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Messages - TheBladeRoden

Pages: 1 ... 6 7 [8] 9 10 ... 74
106
Mega Man Discussion / Re: Fanmade robot masters
« on: June 05, 2012, 09:11:30 PM »
Stage select get!

107
MM8BDM Discussion / Re: Dear Server Hosts
« on: May 25, 2012, 07:13:17 PM »
I have heeded the call

108
The WWW board / Re: Random video game name generator
« on: May 06, 2012, 10:49:35 PM »
Pagan Fun All-Stars
Pan used Goat's Blood

Derek Smart's Booty Beta
Why Derek, Why!?


Hitler's Piano Dystopia
The most depressing rock band-type game there is

War of the Furry Temple
The horror...

Ho-Hum Unicycle Patrol
Makes Segway Patrol seem fun by comparison.

Romantic Pony Soldier

:shock: Set it on fire along with Furry Temple!

Wooden Wheelchair Experience
Move over, Tony Hawk and your fancy skated boards!

Tiny Ballet Pinball
Self-explanatory

Bling Bling Disco Dance Party
Another Japanese import dancing game

Paranoid Afro Paratroopers
A very rare blaxploitation-era Vietnam game

Interstellar Punching Strikes Back
Futuristic fighter featuring Captain Falcon and Saxton Hale

109
Anything Goes / Re: What is your avatar from/of?
« on: May 03, 2012, 08:21:32 PM »
Still a Dusty drawn Furnace Man

110
Quote from: "Michael712"
TheBladeRoden was working on that, but I don't think he ever got round to finishing it. I think he scrapped it or something.

By working on it, I made one frame, posted it, and pretty much forgot about it ever since.

111
Projects & Creative / Re: Class based modification (6C)
« on: April 21, 2012, 08:46:40 AM »
Quote from: "Super Bondman 64"
Gentlemen.


To the avatarmememobile!

112
Skins & Bots etc / Re: CutTunes - A music pack featuring music by YOU!
« on: April 18, 2012, 10:02:00 PM »
I shall submit either of these two


113
Mega Man Discussion / Re: Rockman 7 FC
« on: April 18, 2012, 09:51:54 PM »
The cut scene text seems to be hard-coded way down inside

114
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 15, 2012, 07:20:30 AM »
wow! if I ever complete my fangame, that's going in my credits! But for now, my avatar will do.

I fiddled with the smoke some.


115
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 14, 2012, 08:01:25 AM »
Okay, here is Furnace Man



Colors:
White
Light Gray
Dark Gray
Peach
Red

116
Mega Man Discussion / Re: Dr. Wily voice actor Takeshi Aono has died
« on: April 13, 2012, 08:40:00 PM »
Now the ninja has gone to the great smoke bomb in the sky

117
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 13, 2012, 09:07:04 AM »
Ack, don't kick me yet, I'll have something in by tomorrow or Saturday!

Anyway, I thought the idea behind fan art submission credits was the expectation that they'd probably be unprofessional looking next to the official art.

118
W.I.P Forum / Re: CSCAT: Taking Submissions and Looking for Coders!
« on: April 12, 2012, 11:58:22 PM »
Name:Radioactive Rod
Colors:Neon Green and White
HUD:Throwing Arm
Concept:Throws a glowing green rod (as seen on the Simpsons) that has napalm bomb-like bouncing physics. When it comes to a rest it stays on the field for maybe 10-20 seconds. It has a radioactive aura that constantly deals damage to anyone who gets close, so it is useful for defending cramped areas.
Obituary:"%o turned into a night light from %k's Radioactive Rod."

Name:Virus Link
Colors:Red and Cyan
HUD:Buster
Concept:Shoots a short range data cable that latches onto a nearby opponent. You must stay close or the cable will break. As long as it stays connected it will drain health from the enemy and give half to you, it also fills up a charge meter. When that fills up, and you alt-click while attached to an enemy, it will upload a virus into their system that kills them after a few seconds.
Obituary:"%o caught a bug from %k's Virus Link."

Name:Machine Launcher
Colors:Orange and Gray
HUD:Buster
Concept:Launches a small sputnik-type robot that swarms enemies and pelts them with lasers.
Obituary:"%o hunted down by %k's Machine Launcher."

Name:Multi-Mode Grenade Launcher
Colors:Brown and Gray
HUD:Buster
Concept:Primary fire launches a grenade that acts differently depending on the mode. Altfire switches between modes. Soft-target Detonation: Grenades bounce off of walls but explode when hitting an enemy. Surface detonation: Grenades explode when hitting a wall or floor, but will bounce off of players (for balance purposes).
Obituary:"%o could not follow the bouncing grenade from %k's Multi-Mode Grenade Launcher."

119
General Gaming Discussion / Re: Frozen Synapse
« on: April 06, 2012, 09:17:31 AM »
It was a fun little romp, though the wait time between turns was indeed annoying considering how few units there are.

120
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 05, 2012, 07:31:17 AM »
Oh, you know I gotta sign up for an open spot, but which fanbot master to use...

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