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Messages - TheBladeRoden

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76
W.I.P Forum / Re: The Idea(s) Topic
« on: August 31, 2012, 10:37:01 AM »
I can't even think of what I would do for my CSCS, except maybe my house, but that's boring.

I'd have to make it based on another character

77
Mega Man Discussion / Re: What's Your Favorite?
« on: August 31, 2012, 10:20:49 AM »
Classic, when times were simple and all you needed was a "Man" at the end of your name, not all of this fancy ".exenetnaviZXstarnutt"

78
I hate Half-Zatoichi, especially that one time when I left "remember last weapon" on.

79
Quote from: "ice"
Welp,seeing as this is comeing back to life, guess it's time to get back to work on chill penguin. Btw, if I make his sliding sprites, can it be used for a dashing attack that could replace the current glitchy sled attack? (rocket forward dealing damage and slowing to a stop)
very well, penguin sled may yet still live in a copy wep!

80
Mega Man Discussion / Re: Fanmade Reploids
« on: August 27, 2012, 04:25:33 AM »
My drawing sucked, but I will quote what I posted int he other thread
Quote from: "TheBladeRoden"
Chew Beaver

Appearence: A beaver with oversized, razor sharp teeth.

Stage: A foresty woodmill stage. With plenty of self-moving axes, saws, rivers, and rolling logs.

Attacks:
Tail Slap - Gets in close and slaps you silly with his tail.
Gnaw Chew - Holds you and bites you several times.
Rolling Log - A log rolls across the bottom of the screen.
Timber! - Chew Beaver shews the scenery and a giant log falls down from the side

81
Mega Man Discussion / Re: Fanmade robot masters
« on: August 25, 2012, 03:12:52 AM »
Having two fire-themed masters in one game is a lot more troublesome than I anticipated

82
I feel like the Death Rogumer must make it in somehow...

83
Quote from: "Knux"
I was wondering if Roden is interested in making maps for this mod. Nemz already has a Storm Eagle tileset ready from which I could make the map, though I'd have to ask for permission first. Still, it would be interesting to have a map or two.

Three maps and it might as well turn into a full expansion. :ugeek:

Go for it, trying to rip the tiles myself hurt my head

84
Projects & Creative / Re: [Game Mode] Mega Man's Soccer
« on: August 20, 2012, 09:38:15 PM »
It's update time again

http://www.mediafire.com/file/97dmfhm1h ... er-v1e.pk3

v1e:
-Fixed bug where players would not drop the ball when they died.
-Implemented ice's system of the goalie zone walls checking for a player's jersey inventory instead of their team.
-Shortened frequency of checking for duplicate balls from 10 seconds to 1 second.
-Fixed bug where Soccer Ball Weapon wouldn't be removed after shooting if you didn't have a buster.
-Slide Kick changes
   *Damage lowered from 20 to 5.
   *Getting hit while carrying the ball will stun you for a couple seconds, but you will also be invulnerable during that time.
-Got rid of "Trying to set line blocking" message.

85
Mega Man Discussion / Re: Intrested with Mega Man 2 hacking...
« on: August 19, 2012, 09:50:35 AM »
I've been thinking of making a MM fangame too, but couldn't decide to go with a rom hack, or or something make in a program like Game Maker. The latter sounds easier, but ROM hacks seem to be more popular.

86
Projects & Creative / Re: [Game Mode] Mega Man's Soccer
« on: August 15, 2012, 07:58:33 PM »
Looks like it's time to hunt some bugs!

87
Projects & Creative / [Game Mode] Mega Man's Soccer (updated: 8/20/12)
« on: August 13, 2012, 10:28:27 PM »
Will the new release I figured this thing finally deserved it's own topic. It'll have to be in WIP until I can get it moved, for now.

download v1e:
http://www.mediafire.com/file/97dmfhm1h ... er-v1e.pk3

Screenshots
(click to show/hide)

HowtoPlay:
Take the Soccer Ball and shoot it into the enemy goal to score points!

Item-Full Game
Mode:CTF
Modifier: None

Slide Kick-Only Game
Mode:CTF
Modifier:Buckshot

Changelog:

v1e:
-Fixed bug where players would not drop the ball when they died.
-Implemented ice's system of the goalie zone walls checking for a player's jersey inventory instead of their team.
-Shortened frequency of checking for duplicate balls from 10 seconds to 1 second.
-Fixed bug where Soccer Ball Weapon wouldn't be removed after shooting if you didn't have a buster.
-Slide Kick changes
   *Damage lowered from 20 to 5.
   *Getting hit while carrying the ball will stun you for a couple seconds, but you will also be invulnerable during that time.
-Got rid of "Trying to set line blocking" message.


Previous Changelogs
(click to show/hide)

88
If everybody gets a one hit kill, then it's essentially balanced :lol:

89
MM8BDM Discussion / Re: Screenshots
« on: August 03, 2012, 04:11:55 PM »
Has it really been 13 months since I worked on this?

(click to show/hide)

90
W.I.P Forum / Re: The Idea(s) Topic
« on: July 20, 2012, 08:46:33 AM »
Starcraft classes

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