as they found a new settlement in the middle of fucking nowhere. The mode plays like some sort of unholy hybrid between Dungeon Keeper and The Sims, if all of your sims were mano-depressive alcoholics: You manage everything from food, building layouts, shelter, workshops and production, military defense, and more. The goal is simply to stay alive; the game cannot be "won", and will only end when your last dwarf alive finally submits to the inevitable and perishes, or if you decide to purposefully abandon your fortress.

The game is known for being very challenging and unforgiving. You have only one savefile, and there is no reloading (you can of course, in grand roguelike tradition, savescum by making backup saves, but you're obviously above that sort of thing. Aren't you?), if anything happens, you will have to deal with the consequences. Did your favorite dwarf die? Too bad, he's not coming back, much like the arm you lost earlier. Mourn him and move on. Dwarf Fortress' learning curve can be more accurately described as a learning cliff, covered in barbed wire, decorated with skulls, spikes and magma falls, and thousands of corpses strewn all across the plain in front of its imposing and dreadful stature, all whilst taunting you and calling your mother rude things.

That sounds incredibly masochistic.
It is. But it's also Fun! (Hence the motto.)

Fair enough. So what is a succession game then?
Dwarf Fortress is usually a single player game. Succession games, however, consist of several players that take turn guiding a single fortress through its many hardships. One player starts a fortress, plays for a pre-determined length of time (usually a single in-game year each), before passing the save to the person next in line, who then plays his year before passing it on, and so and and so forth, all the while detailing the various events and interesting things going on in the fortress. These tend to be come more and more hilarious as the fortress grows older, as things devolve into madness and overseers struggling to remember which lever irrigates the farms and which engages the lava flooding device.

Wow. That sounds pretty awesome, but I don't really know how to play.
Don't worry, I'll be playing the first year, which will set up the more basic things needed to survive, and hopefully serve as a small tutorial of sorts for fledgling overseers.

I'm liking this more and more. Where do I sign up?
Just post in this very thread that you'd like to have a turn: You will be put on the end of the waiting list. There are a few rules that you should keep in mind, though:

    When playing your turn, make sure that you detail the fortress' current events and your actions in this thread, screenshots are very, very much preferred. You don't have to notify us of every room created, every mineral deposit discovered, or every -chalk bracelet- made, but at least a brief description of important things are in order. Remember, this is a community game, if we don't know what's going on, then that's not really much fun.
    Your turn will consists of an entire in-game year. Your turn should be completed, logs posted, and save passed on to the next player within a period of two weeks.
    Only sign up if you feel you can play through an entire year.
    If during your turn, something unexpected occurs that would prevent you from playing through your year in the alloted time, we can give you extra time if you really need it. If something would prevent you from finishing the year in a reasonable timeframe, play as far as you can and hand it to the next overseer in line. That player will play through the rest of your year (unless nothing of note was accomplished, in which case he simply starts from the previous save), followed by his own year.
    If you want to use 3rd party tools that help you keep track of things (such as Dwarf Therapist), please clear the program you want to use with me first. Wanting to keep track of all your cheesemakers is fine. Wanting to cheat isn't.
    Don't intentionally destroy the fort, unless you think it would be really hilarious.

I don't think I have the skill/time/patience to play through an entire year. Is there another way I could participate?
Sure! If you'd like, you can always be dwarfed: Just post your preferred nickname, as well as other details like preferred profession, and a dwarf will be renamed in your honor. (Note that in the case of things like profession, I will not guarantee anything. If you want to be a carpenter I'll try to make you a carpenter if I can, but if I need other roles filled then I will likely have to ignore your request.)

Current Turnlist
Myroc - Update #0, #1, #2
King Dumb
Swordkirby
Korby

People waiting to be dwarfed
Magnet Dood Dwarf Dood
Zwergballtoid
Thunderono

That's all I have to say for now. Now, it is time to strike the earth!

105
Neat. I've had plans to make a DF succession game for a while, but have mostly refrained from doing so, fearing a lack of interest, as this community doesn't really seem intelligent enough for particularly interested in Dwarf Fortress. It is a bit of an acquired taste, after all.

I'd alter the rules somewhat to give players a bit more leeway, though. Being forced to do certain in-game things is a rather poor idea. In a good succession game, things like elf genocide will happen naturally (and be all the more hilarious for it). Forcing it defeats the point.

In fact, while I do really, really like the idea of a cutstuff succession fort, this post is rather poor in execution. Try to describe the game itself a bit (the knowledge of the average cutstuff member about DF can be more or less summed up as "It's a game about dwarves, and elephants are strangely involved"), or, if you want more players to sign up, try to educate them in how to get started and what to watch out for in an early fort, etc.

Actually, you know what? Don't bother with all that. I'm going to write something up myself.

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